Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2.U2JumpPackPickup

Extends
PowerUpPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- U2.PowerUpPickup
         |   
         +-- U2.U2JumpPackPickup

Constants Summary
Inherited Contants from Engine.Pickup
StopFallingTimer

Variables Summary
U2JumpPackPickup
intDrainAmount
floatDrainRate
floatJumpEnergy
floatMaxJumpEnergy
floatRechargeAmount
floatRechargeRate
floatThrust
Inherited Variables from U2.PowerUpPickup
bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate
Inherited Variables from Engine.Pickup
bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime

Functions Summary
functionbool ValidTouch (actor Other ))
Pickup
Inherited Functions from U2.PowerUpPickup
AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch
Inherited Functions from Engine.Pickup
AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch

States Summary
Pickup Source code
auto state Pickup
ValidTouch


Variables Detail

U2JumpPackPickup

DrainAmount Source code

var(U2JumpPackPickup) int DrainAmount;

DrainRate Source code

var(U2JumpPackPickup) float DrainRate;

JumpEnergy Source code

var(U2JumpPackPickup) float JumpEnergy;

MaxJumpEnergy Source code

var(U2JumpPackPickup) float MaxJumpEnergy;

RechargeAmount Source code

var(U2JumpPackPickup) float RechargeAmount;

RechargeRate Source code

var(U2JumpPackPickup) float RechargeRate;

Thrust Source code

var(U2JumpPackPickup) float Thrust;


Functions Detail

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other ) )


Defaultproperties

defaultproperties
{
	Thrust=1500.000000
	DrainRate=0.100000
	DrainAmount=1
	MaxJumpEnergy=30.000000
	RechargeRate=0.250000
	RechargeAmount=1.000000
	InventoryType=Class'U2.U2JumpPack'
	RespawnTime=60.000000
	PickupMessage="You got the Jump Pack."
	PickupSound=Sound'U2A.Suits.JumpPackPickup'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	CollisionHeight=11.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:34.586 - Created with UnCodeX