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//============================================================================= // U2Kicker // Creatures will jump on hitting this trigger in direction specified //============================================================================= class U2Kicker extends Triggers; #exec OBJ LOAD FILE=..\Sounds\U2A.uax const MaxKickedClasses = 4; enum EKickedPawnType { KPT_None, KPT_All, KPT_Players, KPT_RealPlayers, }; var() name KickedClasses[MaxKickedClasses]; // names of classes which are affected (defaults to Pawns) var() EKickedPawnType KickedPawnTypes; // if Pawn, which type to allow (KPT_RealPlayers) var() bool bKickOnJump; // if true, kicker simply modifies Pawn's JumpZ temporarily (Pawns only) var() bool bKillVelocity; // (if !bKickOnJump) and true, kills affected actor's incoming velocity not just Z part var() vector KickVelocity; // (if !bKickOnJump) velocity (X/Y/Z) used to launch actor var() float KickOnJumpMultiplier; // (if bKickOnJump), amount to multiply normal JumpZ by var() bool bRandomize; // whether to randomize var() bool bActive; // if true, kicker is initially inactive (trigger it on) // sound stuff var() Sound KickSound; var() ESoundSlot KickSoundSlot; var() float KickSoundVolume; var() bool KickSoundNoOverride; var() float KickSoundRadius; var() float KickSoundPitch; //----------------------------------------------------------------------------- function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { bActive = !bActive; } //----------------------------------------------------------------------------- simulated function bool IsAffected( Actor Other ) { local int ii; local bool bResult; bResult = false; for( ii=0; ii<MaxKickedClasses; ii++ ) { if( Other.IsA(KickedClasses[ii]) ) { if( (Pawn(Other) == None) || (KickedPawnTypes == KPT_All) || (KickedPawnTypes == KPT_Players && Other.IsPlayer()) || (KickedPawnTypes == KPT_RealPlayers && Other.IsRealPlayer()) ) { bResult = true; } } } return bResult; } //----------------------------------------------------------------------------- simulated event Touch( Actor Other ) { if( bActive && IsAffected( Other ) ) { PendingTouch = Other.PendingTouch; Other.PendingTouch = Self; if( bKickOnJump && Pawn(Other) != None ) { // see sound comments elsewhere Pawn(Other).JumpZ *= KickOnJumpMultiplier; } } } //----------------------------------------------------------------------------- simulated event UnTouch( Actor Other ) { if( bActive && bKickOnJump && (Pawn(Other) != None) && IsAffected( Other ) && (Pawn(Other).JumpZ != Pawn(Other).default.JumpZ) ) { Pawn(Other).JumpZ = Pawn(Other).default.JumpZ; // !!mdf-tbd: is this OK -- in some cases (e.g. hit by rocket, dodged) pawn won't have actually jumped if( (Other.Physics == PHYS_Falling) && (Other.Velocity.Z > 0) ) { TriggerActors( Self, TriggerClass, Other, Other.Instigator, Event, bTriggerNPCs ); if( KickSound != None ) { PlaySound( KickSound, KickSoundSlot, KickSoundVolume, KickSoundNoOverride, KickSoundRadius, KickSoundPitch ); } } } } //----------------------------------------------------------------------------- simulated event PostTouch( Actor Other ) { local vector Push; local float PMag; if( bActive && !bKickOnJump ) { if ( bKillVelocity ) { // kill entire incoming velocity Push = -1 * Other.Velocity; } else { // only kill Z component of incoming velocity Push.Z = -1 * Other.Velocity.Z; } if ( bRandomize ) { PMag = VSize(KickVelocity); Push += PMag * Normal(KickVelocity + 0.5 * PMag * VRand()); } else { Push += KickVelocity; } if ( Pawn(Other) != None && Pawn(Other).Controller != None ) { if ( Other.Physics == PHYS_Falling ) Pawn(Other).Controller.bSpecialJump = true; Pawn(Other).Controller.SetFall(); } Other.SetPhysics( PHYS_Falling ); Other.Velocity += Push; TriggerActors( Self, TriggerClass, Other, Other.Instigator, Event, bTriggerNPCs ); if( KickSound != None ) PlaySound( KickSound, KickSoundSlot, KickSoundVolume, KickSoundNoOverride, KickSoundRadius, KickSoundPitch ); } } //----------------------------------------------------------------------------- defaultproperties { KickedClasses(0)='Pawn' KickedPawnTypes=KPT_RealPlayers KickVelocity=(Z=1200.000000) KickOnJumpMultiplier=10.000000 bActive=true KickSound=Sound'U2A.Effects.Kick' KickSoundSlot=SLOT_Misc KickSoundVolume=1.000000 KickSoundRadius=500.000000 KickSoundPitch=1.000000 RemoteRole=ROLE_SimulatedProxy bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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