- Extends
- LocalMessage
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- Engine.GameMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, Lifetime, XPos, YPos |
var localized string EnteredMessage;
var localized string FailedPlaceMessage;
var localized string FailedSpawnMessage;
var localized string FailedTeamMessage;
var localized string GlobalNameChange;
var localized string LeftMessage;
var localized string MaxedOutMessage;
var localized string NewTeamMessage;
var localized string NewTeamMessageTrailer;
var localized string NoNameChange;
var localized string OvertimeMessage;
var localized string SwitchLevelMessage;
defaultproperties
{
SwitchLevelMessage="Switching Levels"
LeftMessage=" left the game."
FailedTeamMessage="Could not find team for player"
FailedPlaceMessage="Could not find a starting spot"
FailedSpawnMessage="Could not spawn player"
EnteredMessage=" entered the game."
MaxedOutMessage="Server is already at capacity."
OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
GlobalNameChange="changed name to"
NewTeamMessage="is now on"
NoNameChange="Name is already in use."
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:29.888 - Created with
UnCodeX