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//============================================================================= // Engine: The base class of the global application object classes. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Engine extends Subsystem native noexport transient; // Drivers. var(Drivers) config class<AudioSubsystem> AudioDevice; var(Drivers) config class<Console> Console; var(Drivers) config class<NetDriver> NetworkDevice; var(Drivers) config class<Language> Language; // Variables. var primitive Cylinder; var const client Client; var const audiosubsystem Audio; var const renderdevice GRenDev; // Stats. var const int Stats; var int bShowFrameRate; var int bShowRenderStats; var int bShowQuickStats; //NEW: Smallest subset of major statistics (oriented toward rendering). var int bShowHardwareStats; var int bShowGameStats; var int bShowAnimStats; // Show animation statistics. var int bShowNetStats; var int bAccumulateStats; var int bShowXboxMemStats; var int bShowMatineeStats; // Show Matinee specific information var int bShowAudioStats; //NEW var int bStatLock; //NEW (mdf) var int TickCycles, GameCycles, ClientCycles; var(Settings) config int CacheSizeMegs; var(Settings) config bool UseSound; var(Settings) config bool UseStaticMeshBatching; //NEW (mwp) UT2K3 var(Settings) float CurrentTickRate; var(Settings) config int IgnorePaths; //NEW (mdf) // Color preferences. var(Colors) config color C_WorldBox, C_GroundPlane, C_GroundHighlight, C_BrushWire, C_Pivot, C_Select, C_Current, C_AddWire, C_SubtractWire, C_GreyWire, C_BrushVertex, C_BrushSnap, C_Invalid, C_ActorWire, C_ActorHiWire, C_Black, C_White, C_Mask, C_SemiSolidWire, C_NonSolidWire, C_WireBackground, C_WireGridAxis, C_ActorArrow, C_ScaleBox, C_ScaleBoxHi, C_ZoneWire, C_Mover, C_OrthoBackground, C_StaticMesh, C_VolumeBrush, C_ConstraintLine, C_AnimMesh; defaultproperties { CacheSizeMegs=2 UseSound=true UseStaticMeshBatching=true C_WorldBox=(B=107,A=255) C_GroundPlane=(B=63,A=255) C_GroundHighlight=(B=127,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(G=255,A=255) C_Select=(B=127,A=255) C_Current=(A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(A=255) C_BrushSnap=(A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(G=63,R=127,A=255) C_ActorHiWire=(G=127,R=255,A=255) C_Black=(A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(A=255) C_SemiSolidWire=(G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(A=255) C_Mover=(B=255,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(G=255,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) } |
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