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Engine.GameReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo

Direct Known Subclasses:

U2GameReplicationInfo

Variables Summary
boolbStopCountDown
boolbTeamGame
intElapsedTime
stringGameClass
stringGameName
intGoalScore
intRemainingMinute
intRemainingTime
floatSecondCount
TeamInfoTeams[2]
intTimeLimit
ActorWinner
GameReplicationInfo
stringAdminEmail
stringAdminName
stringMOTDLine1
stringMOTDLine2
stringMOTDLine3
stringMOTDLine4
intRegion
stringServerName
stringShortName

Functions Summary
event PostBeginPlay ()))
event Replication ()))
function Reset ()))
event Timer ()))


Variables Detail

bStopCountDown Source code

var bool bStopCountDown;

bTeamGame Source code

var bool bTeamGame;

ElapsedTime Source code

var int ElapsedTime;

GameClass Source code

var string GameClass;

GameName Source code

var string GameName;

GoalScore Source code

var int GoalScore;

RemainingMinute Source code

var int RemainingMinute;

RemainingTime Source code

var int RemainingTime;

SecondCount Source code

var float SecondCount;

Teams[2] Source code

var TeamInfo Teams[2];

TimeLimit Source code

var int TimeLimit;

Winner Source code

var Actor Winner;

GameReplicationInfo

AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

MOTDLine1 Source code

var(GameReplicationInfo) globalconfig string MOTDLine1;

MOTDLine2 Source code

var(GameReplicationInfo) globalconfig string MOTDLine2;

MOTDLine3 Source code

var(GameReplicationInfo) globalconfig string MOTDLine3;

MOTDLine4 Source code

var(GameReplicationInfo) globalconfig string MOTDLine4;

Region Source code

var(GameReplicationInfo) globalconfig int Region;

ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Replication Source code

event Replication ( ) )

Reset Source code

function Reset ( ) )

Timer Source code

simulated event Timer ( ) )


Defaultproperties

defaultproperties
{
	bStopCountDown=true
	ServerName="Another Unreal2 Server"
	ShortName="Unreal2 Server"
	RemoteRole=ROLE_SimulatedProxy
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.899 - Created with UnCodeX