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Engine.GameMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.GameMessage

Variables Summary
stringEnteredMessage
stringFailedPlaceMessage
stringFailedSpawnMessage
stringFailedTeamMessage
stringGlobalNameChange
stringLeftMessage
stringMaxedOutMessage
stringNewTeamMessage
stringNewTeamMessageTrailer
stringNoNameChange
stringOvertimeMessage
stringSwitchLevelMessage
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, Lifetime, XPos, YPos

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetFontSize, GetOffset, GetString, RenderComplexMessage


Variables Detail

EnteredMessage Source code

var localized string EnteredMessage;

FailedPlaceMessage Source code

var localized string FailedPlaceMessage;

FailedSpawnMessage Source code

var localized string FailedSpawnMessage;

FailedTeamMessage Source code

var localized string FailedTeamMessage;

GlobalNameChange Source code

var localized string GlobalNameChange;

LeftMessage Source code

var localized string LeftMessage;

MaxedOutMessage Source code

var localized string MaxedOutMessage;

NewTeamMessage Source code

var localized string NewTeamMessage;

NewTeamMessageTrailer Source code

var localized string NewTeamMessageTrailer;

NoNameChange Source code

var localized string NoNameChange;

OvertimeMessage Source code

var localized string OvertimeMessage;

SwitchLevelMessage Source code

var localized string SwitchLevelMessage;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	SwitchLevelMessage="Switching Levels"
	LeftMessage=" left the game."
	FailedTeamMessage="Could not find team for player"
	FailedPlaceMessage="Could not find a starting spot"
	FailedSpawnMessage="Could not spawn player"
	EnteredMessage=" entered the game."
	MaxedOutMessage="Server is already at capacity."
	OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
	GlobalNameChange="changed name to"
	NewTeamMessage="is now on"
	NoNameChange="Name is already in use."
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.888 - Created with UnCodeX