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class HealthStation extends PowerStation placeable; #exec OBJ LOAD File=..\Textures\343T.utx #exec OBJ LOAD File=..\StaticMeshes\343M.usx //----------------------------------------------------------------------------- defaultproperties { StationStartUsingSound=Sound'U2A.Stations.HealthStationActivate' StationStopUsingSound=Sound'U2A.Stations.HealthStationDeactivate' StationInUseSound=Sound'U2A.Stations.HealthStationAmbient' StationErrorSound=Sound'U2A.Stations.HealthStationError' HealthUnits=75 TransferRate=25 bIsStation=true Description="Health Station" ItemName="Health Station" DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Assets.Stations' DrawScale=0.700000 CollisionRadius=80.000000 CollisionHeight=55.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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