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Engine.Engine

Extends
Subsystem
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine

Direct Known Subclasses:

EditorEngine, GameEngine

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
audiosubsystemAudio
intbAccumulateStats
intbShowAnimStats
intbShowAudioStats
intbShowFrameRate
intbShowGameStats
intbShowHardwareStats
intbShowMatineeStats
intbShowNetStats
intbShowQuickStats
intbShowRenderStats
intbShowXboxMemStats
intbStatLock
clientClient
intClientCycles
primitiveCylinder
intGameCycles
renderdeviceGRenDev
intStats
intTickCycles
Colors
colorC_ActorArrow
colorC_ActorHiWire
colorC_ActorWire
colorC_AddWire
colorC_AnimMesh
colorC_Black
colorC_BrushSnap
colorC_BrushVertex
colorC_BrushWire
colorC_ConstraintLine
colorC_Current
colorC_GreyWire
colorC_GroundHighlight
colorC_GroundPlane
colorC_Invalid
colorC_Mask
colorC_Mover
colorC_NonSolidWire
colorC_OrthoBackground
colorC_Pivot
colorC_ScaleBox
colorC_ScaleBoxHi
colorC_Select
colorC_SemiSolidWire
colorC_StaticMesh
colorC_SubtractWire
colorC_VolumeBrush
colorC_White
colorC_WireBackground
colorC_WireGridAxis
colorC_WorldBox
colorC_ZoneWire
Drivers
class<AudioSubsystem>AudioDevice
class<Console>Console
class<Language>Language
class<NetDriver>NetworkDevice
Settings
intCacheSizeMegs
floatCurrentTickRate
intIgnorePaths
boolUseSound
boolUseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Audio Source code

var const audiosubsystem Audio;

bAccumulateStats Source code

var int bAccumulateStats;

bShowAnimStats Source code

var int bShowAnimStats;

bShowAudioStats Source code

var int bShowAudioStats;

bShowFrameRate Source code

var int bShowFrameRate;

bShowGameStats Source code

var int bShowGameStats;

bShowHardwareStats Source code

var int bShowHardwareStats;

bShowMatineeStats Source code

var int bShowMatineeStats;

bShowNetStats Source code

var int bShowNetStats;

bShowQuickStats Source code

var int bShowQuickStats;

bShowRenderStats Source code

var int bShowRenderStats;

bShowXboxMemStats Source code

var int bShowXboxMemStats;

bStatLock Source code

var int bStatLock;

Client Source code

var const client Client;

ClientCycles Source code

var int ClientCycles;

Cylinder Source code

var primitive Cylinder;

GameCycles Source code

var int GameCycles;

GRenDev Source code

var const renderdevice GRenDev;

Stats Source code

var const int Stats;

TickCycles Source code

var int TickCycles;

Colors

C_ActorArrow Source code

var(Colors) config color C_ActorArrow;

C_ActorHiWire Source code

var(Colors) config color C_ActorHiWire;

C_ActorWire Source code

var(Colors) config color C_ActorWire;

C_AddWire Source code

var(Colors) config color C_AddWire;

C_AnimMesh Source code

var(Colors) config color C_AnimMesh;

C_Black Source code

var(Colors) config color C_Black;

C_BrushSnap Source code

var(Colors) config color C_BrushSnap;

C_BrushVertex Source code

var(Colors) config color C_BrushVertex;

C_BrushWire Source code

var(Colors) config color C_BrushWire;

C_ConstraintLine Source code

var(Colors) config color C_ConstraintLine;

C_Current Source code

var(Colors) config color C_Current;

C_GreyWire Source code

var(Colors) config color C_GreyWire;

C_GroundHighlight Source code

var(Colors) config color C_GroundHighlight;

C_GroundPlane Source code

var(Colors) config color C_GroundPlane;

C_Invalid Source code

var(Colors) config color C_Invalid;

C_Mask Source code

var(Colors) config color C_Mask;

C_Mover Source code

var(Colors) config color C_Mover;

C_NonSolidWire Source code

var(Colors) config color C_NonSolidWire;

C_OrthoBackground Source code

var(Colors) config color C_OrthoBackground;

C_Pivot Source code

var(Colors) config color C_Pivot;

C_ScaleBox Source code

var(Colors) config color C_ScaleBox;

C_ScaleBoxHi Source code

var(Colors) config color C_ScaleBoxHi;

C_Select Source code

var(Colors) config color C_Select;

C_SemiSolidWire Source code

var(Colors) config color C_SemiSolidWire;

C_StaticMesh Source code

var(Colors) config color C_StaticMesh;

C_SubtractWire Source code

var(Colors) config color C_SubtractWire;

C_VolumeBrush Source code

var(Colors) config color C_VolumeBrush;

C_White Source code

var(Colors) config color C_White;

C_WireBackground Source code

var(Colors) config color C_WireBackground;

C_WireGridAxis Source code

var(Colors) config color C_WireGridAxis;

C_WorldBox Source code

var(Colors) config color C_WorldBox;

C_ZoneWire Source code

var(Colors) config color C_ZoneWire;

Drivers

AudioDevice Source code

var(Drivers) config class<AudioSubsystem> AudioDevice;

Console Source code

var(Drivers) config class<Console> Console;

Language Source code

var(Drivers) config class<Language> Language;

NetworkDevice Source code

var(Drivers) config class<NetDriver> NetworkDevice;

Settings

CacheSizeMegs Source code

var(Settings) config int CacheSizeMegs;

CurrentTickRate Source code

var(Settings) float CurrentTickRate;

IgnorePaths Source code

var(Settings) config int IgnorePaths;

UseSound Source code

var(Settings) config bool UseSound;

UseStaticMeshBatching Source code

var(Settings) config bool UseStaticMeshBatching;


Defaultproperties

defaultproperties
{
	CacheSizeMegs=2
	UseSound=true
	UseStaticMeshBatching=true
	C_WorldBox=(B=107,A=255)
	C_GroundPlane=(B=63,A=255)
	C_GroundHighlight=(B=127,A=255)
	C_BrushWire=(B=63,G=63,R=255,A=255)
	C_Pivot=(G=255,A=255)
	C_Select=(B=127,A=255)
	C_Current=(A=255)
	C_AddWire=(B=255,G=127,R=127,A=255)
	C_SubtractWire=(B=63,G=192,R=255,A=255)
	C_GreyWire=(B=163,G=163,R=163,A=255)
	C_BrushVertex=(A=255)
	C_BrushSnap=(A=255)
	C_Invalid=(B=163,G=163,R=163,A=255)
	C_ActorWire=(G=63,R=127,A=255)
	C_ActorHiWire=(G=127,R=255,A=255)
	C_Black=(A=255)
	C_White=(B=255,G=255,R=255,A=255)
	C_Mask=(A=255)
	C_SemiSolidWire=(G=255,R=127,A=255)
	C_NonSolidWire=(B=32,G=192,R=63,A=255)
	C_WireBackground=(A=255)
	C_WireGridAxis=(B=119,G=119,R=119,A=255)
	C_ActorArrow=(R=163,A=255)
	C_ScaleBox=(B=11,G=67,R=151,A=255)
	C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
	C_ZoneWire=(A=255)
	C_Mover=(B=255,R=255,A=255)
	C_OrthoBackground=(B=163,G=163,R=163,A=255)
	C_StaticMesh=(B=255,G=255,A=255)
	C_VolumeBrush=(B=225,G=196,R=255,A=255)
	C_ConstraintLine=(G=255,A=255)
	C_AnimMesh=(B=28,G=221,R=221,A=255)
}

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Creation time: sk 3-1-2016 10:48:29.591 - Created with UnCodeX