Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.LicenseeController

Extends
Controller
Modifiers
config ( User ) abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.LicenseeController

Direct Known Subclasses:

AIController, PlayerController

Constants Summary
BeginLabel='Begin'
CantMoveState='CantMove'
Debug_AI=0x0010
Debug_AIAttacks=0x0020
Debug_AIEvents=0x0040
Debug_AIMovement=0x0080
Event_ActorRangeTransition='ActorRangeTransition'
Event_AnimEnd='AnimEnd'
Event_EnemyInLeapRange='EnemyInLeapRange'
Event_EnemyInMeleeRange='EnemyInMeleeRange'
Event_EnemyInvalid='EnemyInvalid'
Event_EnemyNotInMeleeRange='EnemyNotInMeleeRange'
Event_EnemyNotVisible='EnemyNotVisible'
Event_EnemyRangeTransition='EnemyRangeTransition'
Event_HearNoise='HearNoise'
Event_NotifyBump='NotifyBump'
Event_NotifyHitWall='NotifyHitWall'
Event_SeeAlertFriend='SeeAlertFriend'
Event_SeeEnemy='SeeEnemy'
Event_SeeFriend='SeeFriend'
Event_SeeOther='SeeOther'
Event_Tick='Tick'
Event_Timer='Timer'
Event_Trigger='Trigger'
LandedHardState='LandedHard'
Inherited Contants from Engine.Controller
DeadState, FearTimerName, GameEndedState
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
intLastStateChangeContextLineNum
stringLastStateChangeContextNameStr
nameLastStateChangeLabel
LicenseePawnLPawn
Controller
boolbDebugForced
boolbTrackStateChanges
intDebugFlags
Inherited Variables from Engine.Controller
ActorRangeCounter, AdjustLoc, AimRotation, AudioRadiusModifier, AudioVolumeModifier, bAdjusting, bAltFire, bControlAnimations, bDuck, bEnemyAcquired, bFire, bGodMode, bIsBot, bIsPlayer, bJump, bLeanForward, bLeanLeft, bLeanRight, bLeanUp, bLOSflag, bNoTact, bPlayerCanFire, bPreparingMove, bRun, bShouldPossess, bSlowAudioOcclusion, bSpecialJump, bTacticalDir, ControllerEnemy, ControllerTarget, CosMinFacingTargetAngle, CurrentCoverSpot, CurrentPath, CurrentPathDir, DefaultMoveSpeed, Destination, FallWaitTime, FearLocations, FinishRotationThreshold, FocalPoint, Focus, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, InRangeActor, InRangebSendInitialEvent, InRangeDistance, LastEnemyDetectedLocation, LastEnemyDetectedTime, LastEnemyDetectionLocation, LastEnemySeeingLocation, LastEnemySeenLocation, LastEnemySeenTime, LastInRangeResult, LastRange, LastRangeEnemy, LeapCounter, MeleeCounter, MinHitWall, MoveAtFinalDestinationDistance, MoveFinalDestinationActor, MoveResult, MoveTarget, MoveTimer, nextController, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerReplicationInfo, PlayerReplicationInfoClass, RangeCounter, Ranges, RouteCache[16], RouteDist, RouteGoal, SightCounter, StartSpot, StrafeTimer, TacticalMoveType, ViewX, ViewY, ViewZ, VoicePitch, VoiceType
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Controller
EAttitude, EMoveResult, EPathResult, EStopFiringInfo
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType

Structures Summary
Inherited Structures from Engine.Controller
TFearLocationInfo
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision

Functions Summary
function AddDebugFlag (int Flag ))
event AnimEnd (int Channel ))
@LandedHardState
event BeginState ()))
@CantMoveState
event BeginState ()))
@LandedHardState
functionbool DebugAI ()))
functionbool DebugAIAttacks ()))
functionbool DebugAIEvents ()))
functionbool DebugAIForced ()))
functionbool DebugAIMovement ()))
event EndState ()))
@LandedHardState
function Freeze ()))
functionint GetDebugFlags ()))
functionstring GetPlayerName ()))
functionbool GetTrackStateChanges ()))
functionfloat GetWalkingPctScale ()))
function HandleLandedHard ()))
function InitLicenseePawn (Pawn P ))
function LandedHardDone ()
@LandedHardState
event MantleBegin ()
event MantleEnd ()
event NotifyStateChange (name OldState, name NewState, name Label, bool bGoto, string ContextNameStr, int ContextLineNum ))
function PawnDied ()))
function Possess (Pawn P ))
event PostBeginPlay ()))
function RemoveDebugFlag (int Flag ))
function SetDebugFlags (int NewFlags ))
function SetTrackStateChanges (bool bVal ))
function ToggleDebugFlag (int Flag ))
function UnFreeze ()))
Inherited Functions from Engine.Controller
ActorRangeTransition, ActorReachable, AddController, AddFearLocation, AdjustAim, AdjustDesireFor, AdjustView, AIHearSound, AllowHitAnimations, AllowHitSounds, AtDestinationActor, AtDestinationPoint, BeginState, BotVoiceMessage, CanHelp, CanRespawn, CanSee, ChangedWeapon, CheckActorInRange, CheckMeleeAttackRange, ClearControllerTarget, ClearLastSeenTimes, ClearPaths, ClearReferencesTo, ClientDying, ClientGameEnded, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, DamageAttitudeTo, DeferTo, Desireability, Destroyed, DisplayDebug, EAdjustJump, EnableRotation, EndClimbLadder, EnemyDetected, EnemyInLeapRange, EnemyInMeleeRange, EnemyInvalid, EnemyNotInMeleeRange, EnemyNotVisible, EnemyRangeTransition, FearThisSpot, FearTimer, FindBestInventoryPath, FindCoverSpot, FindPathToActor, FindPathToPoint, FindPathTowardNearest, FindRandomDest, FinishRotation, FireAt, GetAimingLocation, GetAimRotation, GetAttackRating, GetAttackStyle, GetAttitudeTo, GetbDuck, GetbRun, GetDefenseStyle, GetDuckFlag, GetFacingDirection, GetFireRating, GetLastEnemyDetectedLocation, GetLastEnemyDetectedTime, GetLastEnemyDetectionLocation, GetLastEnemySeeingLocation, GetLastEnemySeenLocation, GetLastEnemySeenTime, GetRunFlag, GetSkill, GetStateInfoString, GetTacticalMoveType, GetTarget, GetTimeSinceEnemyLastDetected, GetTimeSinceEnemyLastSeen, GetViewRotation, HandleHelpMessageFrom, HandleKnockDown, HandlePanic, HandlePickup, HearNoise, InitPlayerReplicationInfo, IsFacingTarget, IsFrozen, IsHandlingLatentMove, IsMobile, IsPreparedToAttack, IsPreparedToFire, IsPreparedToMelee, IsRealPlayer, IsStationary, LevelChange, LineOfSightTo, LongFall, MayFall, MoverFinished, MoveToActor, MoveToPoint, NotifyAddInventory, NotifyBump, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyInvalidLanding, NotifyKilled, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRemoveInventory, NotifyStanceChange, NotifyTakeHit, NotifyValidLanding, PawnDied, PawnIsInPain, PickAnyTarget, PickTarget, PickWallAdjust, PointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, PressingAltFire, PressingFire, RemoveController, RenderOverlays, Replication, Reset, Restart, RestartLevel, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SendMessage, SendVoiceMessage, ServerReStartPlayer, SetActorRangeTest, SetDuckFlag, SetFall, SetFrozen, SetLastEnemyDetectedLocation, SetRunFlag, SetStationary, ShakeView, ShotFiredNotification, SpecialPathing, StartFalling, StopMovement, StopWaiting, SwitchToBestWeapon, TimeSinceTargetLastSeen, UnderLift, Unuse, UpdateTactics, Use, ValidCoverActor, ValidEnemy, ValidPawn, WaitForLanding, WaitForMover, WantsSmoothedView, WeaponBob, WeaponPreference, WouldReactToNoise, WouldReactToSeeing, _SetControllerEnemy, _SetControllerTarget
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
@CantMoveState Source code
state @CantMoveState
BeginState
@LandedHardState Source code
state @LandedHardState extends @CantMoveState
ActivateInventoryItem, ActivateItem, AdjustAim, AdjustRadius, AdjustView, Admin, AltFire, AnimEnd, BeginState, BehindView, CalcBehindView, CalcFirstPersonView, ChangedWeapon, ChangeName, ChangeSetHand, ChangeTeam, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientGotoState, ClientHearSound, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, Destroyed, EndState, EndZoom, EnterStartState, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, FOV, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPlayerNetworkAddress, GetWeapon, HandleMove, HandlePickup, HandleWalking, InitInputSystem, Jump, LandedHardDone, LocalTravel, LongClientAdjustPosition, Mark, MoveAutonomous, Name, NextWeapon, NotifyLanded, NotifyStanceChange, OKToCheat, PasteFromClipboard, Pause, PawnDied, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PossessMatinee, PostBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, ReplicateMove, Replication, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerMove, ServerRestartGame, ServerSetHandedness, ServerThrowWeapon, SetAutoSaveIndex, SetFOVAngle, SetHand, SetMasterVolume, SetPause, SetProgressMessage, SetProgressTime, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, SpawnDefaultHUD, Speech, StartZoom, StopZoom, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, TestShake, ThrowWeapon, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnPossessMatinee, Unuse, UpdateBob, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WeaponBob


Constants Detail

BeginLabel Source code

const BeginLabel = 'Begin';

CantMoveState Source code

const CantMoveState = 'CantMove';

Debug_AI Source code

const Debug_AI = 0x0010;

Debug_AIAttacks Source code

const Debug_AIAttacks = 0x0020;

Debug_AIEvents Source code

const Debug_AIEvents = 0x0040;

Debug_AIMovement Source code

const Debug_AIMovement = 0x0080;

Event_ActorRangeTransition Source code

const Event_ActorRangeTransition = 'ActorRangeTransition';

Event_AnimEnd Source code

const Event_AnimEnd = 'AnimEnd';

Event_EnemyInLeapRange Source code

const Event_EnemyInLeapRange = 'EnemyInLeapRange';

Event_EnemyInMeleeRange Source code

const Event_EnemyInMeleeRange = 'EnemyInMeleeRange';

Event_EnemyInvalid Source code

const Event_EnemyInvalid = 'EnemyInvalid';

Event_EnemyNotInMeleeRange Source code

const Event_EnemyNotInMeleeRange = 'EnemyNotInMeleeRange';

Event_EnemyNotVisible Source code

const Event_EnemyNotVisible = 'EnemyNotVisible';

Event_EnemyRangeTransition Source code

const Event_EnemyRangeTransition = 'EnemyRangeTransition';

Event_HearNoise Source code

const Event_HearNoise = 'HearNoise';

Event_NotifyBump Source code

const Event_NotifyBump = 'NotifyBump';

Event_NotifyHitWall Source code

const Event_NotifyHitWall = 'NotifyHitWall';

Event_SeeAlertFriend Source code

const Event_SeeAlertFriend = 'SeeAlertFriend';

Event_SeeEnemy Source code

const Event_SeeEnemy = 'SeeEnemy';

Event_SeeFriend Source code

const Event_SeeFriend = 'SeeFriend';

Event_SeeOther Source code

const Event_SeeOther = 'SeeOther';

Event_Tick Source code

const Event_Tick = 'Tick';

Event_Timer Source code

const Event_Timer = 'Timer';

Event_Trigger Source code

const Event_Trigger = 'Trigger';

LandedHardState Source code

const LandedHardState = 'LandedHard';


Variables Detail

LastStateChangeContextLineNum Source code

var int LastStateChangeContextLineNum;

LastStateChangeContextNameStr Source code

var string LastStateChangeContextNameStr;

LastStateChangeLabel Source code

var name LastStateChangeLabel;

LPawn Source code

var LicenseePawn LPawn;

Controller

bDebugForced Source code

var(Controller) globalconfig protected bool bDebugForced;

bTrackStateChanges Source code

var(Controller) globalconfig protected bool bTrackStateChanges;

DebugFlags Source code

var(Controller) globalconfig protected int DebugFlags;


Functions Detail

AddDebugFlag Source code

final function AddDebugFlag ( int Flag ) )

AnimEnd @LandedHardState Source code

event AnimEnd ( int Channel ) )

BeginState @CantMoveState Source code

event BeginState ( ) )

BeginState @LandedHardState Source code

event BeginState ( ) )

DebugAI Source code

final function bool DebugAI ( ) )

DebugAIAttacks Source code

final function bool DebugAIAttacks ( ) )

DebugAIEvents Source code

final function bool DebugAIEvents ( ) )

DebugAIForced Source code

final function bool DebugAIForced ( ) )

DebugAIMovement Source code

final function bool DebugAIMovement ( ) )

EndState @LandedHardState Source code

event EndState ( ) )

Freeze Source code

function Freeze ( ) )

GetDebugFlags Source code

final function int GetDebugFlags ( ) )

GetPlayerName Source code

simulated function string GetPlayerName ( ) )

GetTrackStateChanges Source code

final function bool GetTrackStateChanges ( ) )

GetWalkingPctScale Source code

function float GetWalkingPctScale ( ) )

HandleLandedHard Source code

function HandleLandedHard ( ) )

InitLicenseePawn Source code

function InitLicenseePawn ( Pawn P ) )

LandedHardDone @LandedHardState Source code

function LandedHardDone ( )

MantleBegin Source code

event MantleBegin ( )

MantleEnd Source code

event MantleEnd ( )

NotifyStateChange Source code

event NotifyStateChange ( name OldState, name NewState, name Label, bool bGoto, string ContextNameStr, int ContextLineNum ) )

PawnDied Source code

function PawnDied ( ) )

Possess Source code

function Possess ( Pawn P ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

RemoveDebugFlag Source code

final function RemoveDebugFlag ( int Flag ) )

SetDebugFlags Source code

final function SetDebugFlags ( int NewFlags ) )

SetTrackStateChanges Source code

final function SetTrackStateChanges ( bool bVal ) )

ToggleDebugFlag Source code

final function ToggleDebugFlag ( int Flag ) )

UnFreeze Source code

function UnFreeze ( ) )


Defaultproperties

defaultproperties
{
	Handedness=1.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:30.627 - Created with UnCodeX