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U2XMP.Artifact


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//=============================================================================
// $Workfile: Artifact.uc $
// Created By: Mark Poesch
// Created On: 6/22/2001
// $Author: Aleiby $
// $Date: 7/26/02 4:31p $
// $Revision: 7 $
//=============================================================================
class Artifact extends U2Inventory
	abstract;

#exec OBJ LOAD File=..\Sounds\U2XMPA.uax

var() int  TeamNumber;				// track ownership
var   bool bActive;				// true while Artifact is able to affect the Owner
var   string ArtifactIconName;

function bool HandlePickupQuery( Pickup Item )
{
	// only allow one Artifact to be carried at a time in XMP games
	if( U2XMPGame(Level.Game) != None && ClassIsChildOf( Item.InventoryType, class'Artifact' ) ) 
		return true;

	if( Inventory == None )
		return false;

	return Inventory.HandlePickupQuery( Item );
}


function TransferProperties( Pickup Item )
{
	assert( ArtifactPickup(Item) != None );
	TeamNumber = ArtifactPickup(Item).TeamNumber;
}


function TransferPropertiesTo( Pickup Item )
{
	assert( ArtifactPickup(Item) != None );
	ArtifactPickup(Item).TeamNumber = TeamNumber;

	if( U2TeamGame(Level.Game).ValidTeam( TeamNumber ) )
	{
		Item.SetDrawScale( Item.default.DrawScale * 0.3 );	//TBR test hack
	}
}


function bool IsRegistered( int InTeamNumber )
{
//DM( self $".IsRegistered() " @ InTeam @ Team );
	return TeamNumber == InTeamNumber;
}


function Register( int InTeamNumber )
{
//DM( self $".Register( " $ InTeamNumber $ " )" );
	U2XMPGame(Level.Game).Register( Self, InTeamNumber );

	assert( Pawn(Owner) != None );
	BeginEffect( Pawn(Owner) );
	bActive = true;
}


function NotifyAddInventory( Pawn Other )
{
	if( Level.NetMode == NM_Standalone )
	{
		BeginEffect( Other );
		bActive = true;
	}
	else
	{
		if( IsRegistered( Other.GetTeam() ) )
		{
			BeginEffect( Other );
			bActive = true;
		}
	}
}

function NotifyDeleteInventory( Pawn Other )
{
	if( bActive )
	{
		EndEffect( Other );
		bActive = false;
	}
}

// override to apply effects to the Owner
function BeginEffect( Pawn Other )
{
	Other.PlaySound( ActivateSound, SLOT_None );
	class'UIConsole'.static.SendEvent("ArtifactTrayShow");
	class'UIConsole'.static.SendEvent( ArtifactIconName );
}

// override to remove effects from the Owner
function EndEffect( Pawn Other )
{
	Other.PlaySound( DeActivateSound, SLOT_None );
	class'UIConsole'.static.SendEvent("ArtifactTrayHide");
}

defaultproperties
{
	TeamNumber=255
	bTravel=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:37.353 - Created with UnCodeX