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U2.HealthPickup

Extends
PowerUpPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- U2.PowerUpPickup
         |   
         +-- U2.HealthPickup

Constants Summary
Inherited Contants from Engine.Pickup
StopFallingTimer

Variables Summary
Inherited Variables from U2.PowerUpPickup
bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate
Inherited Variables from Engine.Pickup
bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime

Functions Summary
functionbool ValidTouch (actor Other ))
Pickup
Inherited Functions from U2.PowerUpPickup
AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch
Inherited Functions from Engine.Pickup
AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch

States Summary
Pickup Source code
auto state Pickup
ValidTouch


Functions Detail

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other ) )


Defaultproperties

defaultproperties
{
	HealthUnits=25
	TransferRate=25
	Description="Health Pickup"
	InventoryType=Class'U2.HealthPowerUp'
	RespawnTime=30.000000
	PickupMessage="You got a Health Pickup."
	PickupSound=Sound'U2A.Powerups.HealthPowerUp'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Pickups.Health_Pickup'
	CollisionHeight=15.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.107 - Created with UnCodeX