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Editor.EditorEngine

Extends
Engine
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine

Variables Summary
intAutoSaveCount
intAutoSaveIndex
textureBad
textureBadHighlight
boolbBootstrapping
boolbFastRebuild
textureBkgnd
textureBkgndHi
classBrowseClass
intChangedPathLinesKey
intClickFlags
vectorClickLocation
planeClickPlane
intConstraintsVtbl
classCurrentClass
meshCurrentMesh
ActorCurrentParticleClass
staticmeshCurrentStaticMesh
textureCurrentTexture
levelLevel
textureMaterialArrow
textureMaterialBackdrop
intMode
floatMovementSpeed
intNotifyVtbl
packagePackageContext
intPad[8]
textbufferResults
modelTempModel
intTerrainEditBrush
staticmeshTexPropCube
staticmeshTexPropSphere
array<Object>Tools
transbufferTrans
Advanced
boolAlwaysShowTerrain
boolAutoSave
byteAutosaveTimeMinutes
array<string>EditPackages
boolExitCheck
floatFovAngleDegrees
stringGameCommandLine
boolGodMode
boolLoadEntirePackageWhenSaving
boolUseActorRotationGizmo
boolUseAxisIndicator
boolUseSizingBox
Grid
boolGridEnabled
vectorGridSize
floatSnapDistance
boolSnapVertices
RotationGrid
boolRotGridEnabled
rotatorRotGridSize
Inherited Variables from Engine.Engine
Audio, AudioDevice, bAccumulateStats, bShowAnimStats, bShowAudioStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowMatineeStats, bShowNetStats, bShowQuickStats, bShowRenderStats, bShowXboxMemStats, bStatLock, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_SubtractWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, GameCycles, GRenDev, IgnorePaths, Language, NetworkDevice, Stats, TickCycles, UseSound, UseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl


Variables Detail

AutoSaveCount Source code

var const int AutoSaveCount;

AutoSaveIndex Source code

var const config int AutoSaveIndex;

Bad Source code

var const texture Bad;

BadHighlight Source code

var const texture BadHighlight;

bBootstrapping Source code

var const bool bBootstrapping;

bFastRebuild Source code

var const bool bFastRebuild;

Bkgnd Source code

var const texture Bkgnd;

BkgndHi Source code

var const texture BkgndHi;

BrowseClass Source code

var const class BrowseClass;

ChangedPathLinesKey Source code

var const int ChangedPathLinesKey;

ClickFlags Source code

var const int ClickFlags;

ClickLocation Source code

var const vector ClickLocation;

ClickPlane Source code

var const plane ClickPlane;

ConstraintsVtbl Source code

var const int ConstraintsVtbl;

CurrentClass Source code

var const class CurrentClass;

CurrentMesh Source code

var const mesh CurrentMesh;

CurrentParticleClass Source code

var const Actor CurrentParticleClass;

CurrentStaticMesh Source code

var const staticmesh CurrentStaticMesh;

CurrentTexture Source code

var const texture CurrentTexture;

Level Source code

var const level Level;

MaterialArrow Source code

var const texture MaterialArrow;

MaterialBackdrop Source code

var const texture MaterialBackdrop;

Mode Source code

var const int Mode;

MovementSpeed Source code

var const float MovementSpeed;

NotifyVtbl Source code

var const int NotifyVtbl;

PackageContext Source code

var const package PackageContext;

Pad[8] Source code

var const int Pad[8];

Results Source code

var const textbuffer Results;

TempModel Source code

var const model TempModel;

TerrainEditBrush Source code

var const int TerrainEditBrush;

TexPropCube Source code

var staticmesh TexPropCube;

TexPropSphere Source code

var staticmesh TexPropSphere;

Tools Source code

var const array<Object> Tools;

Trans Source code

var const transbuffer Trans;

Advanced

AlwaysShowTerrain Source code

var(Advanced) config bool AlwaysShowTerrain;

AutoSave Source code

var(Advanced) config bool AutoSave;

AutosaveTimeMinutes Source code

var(Advanced) config byte AutosaveTimeMinutes;

EditPackages Source code

var(Advanced) config array<string> EditPackages;

ExitCheck Source code

var(Advanced) config bool ExitCheck;

FovAngleDegrees Source code

var(Advanced) config float FovAngleDegrees;

GameCommandLine Source code

var(Advanced) config string GameCommandLine;

GodMode Source code

var(Advanced) config bool GodMode;

LoadEntirePackageWhenSaving Source code

var(Advanced) config bool LoadEntirePackageWhenSaving;

UseActorRotationGizmo Source code

var(Advanced) config bool UseActorRotationGizmo;

UseAxisIndicator Source code

var(Advanced) config bool UseAxisIndicator;

UseSizingBox Source code

var(Advanced) config bool UseSizingBox;

Grid

GridEnabled Source code

var(Grid) config bool GridEnabled;

GridSize Source code

var(Grid) config vector GridSize;

SnapDistance Source code

var(Grid) config float SnapDistance;

SnapVertices Source code

var(Grid) config bool SnapVertices;

RotationGrid

RotGridEnabled Source code

var(RotationGrid) config bool RotGridEnabled;

RotGridSize Source code

var(RotationGrid) config rotator RotGridSize;


Defaultproperties

defaultproperties
{
	Bad=Texture'Editor.Bad'
	Bkgnd=Texture'Editor.Bkgnd'
	BkgndHi=Texture'Editor.BkgndHi'
	BadHighlight=Texture'Editor.BadHighlight'
	MaterialArrow=Texture'Editor.MaterialArrow'
	MaterialBackdrop=Texture'Editor.MaterialBackdrop'
	TexPropCube=StaticMesh'Editor.TexPropCube'
	TexPropSphere=StaticMesh'Editor.TexPropSphere'
	AutoSaveIndex=7
	GridEnabled=true
	SnapVertices=true
	SnapDistance=10.000000
	GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
	RotGridEnabled=true
	RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
	UseAxisIndicator=true
	FovAngleDegrees=90.000000
	GodMode=true
	AutoSave=true
	AutosaveTimeMinutes=5
     EditPackages(0)="Core"
     EditPackages(1)="Engine"
     EditPackages(2)="Fire"
     EditPackages(3)="Editor"
     EditPackages(4)="IpDrv"
     EditPackages(5)="UWeb"
     EditPackages(6)="UI"
     EditPackages(7)="ParticleSystems"
     EditPackages(8)="Legend"
     EditPackages(9)="Environment"
     EditPackages(10)="U2Dialog"
     EditPackages(11)="U2"
     EditPackages(12)="U2Decorations"
     EditPackages(13)="U2Weapons"
     EditPackages(14)="U2AI"
     EditPackages(15)="U2AIOld"
     EditPackages(16)="U2Pawns"
     EditPackages(17)="U2CTF"
     EditPackages(18)="U2XMP"
     EditPackages(19)="U2_Atlantis"
     EditPackages(20)="U2_M01"
     EditPackages(21)="U2_M07"
     EditPackages(22)="U2Test"
     EditPackages(23)="U2Vehicles"
	ExitCheck=true
	CacheSizeMegs=6
}

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Creation time: sk 3-1-2016 10:48:28.899 - Created with UnCodeX