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class GameMessage extends LocalMessage; var localized string SwitchLevelMessage; var localized string LeftMessage; var localized string FailedTeamMessage; var localized string FailedPlaceMessage; var localized string FailedSpawnMessage; var localized string EnteredMessage; var localized string MaxedOutMessage; var localized string OvertimeMessage; var localized string GlobalNameChange; var localized string NewTeamMessage; var localized string NewTeamMessageTrailer; var localized string NoNameChange; // // Messages common to GameInfo derivatives. // static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 0: return Default.OverTimeMessage; break; case 1: if (RelatedPRI_1 == None) return ""; return RelatedPRI_1.playername$Default.EnteredMessage; break; case 2: if (RelatedPRI_1 == None) return ""; return RelatedPRI_1.OldName@Default.GlobalNameChange@RelatedPRI_1.PlayerName; break; case 3: if (RelatedPRI_1 == None) return ""; if (OptionalObject == None) return ""; return RelatedPRI_1.playername@Default.NewTeamMessage@TeamInfo(OptionalObject).TeamName$Default.NewTeamMessageTrailer; break; case 4: if (RelatedPRI_1 == None) return ""; return RelatedPRI_1.playername$Default.LeftMessage; break; case 5: return Default.SwitchLevelMessage; break; case 6: return Default.FailedTeamMessage; break; case 7: return Default.MaxedOutMessage; break; case 8: return Default.NoNameChange; break; } return ""; } defaultproperties { SwitchLevelMessage="Switching Levels" LeftMessage=" left the game." FailedTeamMessage="Could not find team for player" FailedPlaceMessage="Could not find a starting spot" FailedSpawnMessage="Could not spawn player" EnteredMessage=" entered the game." MaxedOutMessage="Server is already at capacity." OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!" GlobalNameChange="changed name to" NewTeamMessage="is now on" NoNameChange="Name is already in use." UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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