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//============================================================================= // Effects, the base class of all gratuitous special effects. // //============================================================================= class Effects extends Actor; var() sound EffectSound1; defaultproperties { bNetTemporary=true RemoteRole=ROLE_None bUnlit=true bGameRelevant=true CollisionRadius=0.000000 CollisionHeight=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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