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U2.U2PlayerNetTestController

Extends
U2PlayerTestController
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.LicenseeController
         |   
         +-- Engine.PlayerController
            |   
            +-- U2.U2PlayerController
               |   
               +-- U2.U2PlayerTestController
                  |   
                  +-- U2.U2PlayerNetTestController

Constants Summary
Inherited Contants from U2.U2PlayerTestController
MaxCheatSpeed, MaxFixCollisionHeight, TeleportFixedState
Inherited Contants from U2.U2PlayerController
ImpaledState, LeanRate, LeanTraceFudge, LeanWalkingPctScale, LevelTransitionState, MantlingState, MissionFailedState, PlayerEndLevelImmediatelyState

Variables Summary
bytebDuckLast
bytebDuckToggle
bytebLeanLast
bytebRunLast
bytebRunToggle
boolbUseDuckToggles
boolbUseLeanToggles
boolbUseRunToggles
intCurrentMoveSequence
intLastCorrectionMoveSequence
intLastMoveSequence
intLastUpdateMoveSequence
floatServerMoveTimeStamp
StoredMoveStoredMoves[100]
Inherited Variables from U2.U2PlayerTestController
bBehindViewEnabled, bNPCsFrozen, bNPCsLocked, bServosEnabled, bSetSpeedCheatOn, bTimeDemoEnabled, bTraceDebugEnabled, CreatureIndex, CreatureList[96], CurrentRMode, CurrentSpeed, DebugInfoManager, DebugInfoManagerClass, DebugScoreboard, GoodiesList[32], LockedActor, NPCShowColor, NPCShowFont, NPCShowTime, PlayerClassStringIndex, SavedPhysics, ScoreboardInfoManagerClass, ShowViewTraceLen, SummonPackageStrings[16]
Inherited Variables from U2.U2PlayerController
AmmoFlashTime, AutoSaveIndex, bAltWeaponKick, bAutoTaunt, bIgnoreNextWhenZoomed, bInstantRocket, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoices, bNoVoiceTaunts, bReleaseLeanKeys, bRising, bWantsToLean, bWeaponKickDisabled, bWeaponKicking, DeathMusic, DesiredLeanOffset, LadderMoveLocation, LastAutoAimLocation, LastLeanDir, LastLeaningCheck, LastWeaponKickTime, LeanDir, ProneWeaponKickRatio, StartSpot, U2P, UIAlpha, UnFreezeState, WeaponKickOffset, WeaponKickPercent, WeaponOrder1, WeaponOrder2, WeaponOrder3, WeaponOrder4, WeaponOrder5

Enumerations Summary
Inherited Enumerations from U2.U2PlayerController
ELeanDir

Structures Summary
FullMove
MiniMove, bFire, bAltFire, bReload, Pitch, Yaw
MiniMove
ElapsedTime, Accel, bRun, bDuck, bJump, DodgeDir
StoredMove
FullMove, MoveSequence, CurLocation
Inherited Structures from U2.U2PlayerTestController
ActorInfoT, CreatureInfoT
Inherited Structures from U2.U2PlayerController
WeaponInfo

Functions Summary
functionint BestSignedDifference (int Value, int Reference, int Max ))
function ClientAdjustPositionEx (bool OnPawn, int<>int<0, 5536> MoveSequence, bool ClientMantling, vector ClientLocation, vector ClientVelocity, name ClientStateName, EPhysics ClientPhysics, Actor ClientBase ))
function ClientUpdatePosition ()))
functionStoredMove GenerateMoveEx (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, optional StoredMove Move ))
functionbyte GetDuckFlag ()))
functionbyte GetRunFlag ()))
function HandleMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ))
functionint MakeRelative (int Value, int Reference, int Max ))
function ProcessFullMoveEx (FullMove Move, optional rotator DeltaRot ))
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@MantlingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@PlayerClimbingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@PlayerSpideringState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@PlayerSwimmingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@PlayerWaitingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@PlayerWalkingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@SpectatingState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@TeleportFixedState
function ProcessMiniMoveEx (MiniMove Move, optional rotator DeltaRot ))
@WaitingForPawnState
function ReplicateMoveEx (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ))
function ServerMoveEx (int<>int<0, 5536> MoveSequence, vector CurLocation, FullMove NewMove, optional MiniMove OldMove ))
function SetDuckFlag (byte Val ))
function SetRunFlag (byte Val ))
function SetupClientAdjustPositionEx (int MoveSequence ))
function StoreMoveEx (StoredMove Move ))
Inherited Functions from U2.U2PlayerTestController
Actors, AddActors, AIFlags, Anywhere, BeginState, BehindView, BeMyMonkey, BumpBrightness, BumpContrast, BumpGamma, CheckNamedOrHitActor, ClearOrders, Damage, DamageNPCs, DebugFlags, Destroyed, DestroyLines, Difficulty, Distance, DoDumpAnims, DoEdActor, DoFindPath, DoFixCollision, DoKillActor, DoKillNPCs, DoReachSpecInfo, DoSetWeapon, DoTeleport, DoToggleDebugFlag, DoUnTeleport, DoVerifyPaths2, Dummy, DumpActorInv, DumpActorList, DumpAIEvents, DumpAll, DumpAnims, DumpAnimsBase, DumpEvents, DumpInv, DumpNPs, DumpSounds, DumpStaticMeshCollision, DumpTags, EdActor, EdHitActor, EnableFreeOrders, Fall, FearMe, FindOrSummonActor, FindPath, FindPathFrom, FixCollision, FixSkins, ForceTraceEnable, FOV, FreezeNPC, GetFloorInfo, GetHitActor, GetLockedOrHitActor, GetNamedActor, GetNamedLockedOrHitActor, GetNamedOrHitActor, GetNamedOrLockedActor, GetTracerInstance, GibHitNPC, GibNPCs, GodEx, Goodies, GotoActor, HandleThere, Here, Here1, Here2, HideCCs, HurtMe, InvertMouse, JumpTo, KillActiveNPCs, KillActor, KillDormantNPCs, KillHitActor, KillHitNPC, KillNPCs, KillNPCsExcept, KillPawnsEx, KillTimers, LoadPackageClass, LockNPC, LockTargetActor, ManCannon, NextLevel, NPCNext, NPCPrev, NPCSet, NPCShow, NPCSum, OKToCheat, Open, Phoenix, PO, PostBeginPlay, ProcessMove, ReachSpecInfo, ReloadScripts, SetCCs, SetCol, SetEnemy, SetEyeHeight, SetFOV, SetHealth, SetMyEnemy, SetMyHealth, SetNPCSprites, SetOrders, SetParticleDensity, SetPlayerModel, SetScript, SetScripts, SetSkill, SetSpeed, SetStaticMeshBA, SetStaticMeshBNZE, SetStaticMeshBP, SetStaticMeshCA, SetStaticMeshCW, SetTeam, SetTestMoveTargets, SetWeapon, SetWeaponFire, SetWeaponFor, SetWeaponTick, ShowCCs, ShowCover, ShowReachSpecInfo, ShowTeams, ShowVal, ShowViewLine, ShowViewTrace, ShowViewTraceExtents, SizeActor, SizeNamedLockedOrHitTarget, SizePawns, StopScenes, Sum, SummonPackageClass, SumNextNPCWithStats, SumTeam, SumVR, Teleport, TestAssert, TestFall, TestHit, TestLOS, TestNavErrors, TestNPList, There, There1, There2, ToggleBehindView, ToggleCC, ToggleDebugAI, ToggleDebugAIAttacks, ToggleDebugAIEvents, ToggleDebugDialog, ToggleFOV, ToggleFreezeNPCs, ToggleFreezeView, ToggleHUD, ToggleImpacts, ToggleInfiniteAmmo, ToggleInvisibility, ToggleLockNPCs, TogglePawnInvulnerability, ToggleReloads, ToggleRMode, ToggleScoreboard, ToggleServos, ToggleShowAll, ToggleShowClass, ToggleShowKPs, ToggleShowNPs, ToggleSpeed, ToggleSubtitles, ToggleTicks, ToggleTimeDemo, TraceLock, TraceToggle, TraceToggleAgentInfo, TraceToggleConsole, TraceToggleLevel, TraceToggleLog, TriggerPawns, TriggerTarget, UIOpenMap, UnTeleport, VerifyPaths2, Where
Inherited Functions from U2.U2PlayerController
ActivateInventoryItem, ActorHeadInWater, AddBots, AltFire, AutoSaveEnabledA1, AutoSaveEnabledA2, AutoSaveEnabledA3, AutoSaveEnabledA4, AutoSaveEnabledB1, AutoSaveEnabledB2, AutoSaveEnabledB3, AutoSaveEnabledB4, AutoSaveEnabledC1, AutoSaveEnabledC2, AutoSaveEnabledC3, AutoSaveEnabledC4, AutoSaveEnabledD1, AutoSaveEnabledD2, AutoSaveEnabledD3, AutoSaveEnabledD4, AutoSaveEnabledE1, AutoSaveEnabledE2, AutoSaveEnabledE3, AutoSaveEnabledE4, AutoSaveEnabledF1, AutoSaveEnabledF2, AutoSaveEnabledF3, AutoSaveEnabledF4, AutoSaveEnabledG1, BeginState, CalcFirstPersonView, CanCrouch, CanDodge, CanLean, CheckBob, ClearProgressMessages, ClearWeaponEffects, ClientHearSound, ClientPlayTakeHit, ClientVoiceMessage, DeactivateInventoryItem, DialogInitiate, DialogTerminate, EnableProne, EncroachingOn, EndState, Fire, Freeze, GetAccel, GetAmmoClipPct, GetAmmoTotalPct, GetArtifactString, GetAutoTaunt, GetClipRoundsRemaining, GetClipSize, GetHealthPct, GetHealthString, GetInstantRocket, GetLeanDir, GetLeanLeftRightVector, GetObjectives, GetPlayVoiceMessages, GetPowerSuitMaxString, GetPowerSuitPct, GetPowerSuitPowerString, GetPowerSuitString, GetTotalAmmoString, GetUIAlpha, GetWalkingPctScale, GetWeaponPanel, GetWeaponString, HandleMissionFailed, HandleWalking, HandlingCrosshair, HighlightPendingWeapon, InLeanMode, IsFrozen, LandedHardDone, LeanBegin, LeanEnd, LeanReset, LeanTransition, LevelChange, Loaded, LoadLeftHand, MantleBegin, MantleEnd, NextWeapon, NotifyAddInventory, NotifyImpaled, NotifyLanded, NotifyRemoveInventory, NotifyTakeHit, NotifyUnImpaled, PlayerCalcView, PlayerEndLevel, PlayerMove, PlayerTick, PlayWinMessage, Possess, PostBeginPlay, PressingAnyLeanKey, PressingSelectedLeanKey, PrevWeapon, ProcessMove, QuickLoad, QuickSave, Reload, RenderOverlays, SaveEnabled, SendMessage, ServerAddBots, ServerReload, ServerSetInstantRocket, ServerSetTaunt, ServerTaunt, SetAutoSaveIndex, SetAutoTaunt, SetDesiredLeanOffset, SetInstantRocket, SetLevelAction, SetMovementVars, SetPlayVoiceMessages, SetUIAlpha, SetViewTarget, SwitchToBestWeapon, SwitchWeapon, Taunt, TeamMessage, ThirdPerson, ThrowWeapon, ToggleLeanForward, ToggleLeanLeft, ToggleLeanRight, ToggleLeanUp, TurnTowardNearestEnemy, UnFreeze, UnPossessMatinee, Unuse, Use, ViewingSelf

States Summary
@MantlingState Source code
state @MantlingState
ProcessMiniMoveEx
@PlayerClimbingState Source code
state @PlayerClimbingState
ProcessMiniMoveEx
@PlayerSpideringState Source code
state @PlayerSpideringState
ProcessMiniMoveEx
@PlayerSwimmingState Source code
state @PlayerSwimmingState
ProcessMiniMoveEx
@PlayerWaitingState Source code
auto state @PlayerWaitingState
ProcessMiniMoveEx
@PlayerWalkingState Source code
state @PlayerWalkingState
ProcessMiniMoveEx
@SpectatingState Source code
state @SpectatingState
ProcessMiniMoveEx
@TeleportFixedState Source code
state @TeleportFixedState
ProcessMiniMoveEx
@WaitingForPawnState Source code
state @WaitingForPawnState
ProcessMiniMoveEx


Variables Detail

bDuckLast Source code

var byte bDuckLast;

bDuckToggle Source code

var byte bDuckToggle;

bLeanLast Source code

var byte bLeanLast;

bRunLast Source code

var byte bRunLast;

bRunToggle Source code

var byte bRunToggle;

bUseDuckToggles Source code

var globalconfig bool bUseDuckToggles;

bUseLeanToggles Source code

var globalconfig bool bUseLeanToggles;

bUseRunToggles Source code

var globalconfig bool bUseRunToggles;

CurrentMoveSequence Source code

var int CurrentMoveSequence;

LastCorrectionMoveSequence Source code

var int LastCorrectionMoveSequence;

LastMoveSequence Source code

var int LastMoveSequence;

LastUpdateMoveSequence Source code

var int LastUpdateMoveSequence;

ServerMoveTimeStamp Source code

var float ServerMoveTimeStamp;

StoredMoves[100] Source code

var StoredMove StoredMoves[100];


Structures Detail

FullMove Source code

struct FullMove
{
var bool bAltFire;
var bool bFire;
var bool bReload;
var MiniMove MiniMove;
var int<0,65535,2> Pitch;
var int<0,65535> Yaw;
};


MiniMove Source code

struct MiniMove
{
var vector Accel;
var bool bDuck;
var bool bJump;
var bool bRun;
var EDoubleClickDir DodgeDir;
var float<0.000,0.512,0.001> ElapsedTime;
};


StoredMove Source code

struct StoredMove
{
var vector CurLocation;
var FullMove FullMove;
var int<0,65536> MoveSequence;
};



Functions Detail

BestSignedDifference Source code

function int BestSignedDifference ( int Value, int Reference, int Max ) )

ClientAdjustPositionEx Source code

function ClientAdjustPositionEx ( bool OnPawn, int<0,65536> MoveSequence, bool ClientMantling, vector ClientLocation, vector ClientVelocity, name ClientStateName, EPhysics ClientPhysics, Actor ClientBase ) )

ClientUpdatePosition Source code

function ClientUpdatePosition ( ) )

GenerateMoveEx Source code

function StoredMove GenerateMoveEx ( float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, optional StoredMove Move ) )

GetDuckFlag Source code

function byte GetDuckFlag ( ) )

GetRunFlag Source code

function byte GetRunFlag ( ) )

HandleMove Source code

protected function HandleMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ) )

MakeRelative Source code

function int MakeRelative ( int Value, int Reference, int Max ) )

ProcessFullMoveEx Source code

function ProcessFullMoveEx ( FullMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @MantlingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @PlayerClimbingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @PlayerSpideringState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @PlayerSwimmingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @PlayerWaitingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @PlayerWalkingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @SpectatingState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @TeleportFixedState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ProcessMiniMoveEx @WaitingForPawnState Source code

function ProcessMiniMoveEx ( MiniMove Move, optional rotator DeltaRot ) )

ReplicateMoveEx Source code

protected function ReplicateMoveEx ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ) )

ServerMoveEx Source code

protected function ServerMoveEx ( int<0,65536> MoveSequence, vector CurLocation, FullMove NewMove, optional MiniMove OldMove ) )

SetDuckFlag Source code

function SetDuckFlag ( byte Val ) )

SetRunFlag Source code

function SetRunFlag ( byte Val ) )

SetupClientAdjustPositionEx Source code

function SetupClientAdjustPositionEx ( int MoveSequence ) )

StoreMoveEx Source code

function StoreMoveEx ( StoredMove Move ) )


Defaultproperties

defaultproperties
{
     DeathMusic(0)="DEATH_1.ogg"
     DeathMusic(1)="DEATH_2.ogg"
     DeathMusic(2)="DEATH_3.ogg"
     DeathMusic(3)="DEATH_4.ogg"
     ExecManagerClasses(0)=Class'U2.CheatManager'
     ExecManagerClasses(1)=Class'U2.AdminManager'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.158 - Created with UnCodeX