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U2.PowerSuitCustom

Extends
PowerSuitHeavy

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- Engine.Armor
            |   
            +-- U2.PowerSuit
               |   
               +-- U2.PowerSuitHeavy
                  |   
                  +-- U2.PowerSuitCustom

Variables Summary
Inherited Variables from U2.PowerSuit
bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume

Functions Summary
functionint ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, vector HitLocation ))
Inherited Functions from U2.PowerSuit
ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo


Functions Detail

ArmorAbsorbDamage Source code

function int ArmorAbsorbDamage ( int Damage, class<DamageType> DamageType, vector HitLocation ) )


Defaultproperties

defaultproperties
{
	bProhibitPickups=true
	ItemName="Custom Power Suit"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.702 - Created with UnCodeX