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U2.U2JumpPackPickup


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//=============================================================================
// U2JumpPackPickup.uc
//=============================================================================
class U2JumpPackPickup extends PowerUpPickup;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx
#exec OBJ LOAD FILE=..\Sounds\U2A.uax

var() float		Thrust;
var() float		DrainRate;			// DrainAmount per DrainRate in seconds
var() int		DrainAmount;
var() float		MaxJumpEnergy;		// JumpEnergy cap
var() float		JumpEnergy;			// Current JumpEnergy
var() float		RechargeRate;		// RechargeAmount per RechargeRate in seconds
var() float		RechargeAmount;		

//-----------------------------------------------------------------------------

// May want to add a BotDesireability() here

//-----------------------------------------------------------------------------

auto state Pickup
{
// Determines if the object being touched is a valid pickup, cases where it is
// not valid are, no pawn, player does not have a PowerSuit
	function bool ValidTouch( actor Other )
	{
		if( Pawn(Other) != None )
		{
			if( PowerSuit(class'UtilGame'.static.GetInventoryItem( Pawn(Other), class'PowerSuit' )) == None )
				return false;
			else
			{
//				DM( "*** U2JumpPackPickup.ValidTouch() TRUE" );
				return Super.ValidTouch( Other );
			}
		}
		else
			return false;
	}
}

//-----------------------------------------------------------------------------

defaultproperties
{
	Thrust=1500.000000
	DrainRate=0.100000
	DrainAmount=1
	MaxJumpEnergy=30.000000
	RechargeRate=0.250000
	RechargeAmount=1.000000
	InventoryType=Class'U2.U2JumpPack'
	RespawnTime=60.000000
	PickupMessage="You got the Jump Pack."
	PickupSound=Sound'U2A.Suits.JumpPackPickup'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	CollisionHeight=11.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:42.725 - Created with UnCodeX