Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Editor.EditorEngine


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
//=============================================================================
// EditorEngine: The UnrealEd subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class EditorEngine extends Engine
	native
	noexport
	transient;

#exec Texture Import File=Textures\Bad.pcx
#exec Texture Import File=Textures\BadHighlight.pcx
#exec Texture Import File=Textures\Bkgnd.pcx
#exec Texture Import File=Textures\BkgndHi.pcx
#exec Texture Import File=Textures\MaterialArrow.pcx MASKED=1
#exec Texture Import File=Textures\MaterialBackdrop.pcx

#exec NEW StaticMesh File="models\TexPropCube.Ase" Name="TexPropCube"
#exec NEW StaticMesh File="models\TexPropSphere.Ase" Name="TexPropSphere"

// Objects.
var const int         NotifyVtbl;
var const level       Level;
var const model       TempModel;
var const texture     CurrentTexture;
var const staticmesh  CurrentStaticMesh;
var const mesh		  CurrentMesh;
var const class       CurrentClass;
var const Actor       CurrentParticleClass;	//NEW: ParticleSystems
var const transbuffer Trans;
var const textbuffer  Results;
var const int         Pad[8];

// Textures.
var const texture Bad, Bkgnd, BkgndHi, BadHighlight, MaterialArrow, MaterialBackdrop;

// Used in UnrealEd for showing materials
var staticmesh	TexPropCube;
var staticmesh	TexPropSphere;

// Toggles.
var const bool bFastRebuild, bBootstrapping;

// Other variables.
var const config int AutoSaveIndex;
var const int AutoSaveCount, Mode, TerrainEditBrush, ClickFlags;
var const float MovementSpeed;
var const package PackageContext;
//NEW (mdf) Fix: match engine names
var const vector ClickLocation;
var const plane ClickPlane;
/*OLD
var const vector AddLocation;
var const plane AddPlane;
*/
//NEW (mdf) -- path drawing improvements
var const int ChangedPathLinesKey;
//OLD

// Misc.
var const array<Object> Tools;
var const class BrowseClass;

// Grid.
var const int ConstraintsVtbl;
var(Grid) config bool GridEnabled;
var(Grid) config bool SnapVertices;
var(Grid) config float SnapDistance;
var(Grid) config vector GridSize;

// Rotation grid.
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config rotator RotGridSize;

// Advanced.
var(Advanced) config bool UseSizingBox;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool GodMode;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config string GameCommandLine;
var(Advanced) config array<string> EditPackages;
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool LoadEntirePackageWhenSaving;
//NEW
var(Advanced) config bool ExitCheck;
//OLD

defaultproperties
{
	Bad=Texture'Editor.Bad'
	Bkgnd=Texture'Editor.Bkgnd'
	BkgndHi=Texture'Editor.BkgndHi'
	BadHighlight=Texture'Editor.BadHighlight'
	MaterialArrow=Texture'Editor.MaterialArrow'
	MaterialBackdrop=Texture'Editor.MaterialBackdrop'
	TexPropCube=StaticMesh'Editor.TexPropCube'
	TexPropSphere=StaticMesh'Editor.TexPropSphere'
	AutoSaveIndex=7
	GridEnabled=true
	SnapVertices=true
	SnapDistance=10.000000
	GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
	RotGridEnabled=true
	RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
	UseAxisIndicator=true
	FovAngleDegrees=90.000000
	GodMode=true
	AutoSave=true
	AutosaveTimeMinutes=5
     EditPackages(0)="Core"
     EditPackages(1)="Engine"
     EditPackages(2)="Fire"
     EditPackages(3)="Editor"
     EditPackages(4)="IpDrv"
     EditPackages(5)="UWeb"
     EditPackages(6)="UI"
     EditPackages(7)="ParticleSystems"
     EditPackages(8)="Legend"
     EditPackages(9)="Environment"
     EditPackages(10)="U2Dialog"
     EditPackages(11)="U2"
     EditPackages(12)="U2Decorations"
     EditPackages(13)="U2Weapons"
     EditPackages(14)="U2AI"
     EditPackages(15)="U2AIOld"
     EditPackages(16)="U2Pawns"
     EditPackages(17)="U2CTF"
     EditPackages(18)="U2XMP"
     EditPackages(19)="U2_Atlantis"
     EditPackages(20)="U2_M01"
     EditPackages(21)="U2_M07"
     EditPackages(22)="U2Test"
     EditPackages(23)="U2Vehicles"
	ExitCheck=true
	CacheSizeMegs=6
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.255 - Created with UnCodeX