Editor.EditorEngine
- Extends
- Engine
- Modifiers
- native noexport transient
Core.Object
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+-- Core.Subsystem
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+-- Engine.Engine
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+-- Editor.EditorEngine
Inherited Variables from Engine.Engine |
Audio, AudioDevice, bAccumulateStats, bShowAnimStats, bShowAudioStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowMatineeStats, bShowNetStats, bShowQuickStats, bShowRenderStats, bShowXboxMemStats, bStatLock, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_SubtractWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, GameCycles, GRenDev, IgnorePaths, Language, NetworkDevice, Stats, TickCycles, UseSound, UseStaticMeshBatching |
var const int AutoSaveCount;
var const config int AutoSaveIndex;
var const bool bBootstrapping;
var const bool bFastRebuild;
var const class BrowseClass;
var const int ChangedPathLinesKey;
var const int ClickFlags;
var const
vector ClickLocation;
var const
plane ClickPlane;
var const int ConstraintsVtbl;
var const class CurrentClass;
var const mesh CurrentMesh;
var const
Actor CurrentParticleClass;
var const staticmesh CurrentStaticMesh;
var const level Level;
var const
texture MaterialBackdrop;
var const int Mode;
var const float MovementSpeed;
var const int NotifyVtbl;
var const package PackageContext;
var const int Pad[8];
var const textbuffer Results;
var const model TempModel;
var const int TerrainEditBrush;
var staticmesh TexPropCube;
var staticmesh TexPropSphere;
var const array<
Object> Tools;
var const transbuffer Trans;
Advanced
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config array<string> EditPackages;
var(Advanced) config bool ExitCheck;
var(Advanced) config float FovAngleDegrees;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
LoadEntirePackageWhenSaving Source code
var(Advanced) config bool LoadEntirePackageWhenSaving;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config bool UseSizingBox;
Grid
var(Grid) config bool GridEnabled;
var(Grid) config
vector GridSize;
var(Grid) config float SnapDistance;
var(Grid) config bool SnapVertices;
RotationGrid
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config
rotator RotGridSize;
defaultproperties
{
Bad=Texture'Editor.Bad'
Bkgnd=Texture'Editor.Bkgnd'
BkgndHi=Texture'Editor.BkgndHi'
BadHighlight=Texture'Editor.BadHighlight'
MaterialArrow=Texture'Editor.MaterialArrow'
MaterialBackdrop=Texture'Editor.MaterialBackdrop'
TexPropCube=StaticMesh'Editor.TexPropCube'
TexPropSphere=StaticMesh'Editor.TexPropSphere'
AutoSaveIndex=7
GridEnabled=true
SnapVertices=true
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=true
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseAxisIndicator=true
FovAngleDegrees=90.000000
GodMode=true
AutoSave=true
AutosaveTimeMinutes=5
EditPackages(0)="Core"
EditPackages(1)="Engine"
EditPackages(2)="Fire"
EditPackages(3)="Editor"
EditPackages(4)="IpDrv"
EditPackages(5)="UWeb"
EditPackages(6)="UI"
EditPackages(7)="ParticleSystems"
EditPackages(8)="Legend"
EditPackages(9)="Environment"
EditPackages(10)="U2Dialog"
EditPackages(11)="U2"
EditPackages(12)="U2Decorations"
EditPackages(13)="U2Weapons"
EditPackages(14)="U2AI"
EditPackages(15)="U2AIOld"
EditPackages(16)="U2Pawns"
EditPackages(17)="U2CTF"
EditPackages(18)="U2XMP"
EditPackages(19)="U2_Atlantis"
EditPackages(20)="U2_M01"
EditPackages(21)="U2_M07"
EditPackages(22)="U2Test"
EditPackages(23)="U2Vehicles"
ExitCheck=true
CacheSizeMegs=6
}
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Creation time: sk 3-1-2016 10:48:28.899 - Created with
UnCodeX