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U2XMP.Artifact

Extends
U2Inventory
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- U2.U2Inventory
         |   
         +-- U2XMP.Artifact

Direct Known Subclasses:

ArtifactInvArmor, ArtifactInvHealth, ArtifactInvInvisibility, ArtifactInvLocator, ArtifactInvSpeed, ArtifactInvWeaponDamage

Variables Summary
stringArtifactIconName
boolbActive
Artifact
intTeamNumber
Inherited Variables from U2.U2Inventory
ActivateSound, bActivatable, DeActivateSound, EffectSound
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, StatusIcon, ThirdPersonActor, ThirdPersonMesh, ThirdPersonMeshInstance, ThirdPersonRelativeLocation, ThirdPersonRelativeRotation, ThirdPersonScale, ThirdPersonStaticMesh

Functions Summary
function BeginEffect (Pawn Other ))
function EndEffect (Pawn Other ))
functionbool HandlePickupQuery (Pickup Item ))
functionbool IsRegistered (int InTeamNumber ))
function NotifyAddInventory (Pawn Other ))
function NotifyDeleteInventory (Pawn Other ))
function Register (int InTeamNumber ))
function TransferProperties (Pickup Item ))
function TransferPropertiesTo (Pickup Item ))
Inherited Functions from U2.U2Inventory
Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GetShortName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PostRecvOwner, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Replication, SelectNext, SetOwnerDisplay, TransferProperties, TransferPropertiesTo, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

ArtifactIconName Source code

var string ArtifactIconName;

bActive Source code

var bool bActive;

Artifact

TeamNumber Source code

var(Artifact) int TeamNumber;


Functions Detail

BeginEffect Source code

function BeginEffect ( Pawn Other ) )

EndEffect Source code

function EndEffect ( Pawn Other ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( Pickup Item ) )

IsRegistered Source code

function bool IsRegistered ( int InTeamNumber ) )

NotifyAddInventory Source code

function NotifyAddInventory ( Pawn Other ) )

NotifyDeleteInventory Source code

function NotifyDeleteInventory ( Pawn Other ) )

Register Source code

function Register ( int InTeamNumber ) )

TransferProperties Source code

function TransferProperties ( Pickup Item ) )

TransferPropertiesTo Source code

function TransferPropertiesTo ( Pickup Item ) )


Defaultproperties

defaultproperties
{
	TeamNumber=255
	bTravel=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.588 - Created with UnCodeX