- Extends
- U2Inventory
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- U2.U2Inventory
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+-- U2XMP.Artifact
Direct Known Subclasses:
ArtifactInvArmor, ArtifactInvHealth, ArtifactInvInvisibility, ArtifactInvLocator, ArtifactInvSpeed, ArtifactInvWeaponDamage
Inherited Variables from Engine.Inventory |
AttachmentClass, bDisplayableInv, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, StatusIcon, ThirdPersonActor, ThirdPersonMesh, ThirdPersonMeshInstance, ThirdPersonRelativeLocation, ThirdPersonRelativeRotation, ThirdPersonScale, ThirdPersonStaticMesh |
Inherited Functions from Engine.Inventory |
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GetShortName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PostRecvOwner, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Replication, SelectNext, SetOwnerDisplay, TransferProperties, TransferPropertiesTo, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange |
var string ArtifactIconName;
var bool bActive;
Artifact
function BeginEffect (
Pawn Other ) )
function EndEffect (
Pawn Other ) )
function
bool HandlePickupQuery (
Pickup Item ) )
function bool IsRegistered ( int InTeamNumber ) )
function NotifyAddInventory (
Pawn Other ) )
function NotifyDeleteInventory (
Pawn Other ) )
function Register ( int InTeamNumber ) )
function TransferProperties (
Pickup Item ) )
function TransferPropertiesTo (
Pickup Item ) )
defaultproperties
{
TeamNumber=255
bTravel=false
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:27.588 - Created with
UnCodeX