Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ReplicationInfo | +-- Engine.GameReplicationInfo
U2GameReplicationInfo
Variables Summary | |
---|---|
bool | bStopCountDown |
bool | bTeamGame |
int | ElapsedTime |
string | GameClass |
string | GameName |
int | GoalScore |
int | RemainingMinute |
int | RemainingTime |
float | SecondCount |
TeamInfo | Teams[2] |
int | TimeLimit |
Actor | Winner |
GameReplicationInfo | |
string | AdminEmail |
string | AdminName |
string | MOTDLine1 |
string | MOTDLine2 |
string | MOTDLine3 |
string | MOTDLine4 |
int | Region |
string | ServerName |
string | ShortName |
Functions Summary | ||
---|---|---|
PostBeginPlay ())) | ||
Replication ())) | ||
Reset ())) | ||
Timer ())) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bStopCountDown=true ServerName="Another Unreal2 Server" ShortName="Unreal2 Server" RemoteRole=ROLE_SimulatedProxy UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |