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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- U2.PowerUpPickup | +-- U2.U2JumpPackPickup
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary | |
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U2JumpPackPickup | |
int | DrainAmount |
float | DrainRate |
float | JumpEnergy |
float | MaxJumpEnergy |
float | RechargeAmount |
float | RechargeRate |
float | Thrust |
Inherited Variables from U2.PowerUpPickup |
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bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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bool | ValidTouch (actor Other )) Pickup |
Inherited Functions from U2.PowerUpPickup |
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AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
States Summary |
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Pickup Source code |
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auto state Pickup |
ValidTouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Thrust=1500.000000 DrainRate=0.100000 DrainAmount=1 MaxJumpEnergy=30.000000 RechargeRate=0.250000 RechargeAmount=1.000000 InventoryType=Class'U2.U2JumpPack' RespawnTime=60.000000 PickupMessage="You got the Jump Pack." PickupSound=Sound'U2A.Suits.JumpPackPickup' DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' CollisionHeight=11.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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