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Engine.Effects


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//=============================================================================
// Effects, the base class of all gratuitous special effects.
// 
//=============================================================================
class Effects extends Actor;

var() sound 	EffectSound1;

defaultproperties
{
	bNetTemporary=true
	RemoteRole=ROLE_None
	bUnlit=true
	bGameRelevant=true
	CollisionRadius=0.000000
	CollisionHeight=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.259 - Created with UnCodeX