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//============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class GameEngine extends Engine native noexport transient; // URL structure. struct URL { var string Protocol, // Protocol, i.e. "unreal" or "http". Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. var int Port; // Optional host port. var string Map; // Map name, i.e. "SkyCity", default is "Index". var array<string> Op; // Options. var string Portal; // Portal to enter through, default is "". var bool Valid; }; var Level GLevel, GEntry; var PendingLevel GPendingLevel; var PlayerController LevelLoadingController; //NEW (arl) LevelLoading var int LevelLoadingTotalActorCount; //NEW (arl) LevelLoading var int LevelLoadingActorCount; //NEW (arl) LevelLoading var URL LastURL; var array<string> ServerActors, ServerPackages; var bool FramePresentPending; defaultproperties { CacheSizeMegs=8 UseStaticMeshBatching=false } |
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