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//============================================================================= // PowerSuitCustom.uc //============================================================================= class PowerSuitCustom extends PowerSuitHeavy; // absorbs only enough damage to ensure the player never hits 0 function int ArmorAbsorbDamage( int Damage, class<DamageType> DamageType, vector HitLocation ) { Damage = Super.ArmorAbsorbDamage( Damage, DamageType, HitLocation ); return Min( Pawn(Owner).Health - 1, Damage ); } defaultproperties { bProhibitPickups=true ItemName="Custom Power Suit" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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