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U2.U2PlayerReplicationInfo


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class U2PlayerReplicationInfo extends PlayerReplicationInfo;

//should be set in ini
var() config bool bSimulateBlood, bSimulateWallImpacts, bSimulateProjectiles, bSimulateProjectileImpacts;

replication {
	reliable if (Role < ROLE_Authority)
		ServerSetValues;
}

//note:
//the point here is to replicate these variables to the server when you first join the server
//due to the fact that replication only occurs when variables differ from their defaultproperties, 
//these variables will not replicate to the server since they ARE the defaults, so we instead use
//a function that forces them to be replicated to the server initially. From then on, regular
//variable replication will take care of the situation

simulated event PostBeginPlay() {
	ServerSetValues(bSimulateBlood, bSimulateWallImpacts, bSimulateProjectiles, bSimulateProjectileImpacts);
}

simulated function SetValues(bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts)
{
	bSimulateBlood				= InbSimulateBlood;
	bSimulateWallImpacts		= InbSimulateWallImpacts;
	bSimulateProjectiles		= InbSimulateProjectiles;
	bSimulateProjectileImpacts	= InbSimulateProjectileImpacts;
	SaveConfig();
	ServerSetValues(bSimulateBlood, bSimulateWallImpacts, bSimulateProjectiles, bSimulateProjectileImpacts);
}

function ServerSetValues(bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts)
{
	bSimulateBlood				= InbSimulateBlood;
	bSimulateWallImpacts		= InbSimulateWallImpacts;
	bSimulateProjectiles		= InbSimulateProjectiles;
	bSimulateProjectileImpacts	= InbSimulateProjectileImpacts;
}

defaultproperties
{
	bSimulateBlood=true
	bSimulateWallImpacts=true
	bSimulateProjectileImpacts=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.344 - Created with UnCodeX