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Engine.Emitter


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//=============================================================================
// Emitter: An Unreal Emitter Actor.
//=============================================================================
class Emitter extends Actor
	native
	placeable;

#exec Texture Import File=Textures\S_Emitter.pcx  Name=S_Emitter Mips=Off MASKED=1


var ()	export	editinline	array<ParticleEmitter>	Emitters;

var		(Global)	bool			AutoDestroy;
var		(Global)	bool			AutoReset;
var		(Global)	bool			DisableFogging;
var		(Global)	rangevector		GlobalOffsetRange;
var		(Global)	range			TimeTillResetRange;

var		transient	box				BoundingBox;
var		transient	float			EmitterRadius;
var		transient	float			EmitterHeight;
var		transient	bool			ActorForcesEnabled;
var		transient	vector			GlobalOffset;
var		transient	float			TimeTillReset;

defaultproperties
{
	DrawType=DT_Particle
	Texture=Texture'Engine.S_Emitter'
	Style=STY_Particle
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.656 - Created with UnCodeX