U2.U2JumpPack
- Extends
- PowerSuit
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Powerups
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+-- Engine.Armor
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+-- U2.PowerSuit
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+-- U2.U2JumpPack
var bool bThrusting;
var float LastDrainTime;
var float LastRechargeTime;
U2JumpPack
function float ApplyDrain ( float ToDrain, float CurrentDrainTime ) )
function float ApplyRecharge ( float ToRecharge, float CurrentRechargeTime ) )
function float CalcEnergyDrain ( float CurrentDrainTime ) )
function float CalcEnergyRecharge ( float CurrentRechargeTime ) )
exec function JumpPackThrust ( ) )
event PreBeginPlay ( ) )
simulated event Tick ( float DeltaTime) )
function TransferProperties (
Pickup PickedUpItem ) )
exec function UnJumpPackThrust ( ) )
defaultproperties
{
ThrustSound=Sound'U2A.Suits.JumpPackThrust'
ItemName="Jump Pack"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:34.580 - Created with
UnCodeX