Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- Engine.Armor | +-- U2.PowerSuit | +-- U2.PowerSuitHeavy | +-- U2.PowerSuitCustom
Variables Summary |
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Inherited Variables from U2.PowerSuit |
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bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume |
Functions Summary | ||
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int | ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, vector HitLocation )) |
Inherited Functions from U2.PowerSuit |
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ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo |
Functions Detail |
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Defaultproperties |
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defaultproperties { bProhibitPickups=true ItemName="Custom Power Suit" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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