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//============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class EditorEngine extends Engine native noexport transient; #exec Texture Import File=Textures\Bad.pcx #exec Texture Import File=Textures\BadHighlight.pcx #exec Texture Import File=Textures\Bkgnd.pcx #exec Texture Import File=Textures\BkgndHi.pcx #exec Texture Import File=Textures\MaterialArrow.pcx MASKED=1 #exec Texture Import File=Textures\MaterialBackdrop.pcx #exec NEW StaticMesh File="models\TexPropCube.Ase" Name="TexPropCube" #exec NEW StaticMesh File="models\TexPropSphere.Ase" Name="TexPropSphere" // Objects. var const int NotifyVtbl; var const level Level; var const model TempModel; var const texture CurrentTexture; var const staticmesh CurrentStaticMesh; var const mesh CurrentMesh; var const class CurrentClass; var const Actor CurrentParticleClass; //NEW: ParticleSystems var const transbuffer Trans; var const textbuffer Results; var const int Pad[8]; // Textures. var const texture Bad, Bkgnd, BkgndHi, BadHighlight, MaterialArrow, MaterialBackdrop; // Used in UnrealEd for showing materials var staticmesh TexPropCube; var staticmesh TexPropSphere; // Toggles. var const bool bFastRebuild, bBootstrapping; // Other variables. var const config int AutoSaveIndex; var const int AutoSaveCount, Mode, TerrainEditBrush, ClickFlags; var const float MovementSpeed; var const package PackageContext; //NEW (mdf) Fix: match engine names var const vector ClickLocation; var const plane ClickPlane; /*OLD var const vector AddLocation; var const plane AddPlane; */ //NEW (mdf) -- path drawing improvements var const int ChangedPathLinesKey; //OLD // Misc. var const array<Object> Tools; var const class BrowseClass; // Grid. var const int ConstraintsVtbl; var(Grid) config bool GridEnabled; var(Grid) config bool SnapVertices; var(Grid) config float SnapDistance; var(Grid) config vector GridSize; // Rotation grid. var(RotationGrid) config bool RotGridEnabled; var(RotationGrid) config rotator RotGridSize; // Advanced. var(Advanced) config bool UseSizingBox; var(Advanced) config bool UseAxisIndicator; var(Advanced) config float FovAngleDegrees; var(Advanced) config bool GodMode; var(Advanced) config bool AutoSave; var(Advanced) config byte AutosaveTimeMinutes; var(Advanced) config string GameCommandLine; var(Advanced) config array<string> EditPackages; var(Advanced) config bool AlwaysShowTerrain; var(Advanced) config bool UseActorRotationGizmo; var(Advanced) config bool LoadEntirePackageWhenSaving; //NEW var(Advanced) config bool ExitCheck; //OLD defaultproperties { Bad=Texture'Editor.Bad' Bkgnd=Texture'Editor.Bkgnd' BkgndHi=Texture'Editor.BkgndHi' BadHighlight=Texture'Editor.BadHighlight' MaterialArrow=Texture'Editor.MaterialArrow' MaterialBackdrop=Texture'Editor.MaterialBackdrop' TexPropCube=StaticMesh'Editor.TexPropCube' TexPropSphere=StaticMesh'Editor.TexPropSphere' AutoSaveIndex=7 GridEnabled=true SnapVertices=true SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=true RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseAxisIndicator=true FovAngleDegrees=90.000000 GodMode=true AutoSave=true AutosaveTimeMinutes=5 EditPackages(0)="Core" EditPackages(1)="Engine" EditPackages(2)="Fire" EditPackages(3)="Editor" EditPackages(4)="IpDrv" EditPackages(5)="UWeb" EditPackages(6)="UI" EditPackages(7)="ParticleSystems" EditPackages(8)="Legend" EditPackages(9)="Environment" EditPackages(10)="U2Dialog" EditPackages(11)="U2" EditPackages(12)="U2Decorations" EditPackages(13)="U2Weapons" EditPackages(14)="U2AI" EditPackages(15)="U2AIOld" EditPackages(16)="U2Pawns" EditPackages(17)="U2CTF" EditPackages(18)="U2XMP" EditPackages(19)="U2_Atlantis" EditPackages(20)="U2_M01" EditPackages(21)="U2_M07" EditPackages(22)="U2Test" EditPackages(23)="U2Vehicles" ExitCheck=true CacheSizeMegs=6 } |
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