Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- U2.U2Inventory | +-- U2XMP.Artifact | +-- U2XMP.ArtifactInvWeaponDamage
Variables Summary |
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Inherited Variables from U2XMP.Artifact |
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ArtifactIconName, bActive, TeamNumber |
Inherited Variables from U2.U2Inventory |
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ActivateSound, bActivatable, DeActivateSound, EffectSound |
Functions Summary |
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Inherited Functions from U2XMP.Artifact |
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BeginEffect, EndEffect, HandlePickupQuery, IsRegistered, NotifyAddInventory, NotifyDeleteInventory, Register, TransferProperties, TransferPropertiesTo |
Inherited Functions from U2.U2Inventory |
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Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender |
Defaultproperties |
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defaultproperties { ArtifactIconName="ArtifactShowDamage" ActivateSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageActivate' DeActivateSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageDeActivate' EffectSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageEffect' PickupClass=Class'U2XMP.ArtifactWeaponDamage' ItemName="Weapon Damage Artifact" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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