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U2Pawns.PowerSuitMarineHeavy

Extends
PowerSuit

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- Engine.Armor
            |   
            +-- U2.PowerSuit
               |   
               +-- U2Pawns.PowerSuitMarineHeavy

Variables Summary
Inherited Variables from U2.PowerSuit
bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume
Inherited Variables from Engine.Armor
AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType

Functions Summary
Inherited Functions from U2.PowerSuit
ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo
Inherited Functions from Engine.Armor
ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor


Defaultproperties

defaultproperties
{
	MaxPower=300.000000
	Power=300.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.753 - Created with UnCodeX