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//============================================================================= // Emitter: An Unreal Emitter Actor. //============================================================================= class Emitter extends Actor native placeable; #exec Texture Import File=Textures\S_Emitter.pcx Name=S_Emitter Mips=Off MASKED=1 var () export editinline array<ParticleEmitter> Emitters; var (Global) bool AutoDestroy; var (Global) bool AutoReset; var (Global) bool DisableFogging; var (Global) rangevector GlobalOffsetRange; var (Global) range TimeTillResetRange; var transient box BoundingBox; var transient float EmitterRadius; var transient float EmitterHeight; var transient bool ActorForcesEnabled; var transient vector GlobalOffset; var transient float TimeTillReset; defaultproperties { DrawType=DT_Particle Texture=Texture'Engine.S_Emitter' Style=STY_Particle UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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