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Core.Object | +-- Core.Subsystem | +-- Engine.Engine
EditorEngine, GameEngine
Constants Summary |
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Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Inherited Variables from Core.Subsystem |
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ExecVtbl |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary |
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Variables Detail |
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Defaultproperties |
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defaultproperties { CacheSizeMegs=2 UseSound=true UseStaticMeshBatching=true C_WorldBox=(B=107,A=255) C_GroundPlane=(B=63,A=255) C_GroundHighlight=(B=127,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(G=255,A=255) C_Select=(B=127,A=255) C_Current=(A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(A=255) C_BrushSnap=(A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(G=63,R=127,A=255) C_ActorHiWire=(G=127,R=255,A=255) C_Black=(A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(A=255) C_SemiSolidWire=(G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(A=255) C_Mover=(B=255,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(G=255,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) } |
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