Functions Summary |
| int | BestSignedDifference (int Value, int Reference, int Max ))
|
| | ClientAdjustPositionEx (bool OnPawn, int<>int<0, 5536> MoveSequence, bool ClientMantling, vector ClientLocation, vector ClientVelocity, name ClientStateName, EPhysics ClientPhysics, Actor ClientBase
))
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| | ClientUpdatePosition ()))
|
| StoredMove | GenerateMoveEx (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, optional StoredMove Move ))
|
| byte | GetDuckFlag ()))
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| byte | GetRunFlag ()))
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| | HandleMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot
))
|
| int | MakeRelative (int Value, int Reference, int Max ))
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| | ProcessFullMoveEx (FullMove Move, optional rotator DeltaRot ))
|
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
|
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @MantlingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @PlayerClimbingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @PlayerSpideringState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @PlayerSwimmingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @PlayerWaitingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @PlayerWalkingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @SpectatingState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @TeleportFixedState |
| | ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot )) @WaitingForPawnState |
| | ReplicateMoveEx (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot
))
|
| | ServerMoveEx (int<>int<0, 5536> MoveSequence, vector CurLocation, FullMove NewMove, optional MiniMove OldMove
))
|
| | SetDuckFlag (byte Val ))
|
| | SetRunFlag (byte Val ))
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| | SetupClientAdjustPositionEx (int MoveSequence ))
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| | StoreMoveEx (StoredMove Move ))
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Inherited Functions from U2.U2PlayerTestController |
Actors, AddActors, AIFlags, Anywhere, BeginState, BehindView, BeMyMonkey, BumpBrightness, BumpContrast, BumpGamma, CheckNamedOrHitActor, ClearOrders, Damage, DamageNPCs, DebugFlags, Destroyed, DestroyLines, Difficulty, Distance, DoDumpAnims, DoEdActor, DoFindPath, DoFixCollision, DoKillActor, DoKillNPCs, DoReachSpecInfo, DoSetWeapon, DoTeleport, DoToggleDebugFlag, DoUnTeleport, DoVerifyPaths2, Dummy, DumpActorInv, DumpActorList, DumpAIEvents, DumpAll, DumpAnims, DumpAnimsBase, DumpEvents, DumpInv, DumpNPs, DumpSounds, DumpStaticMeshCollision, DumpTags, EdActor, EdHitActor, EnableFreeOrders, Fall, FearMe, FindOrSummonActor, FindPath, FindPathFrom, FixCollision, FixSkins, ForceTraceEnable, FOV, FreezeNPC, GetFloorInfo, GetHitActor, GetLockedOrHitActor, GetNamedActor, GetNamedLockedOrHitActor, GetNamedOrHitActor, GetNamedOrLockedActor, GetTracerInstance, GibHitNPC, GibNPCs, GodEx, Goodies, GotoActor, HandleThere, Here, Here1, Here2, HideCCs, HurtMe, InvertMouse, JumpTo, KillActiveNPCs, KillActor, KillDormantNPCs, KillHitActor, KillHitNPC, KillNPCs, KillNPCsExcept, KillPawnsEx, KillTimers, LoadPackageClass, LockNPC, LockTargetActor, ManCannon, NextLevel, NPCNext, NPCPrev, NPCSet, NPCShow, NPCSum, OKToCheat, Open, Phoenix, PO, PostBeginPlay, ProcessMove, ReachSpecInfo, ReloadScripts, SetCCs, SetCol, SetEnemy, SetEyeHeight, SetFOV, SetHealth, SetMyEnemy, SetMyHealth, SetNPCSprites, SetOrders, SetParticleDensity, SetPlayerModel, SetScript, SetScripts, SetSkill, SetSpeed, SetStaticMeshBA, SetStaticMeshBNZE, SetStaticMeshBP, SetStaticMeshCA, SetStaticMeshCW, SetTeam, SetTestMoveTargets, SetWeapon, SetWeaponFire, SetWeaponFor, SetWeaponTick, ShowCCs, ShowCover, ShowReachSpecInfo, ShowTeams, ShowVal, ShowViewLine, ShowViewTrace, ShowViewTraceExtents, SizeActor, SizeNamedLockedOrHitTarget, SizePawns, StopScenes, Sum, SummonPackageClass, SumNextNPCWithStats, SumTeam, SumVR, Teleport, TestAssert, TestFall, TestHit, TestLOS, TestNavErrors, TestNPList, There, There1, There2, ToggleBehindView, ToggleCC, ToggleDebugAI, ToggleDebugAIAttacks, ToggleDebugAIEvents, ToggleDebugDialog, ToggleFOV, ToggleFreezeNPCs, ToggleFreezeView, ToggleHUD, ToggleImpacts, ToggleInfiniteAmmo, ToggleInvisibility, ToggleLockNPCs, TogglePawnInvulnerability, ToggleReloads, ToggleRMode, ToggleScoreboard, ToggleServos, ToggleShowAll, ToggleShowClass, ToggleShowKPs, ToggleShowNPs, ToggleSpeed, ToggleSubtitles, ToggleTicks, ToggleTimeDemo, TraceLock, TraceToggle, TraceToggleAgentInfo, TraceToggleConsole, TraceToggleLevel, TraceToggleLog, TriggerPawns, TriggerTarget, UIOpenMap, UnTeleport, VerifyPaths2, Where |