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ParticleSystems.ParticleGenerator

Extends
Actor
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- ParticleSystems.ParticleGenerator

Direct Known Subclasses:

BarbbieHareDesigner, BreakableGlass, LineManager, ParticleAffector, ParticleBlower, ParticleRadiator, ParticleSalamander, ParticleSkeleton, PulseLineGenerator, TarpBuilder

Constants Summary
PARTICLEVERSION_AffectingForces=2
PARTICLEVERSION_AutoLit=3
PARTICLEVERSION_Current=3
PARTICLEVERSION_NumParticlesFix=1
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
boolbAttachment
floatInternalTimer
floatLargestWeight
floatLastBoundSizeSquared
vectorLastLocation
floatLastPitch
floatLastRoll
floatLastTimeDrawn
floatLastYaw
matrixLockedLocalToWorld
intParticleCount
RampRampDir
floatRampTimer
intTemplateIndex
intTemplateIteration
floatVolumeScale
ParticleAdvanced
boolbCollisionBound
boolbInterpolate
boolbLockParticles
boolbShowBoundingBox
Array<Class<Force>>DefaultForces
floatIdleTime
Array<Name>IgnoredForces
floatMaxTickSize
floatParticleLifeSpan
intParticleVersion
floatPrimeTime
ParticleGenerator
boolbOn
OrderedArray<Force>Forces
OrderedArray<ParticleTemplate>ParticleTemplates
ParticleSelection
boolbLinearFrequenciesChanged
SelectSelectionMethod
Sound
soundSoundLoop
soundSoundOff
soundSoundOn
TriggerSupport
boolbInitiallyOn
intMaxParticles
floatRampDownTime
floatRampUpTime
floatTimerDuration
ButtonTrig
ButtonUnTrig
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Ramp
RAMP_None, RAMP_Up, RAMP_Down
Select
SELECT_Linear, SELECT_Random
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
event AddForce (Force AddedForce)
event AddTemplate (ParticleTemplate T)
function AutoDestroy ()))
event Clean ()
event Conform (ParticleGenerator Image, optional bool bDeleteExisting)
functionParticleGenerator CreateNew (actor Helper, ParticleGenerator Template, optional vector Location ))
event Destroyed ()))
event Duplicate (out ParticleGenerator D, Level L)
functionParticleGenerator DynamicCreateNew (actor Helper, class Type, string TemplateName, optional vector Location ))
event ExchangeTemplate (ParticleTemplate Old, ParticleTemplate New)
functionfloat GetMaxLifeSpan ()
event GetParticleTemplates (out Object T)
event LockParticles ()
event ManualTick (float DeltaSeconds)
function ParticleDestroy ()))
functionvector ParticleGetLocation (ParticleHandle P)
functionvector ParticleGetVelocity (ParticleHandle P)
function ParticleSetLocation (ParticleHandle P, vector Loc)
function ParticleSetVelocity (ParticleHandle P, vector Vel)
event PostBeginPlay ()))
event PreBeginPlay ()))
event RegisterExternallyAffectedTemplates ()
event RemoveForce (Force RemovedForce)
event RemoveForceType (name ClassName, optional bool bAndSubclasses)
event RemoveTemplate (ParticleTemplate T)
event RemoveTemplateType (name ClassName, optional bool bAndSubclasses)
function SendTrigger ()
function SendUnTrigger ()
function SetAttachment (bool B)
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerTimed
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerToggle
event TurnOff ()))
event TurnOn ()))
event UnLockParticles ()
event UnRegisterExternallyAffectedTemplates ()
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
event ValidateComponents ()
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerTimed Source code
simulated state TriggerTimed
Trigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger


Constants Detail

PARTICLEVERSION_AffectingForces Source code

const PARTICLEVERSION_AffectingForces = 2;

PARTICLEVERSION_AutoLit Source code

const PARTICLEVERSION_AutoLit = 3;

PARTICLEVERSION_Current Source code

const PARTICLEVERSION_Current = 3;

PARTICLEVERSION_NumParticlesFix Source code

const PARTICLEVERSION_NumParticlesFix = 1;


Variables Detail

bAttachment Source code

var private bool bAttachment;

InternalTimer Source code

var private float InternalTimer;

LargestWeight Source code

var private float LargestWeight;

LastBoundSizeSquared Source code

var private transient float LastBoundSizeSquared;

LastLocation Source code

var private transient vector LastLocation;

LastPitch Source code

var private transient float LastPitch;

LastRoll Source code

var private transient float LastRoll;

LastTimeDrawn Source code

var private transient float LastTimeDrawn;

LastYaw Source code

var private transient float LastYaw;

LockedLocalToWorld Source code

var private matrix LockedLocalToWorld;

ParticleCount Source code

var private int ParticleCount;

RampDir Source code

var Ramp RampDir;

RampTimer Source code

var private float RampTimer;

TemplateIndex Source code

var private int TemplateIndex;

TemplateIteration Source code

var private int TemplateIteration;

VolumeScale Source code

var protected float VolumeScale;

ParticleAdvanced

bCollisionBound Source code

var(ParticleAdvanced) public bool bCollisionBound;

bInterpolate Source code

var(ParticleAdvanced) public bool bInterpolate;

bLockParticles Source code

var(ParticleAdvanced) public bool bLockParticles;

bShowBoundingBox Source code

var(ParticleAdvanced) public bool bShowBoundingBox;

DefaultForces Source code

var(ParticleAdvanced) public Array<Class<Force>> DefaultForces;

IdleTime Source code

var(ParticleAdvanced) public float IdleTime;

IgnoredForces Source code

var(ParticleAdvanced) public Array<Name> IgnoredForces;

MaxTickSize Source code

var(ParticleAdvanced) public float MaxTickSize;

ParticleLifeSpan Source code

var(ParticleAdvanced) public float ParticleLifeSpan;

ParticleVersion Source code

var(ParticleAdvanced) public int ParticleVersion;

PrimeTime Source code

var(ParticleAdvanced) public float PrimeTime;

ParticleGenerator

bOn Source code

var(ParticleGenerator) public bool bOn;

Forces Source code

var(ParticleGenerator) public editinline OrderedArray<Force> Forces;

ParticleTemplates Source code

var(ParticleGenerator) public editinline OrderedArray<ParticleTemplate> ParticleTemplates;

ParticleSelection

bLinearFrequenciesChanged Source code

var(ParticleSelection) public bool bLinearFrequenciesChanged;

SelectionMethod Source code

var(ParticleSelection) Select SelectionMethod;

Sound

SoundLoop Source code

var(Sound) public sound SoundLoop;

SoundOff Source code

var(Sound) public sound SoundOff;

SoundOn Source code

var(Sound) public sound SoundOn;

TriggerSupport

bInitiallyOn Source code

var(TriggerSupport) public bool bInitiallyOn;

MaxParticles Source code

var(TriggerSupport) public int MaxParticles;

RampDownTime Source code

var(TriggerSupport) public float RampDownTime;

RampUpTime Source code

var(TriggerSupport) public float RampUpTime;

TimerDuration Source code

var(TriggerSupport) public float TimerDuration;

Trig Source code

var(TriggerSupport) public Button Trig;

UnTrig Source code

var(TriggerSupport) public Button UnTrig;


Enumerations Detail

Ramp Source code

enum Ramp
{
RAMP_None, RAMP_Up, RAMP_Down
};

Select Source code

enum Select
{
SELECT_Linear, SELECT_Random
};


Functions Detail

AddForce Source code

public native event AddForce ( Force AddedForce )

AddTemplate Source code

public native event AddTemplate ( ParticleTemplate T )

AutoDestroy Source code

function AutoDestroy ( ) )

Clean Source code

public native event Clean ( )

Conform Source code

public native event Conform ( ParticleGenerator Image, optional bool bDeleteExisting )

CreateNew Source code

public static function ParticleGenerator CreateNew ( actor Helper, ParticleGenerator Template, optional vector Location ) )

Destroyed Source code

simulated event Destroyed ( ) )

Duplicate Source code

public native event Duplicate ( out ParticleGenerator D, Level L )

DynamicCreateNew Source code

public static function ParticleGenerator DynamicCreateNew ( actor Helper, class Type, string TemplateName, optional vector Location ) )

ExchangeTemplate Source code

public native event ExchangeTemplate ( ParticleTemplate Old, ParticleTemplate New )

GetMaxLifeSpan Source code

public native function float GetMaxLifeSpan ( )

GetParticleTemplates Source code

public native event GetParticleTemplates ( out Object T )

LockParticles Source code

public native event LockParticles ( )

ManualTick Source code

public native event ManualTick ( float DeltaSeconds )

ParticleDestroy Source code

public simulated function ParticleDestroy ( ) )

ParticleGetLocation Source code

static native function vector ParticleGetLocation ( ParticleHandle P )

ParticleGetVelocity Source code

static native function vector ParticleGetVelocity ( ParticleHandle P )

ParticleSetLocation Source code

static native function ParticleSetLocation ( ParticleHandle P, vector Loc )

ParticleSetVelocity Source code

static native function ParticleSetVelocity ( ParticleHandle P, vector Vel )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

RegisterExternallyAffectedTemplates Source code

public native event RegisterExternallyAffectedTemplates ( )

RemoveForce Source code

public native event RemoveForce ( Force RemovedForce )

RemoveForceType Source code

public native event RemoveForceType ( name ClassName, optional bool bAndSubclasses )

RemoveTemplate Source code

public native event RemoveTemplate ( ParticleTemplate T )

RemoveTemplateType Source code

public native event RemoveTemplateType ( name ClassName, optional bool bAndSubclasses )

SendTrigger Source code

simulated function SendTrigger ( )

SendUnTrigger Source code

simulated function SendUnTrigger ( )

SetAttachment Source code

public function SetAttachment ( bool B )

Trigger TriggerControl Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerTimed Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerToggle Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

TurnOff Source code

simulated event TurnOff ( ) )

TurnOn Source code

simulated event TurnOn ( ) )

UnLockParticles Source code

public native event UnLockParticles ( )

UnRegisterExternallyAffectedTemplates Source code

public native event UnRegisterExternallyAffectedTemplates ( )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

ValidateComponents Source code

public native event ValidateComponents ( )


Defaultproperties

defaultproperties
{
     DefaultForces(0)=Class'ParticleSystems.DecayForce'
     DefaultForces(1)=Class'ParticleSystems.LocatorForce'
	MaxTickSize=0.008333
	LockedLocalToWorld=(XPlane=(X=1.000000),YPlane=(Y=1.000000),ZPlane=(Z=1.000000),WPlane=(W=1.000000))
	SelectionMethod=SELECT_Random
	bLinearFrequenciesChanged=true
	bOn=true
	bInitiallyOn=true
	Trig="SendTrigger"
	UnTrig="SendUnTrigger"
	DrawType=DT_Custom
	bCanTeleport=true
	bAcceptsProjectors=true
	RemoteRole=ROLE_None
	VisibilityRadius=5000.000000
	VisibilityHeight=5000.000000
	Style=STY_Translucent
	bUnlit=true
	bBlockZeroExtentTraces=false
	bBlockNonZeroExtentTraces=false
	bEdCanOverlap=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.298 - Created with UnCodeX