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Engine.GameEngine


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//=============================================================================
// GameEngine: The game subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class GameEngine extends Engine
	native
	noexport
	transient;

// URL structure.
struct URL
{
	var string			Protocol,	// Protocol, i.e. "unreal" or "http".
						Host;		// Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
	var int				Port;		// Optional host port.
	var string			Map;		// Map name, i.e. "SkyCity", default is "Index".
	var array<string>	Op;			// Options.
	var string			Portal;		// Portal to enter through, default is "".
	var bool			Valid;
};

var Level			GLevel,
					GEntry;
var PendingLevel	GPendingLevel;
var PlayerController LevelLoadingController;		//NEW (arl) LevelLoading
var	int				LevelLoadingTotalActorCount;	//NEW (arl) LevelLoading
var int				LevelLoadingActorCount;			//NEW (arl) LevelLoading
var URL				LastURL;
var array<string>	ServerActors,
					ServerPackages;

var bool			FramePresentPending;

defaultproperties
{
	CacheSizeMegs=8
	UseStaticMeshBatching=false
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.952 - Created with UnCodeX