U2.U2DeathMatch
- Extends
- U2GameInfo
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- U2Dialog.DialogGameInfo
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+-- U2.U2GameInfo
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+-- U2.U2DeathMatch
Direct Known Subclasses:
U2TeamGame
Inherited Variables from U2.U2GameInfo |
ActiveRagdollDeaths, AirControl, bBroadcastObjectives, bForcedWeaponSwitch, bGiveDefaultWeapon, bKeepTossedPickups, bMultiWeaponStay, bSinglePlayerMission, BSMColor, BSMTime, bUseCombatSounds, DamageByPlayerScalars[3], DamageToPlayerScalars[3], DefaultFOV, FriendlyDamageScale, GameAIControllerClasses, GameAIControllers, MaxRagdollDeaths, MinPlayers, NumBots, PlayerDamageScaleMax, PlayerDamageScaleMin, PlayerSpeedRatio, RagdollDetailLevel, RespawnAppearanceDelay, SoundSlotTimerList, SpeedRatio, UIComponents |
Functions Summary |
| | AcceptInventory (Pawn PlayerPawn ))
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| bool | AddBot ()))
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| | AddDefaultInventory (pawn PlayerPawn ))
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| | AdjustPawnClass (out string InClass ))
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| bool | CanAddBots ()))
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| bool | CanSpectate (PlayerController Viewer, Actor ViewTarget ))
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| | ChangeName (Controller Other, string S, bool bNameChange ))
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| | CheckForEndGame ()))
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| int | CountUniquePickups (class BaseClass ))
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| | DestroyInventory (Pawn PlayerPawn ))
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| | DiscardInventory (Pawn Other ))
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| NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName))
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| bool | ForceAddBot ()))
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| | ForcePlayerRestart ()))
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| Controller | GetBestPlayer ()))
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| float | GetDamageByPlayerScalar ()))
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| float | GetDamageToPlayerScalar ()))
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| Actor | GetEndGameTarget ()))
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| float | GetLevelRatingDefensive ()))
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| float | GetLevelRatingOffensive ()))
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| string | GetNextMapName ()))
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| string | GetRules ()))
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| int | GetTeamNumber ()))
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| actor | GetWinner ()))
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| bool | GoalLimitMet ()))
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| | GotoMidGame ()))
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| | GotoPostGame ()))
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| | GotoPreGame ()))
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| | InitBot (U2NPCController NewBot)
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| bool | IsGameOver ()))
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| bool | IsTied ()))
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| bool | IsWinner (Controller Player ))
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| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class DamageType ))
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| | LogGameParameters ()))
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| | Logout (Controller Exiting ))
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| | MidGameTimer ()))
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| bool | NeedPlayers ()))
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| float | PlayerJumpZScaling ()))
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| bool | PlayersReady ()))
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| float | PlaySpawnEffect (Pickup Inv ))
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| | PlayStartupMessage (PlayerController NewPlayer ))
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| | PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound ))
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| | PostBeginPlay ()))
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| | PostGameTimer ()))
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| | PostLogin (PlayerController NewPlayer, bool bTraveling ))
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| | PreGameTimer ()))
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| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player ))
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| | RestartGame ()))
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| | RestartPlayer (Controller aPlayer ))
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| | ScoreKill (Controller Killer, Controller Other ))
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| | SendStartMessage (PlayerController C ))
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| | SetEndGameCameras ()))
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| bool | ShouldRespawn (Pickup Other ))
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| U2NPCController | SpawnBot (out NavigationPoint StartSpot ))
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| float | SpawnWait (U2NPCController C ))
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| bool | TimeLimitMet ()))
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| | Timer ()))
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| bool | TooManyBots ()))
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Inherited Functions from U2.U2GameInfo |
AddDefaultInventory, AllocateGameAIControllers, AllocateSoundSlotTimerList, BSM, DecActiveRagDollDeaths, Destroyed, ForceAddBot, GameEvent, GetActiveRagDollDeaths, GetActorFactoryItems, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetLevelInfoItems, GetMaxRagDollDeaths, GetObjectives, GetRagdollDetailLevel, GetSoundSlotTimerList, GetTeam, IncActiveRagDollDeaths, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheItems, ReduceDamage, ReduceFriendlyDamage, RestartPlayer, ScaleDamageByPlayer, ScaleDamageToPlayer, ScaleMovementSpeeds, ScoreReplicatorShutdown, SetDifficulty, SetPlayerDefaults, ShouldRespawn, SpawnTemporaryPrecacheInstance, SpawnWait, TooManyBots, UpdateObjective |
const STAGE_MidGame = 1;
const STAGE_PostGame = 2;
const STAGE_PreGame = 0;
var bool bAlreadyChanged;
var config bool bForceRespawn;
var config bool bJumpMatch;
var string BotPackageClassStr;
var bool bRequireReady;
var globalconfig bool bTournament;
var int CountDown;
var localized string CountDownMessage;
var int ElapsedTime;
var localized string GameEndedMessage;
var localized string GameGoal;
var float LevelRatingDefensive;
var float LevelRatingOffensive;
var localized string NoNameChange;
var localized string NotReadyMessage;
var localized string ReadyMessage;
var int RemainingBots;
var float RestartTime;
var localized string SingleWaitingMessage;
var byte Stage;
var localized string StartMessage;
var localized string TourneyMessage;
var localized string WaitingMessage1;
var localized string WaitingMessage2;
U2DeathMatch
event AcceptInventory (
Pawn PlayerPawn ) )
function bool AddBot ( ) )
function AddDefaultInventory (
pawn PlayerPawn ) )
function AdjustPawnClass ( out string InClass ) )
function bool CanAddBots ( ) )
function ChangeName (
Controller Other,
string S,
bool bNameChange ) )
function CheckForEndGame ( ) )
function int CountUniquePickups (
class<
Pickup>
BaseClass ) )
function DestroyInventory (
Pawn PlayerPawn ) )
function DiscardInventory (
Pawn Other ) )
function bool ForceAddBot ( ) )
function ForcePlayerRestart ( ) )
GetDamageByPlayerScalar Source code
function float GetDamageByPlayerScalar ( ) )
GetDamageToPlayerScalar Source code
function float GetDamageToPlayerScalar ( ) )
function Actor GetEndGameTarget ( ) )
GetLevelRatingDefensive Source code
function float GetLevelRatingDefensive ( ) )
GetLevelRatingOffensive Source code
function float GetLevelRatingOffensive ( ) )
function string GetNextMapName ( ) )
function string GetRules ( ) )
function int GetTeamNumber ( ) )
function actor GetWinner ( ) )
function bool GoalLimitMet ( ) )
function GotoMidGame ( ) )
function GotoPostGame ( ) )
function GotoPreGame ( ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function bool IsGameOver ( ) )
function bool IsTied ( ) )
function LogGameParameters ( ) )
function MidGameTimer ( ) )
function bool NeedPlayers ( ) )
function float PlayerJumpZScaling ( ) )
function bool PlayersReady ( ) )
function float PlaySpawnEffect (
Pickup Inv ) )
function PlayTeleportEffect (
Actor Incoming,
bool bOut,
bool bSound ) )
event PostBeginPlay ( ) )
function PostGameTimer ( ) )
function PreGameTimer ( ) )
function RestartGame ( ) )
function SetEndGameCameras ( ) )
function bool ShouldRespawn (
Pickup Other ) )
function bool TimeLimitMet ( ) )
event Timer ( ) )
function bool TooManyBots ( ) )
defaultproperties
{
TourneyMessage="Waiting for other players."
WaitingMessage1="Waiting for ready signals."
WaitingMessage2="(Use your fire button to toggle ready!)"
ReadyMessage="You are READY!"
NotReadyMessage="You are NOT READY!"
CountDownMessage=" seconds until play starts!"
StartMessage="The match has begun!"
GameEndedMessage="wins the match!"
SingleWaitingMessage="Press Fire to start."
GameGoal="frags wins the match."
NoNameChange=" is already in use."
GoalScore=20
bChangeLevels=true
MultiplayerPlayerWait=33
MultiplayerCountdown=3
StandAloneCountdown=1
RestartDelay=15.000000
Score_Suicide=-1.000000
Score_EnemyKill=1.000000
BotPackageClassStr="U2AIOld.U2NPCControllerBotOld"
BotConfigType=Class'U2.U2BotInfo'
LevelRatingOffensive=-1.000000
LevelRatingDefensive=-1.000000
FriendlyDamageScale=1.000000
SpeedRatio=1.800000
PlayerSpeedRatio=1.800000
bSinglePlayerMission=false
bForcedWeaponSwitch=false
bMultiWeaponStay=true
MinPlayers=6
bUseCombatSounds=false
MaxDifficulty=7
bRestartLevel=false
bPauseable=false
bDelayedStart=true
MapPrefix="DM"
BeaconName="DM"
GameName="DeathMatch"
GameReplicationInfoClass=Class'U2.U2GameReplicationInfo'
bLoggingGame=true
bNoisyWeaponChanges=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:33.771 - Created with
UnCodeX