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U2.PowerSuitCustom


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//=============================================================================
// PowerSuitCustom.uc
//=============================================================================

class PowerSuitCustom extends PowerSuitHeavy;

// absorbs only enough damage to ensure the player never hits 0

function int ArmorAbsorbDamage( int Damage, class<DamageType> DamageType, vector HitLocation )
{
	Damage = Super.ArmorAbsorbDamage( Damage, DamageType, HitLocation );	

	return Min( Pawn(Owner).Health - 1, Damage );
}

defaultproperties
{
	bProhibitPickups=true
	ItemName="Custom Power Suit"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.002 - Created with UnCodeX