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Engine.GameEngine

Extends
Engine
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Engine.GameEngine

Variables Summary
boolFramePresentPending
LevelGEntry
LevelGLevel
PendingLevelGPendingLevel
URLLastURL
intLevelLoadingActorCount
PlayerControllerLevelLoadingController
intLevelLoadingTotalActorCount
array<string>ServerActors
array<string>ServerPackages
Inherited Variables from Engine.Engine
Audio, AudioDevice, bAccumulateStats, bShowAnimStats, bShowAudioStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowMatineeStats, bShowNetStats, bShowQuickStats, bShowRenderStats, bShowXboxMemStats, bStatLock, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_SubtractWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, GameCycles, GRenDev, IgnorePaths, Language, NetworkDevice, Stats, TickCycles, UseSound, UseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl

Structures Summary
URL
Protocol, Host, Port, Map, Op, Portal, Valid


Variables Detail

FramePresentPending Source code

var bool FramePresentPending;

GEntry Source code

var Level GEntry;

GLevel Source code

var Level GLevel;

GPendingLevel Source code

var PendingLevel GPendingLevel;

LastURL Source code

var URL LastURL;

LevelLoadingActorCount Source code

var int LevelLoadingActorCount;

LevelLoadingController Source code

var PlayerController LevelLoadingController;

LevelLoadingTotalActorCount Source code

var int LevelLoadingTotalActorCount;

ServerActors Source code

var array<string> ServerActors;

ServerPackages Source code

var array<string> ServerPackages;


Structures Detail

URL Source code

struct URL
{
var string Host;
var string Map;
var array<string> Op;
var int Port;
var string Portal;
var string Protocol;
var bool Valid;
};



Defaultproperties

defaultproperties
{
	CacheSizeMegs=8
	UseStaticMeshBatching=false
}

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Creation time: sk 3-1-2016 10:48:29.860 - Created with UnCodeX