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U2.U2BotInfo

Extends
Info
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- U2.U2BotInfo

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
stringAvailableClasses[32]
stringAvailableDescriptions[32]
stringBotClassStr
byteConfigUsed[32]
stringDesiredName
floatDifficulty
intNumClasses
intPlayerDeaths
intPlayerKills
stringSkills[8]
U2BotInfo
floatAlertness[32]
boolbAdjustSkill
floatBotAccuracy[32]
StringBotFaces[32]
byteBotJumpy[32]
stringBotModels[32]
stringBotNames[32]
floatBotSkills[32]
stringBotSkins[32]
intBotTeams[32]
boolbRandomOrder
floatCamping[32]
floatCombatStyle[32]
stringFavoriteWeapon[32]
floatStrafingAbility[32]
stringVoiceType[32]
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision

Functions Summary
function AdjustSkill (U2NPCController B, bool bWinner ))
functionint ChooseBotInfo ()))
functionString GetAvailableClasses (int n))
functionclass<PawnGetBotClass (int n ))
functionString GetBotFace (int n))
functionint GetBotIndex (coerce string BotName ))
functionString GetBotModelName (int n ))
functionString GetBotName (int n))
functionstring GetBotSkin (int num ))
functionint GetBotTeam (int num))
function Individualize (U2NPCController NewBot, int n, int NumBots))
event PreBeginPlay ()))
function SetBotFace (coerce string NewFace, int n))
function SetBotModel (string ModelName, int n ))
function SetBotName (coerce string NewName, int n ))
function SetBotSkin (coerce string NewSkin, int n ))
function SetBotTeam (int NewTeam, int n))
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AvailableClasses[32] Source code

var string AvailableClasses[32];

AvailableDescriptions[32] Source code

var string AvailableDescriptions[32];

BotClassStr Source code

var string BotClassStr;

ConfigUsed[32] Source code

var byte ConfigUsed[32];

DesiredName Source code

var string DesiredName;

Difficulty Source code

var config float Difficulty;

NumClasses Source code

var int NumClasses;

PlayerDeaths Source code

var int PlayerDeaths;

PlayerKills Source code

var int PlayerKills;

Skills[8] Source code

var localized string Skills[8];

U2BotInfo

Alertness[32] Source code

var(U2BotInfo) config float Alertness[32];

bAdjustSkill Source code

var(U2BotInfo) config bool bAdjustSkill;

BotAccuracy[32] Source code

var(U2BotInfo) config float BotAccuracy[32];

BotFaces[32] Source code

var(U2BotInfo) config String BotFaces[32];

BotJumpy[32] Source code

var(U2BotInfo) config byte BotJumpy[32];

BotModels[32] Source code

var(U2BotInfo) config string BotModels[32];

BotNames[32] Source code

var(U2BotInfo) config string BotNames[32];

BotSkills[32] Source code

var(U2BotInfo) config float BotSkills[32];

BotSkins[32] Source code

var(U2BotInfo) config string BotSkins[32];

BotTeams[32] Source code

var(U2BotInfo) config int BotTeams[32];

bRandomOrder Source code

var(U2BotInfo) config bool bRandomOrder;

Camping[32] Source code

var(U2BotInfo) config float Camping[32];

CombatStyle[32] Source code

var(U2BotInfo) config float CombatStyle[32];

FavoriteWeapon[32] Source code

var(U2BotInfo) config string FavoriteWeapon[32];

StrafingAbility[32] Source code

var(U2BotInfo) config float StrafingAbility[32];

VoiceType[32] Source code

var(U2BotInfo) config string VoiceType[32];


Functions Detail

AdjustSkill Source code

function AdjustSkill ( U2NPCController B, bool bWinner ) )

ChooseBotInfo Source code

function int ChooseBotInfo ( ) )

GetAvailableClasses Source code

function String GetAvailableClasses ( int n) )
!MDF-tbd: // adjust bot skill NewBot.InitializeSkill(Difficulty + BotSkills[n]); if ( (FavoriteWeapon[n] != "") && (FavoriteWeapon[n] != "None") ) NewBot.FavoriteWeapon = class(DynamicLoadObject(FavoriteWeapon[n],class'Class')); NewBot.CombatStyle = NewBot.Default.CombatStyle + 0.7 * CombatStyle[n]; NewBot.BaseAggressiveness = 0.5 * (NewBot.Default.Aggressiveness + NewBot.CombatStyle); NewBot.BaseAlertness = Alertness[n]; NewBot.CampingRate = Camping[n]; NewBot.bJumpy = ( BotJumpy[n] != 0 ); NewBot.StrafingAbility = StrafingAbility[n];

GetBotClass Source code

function class<Pawn> GetBotClass ( int n ) )

GetBotFace Source code

function String GetBotFace ( int n) )

GetBotIndex Source code

function int GetBotIndex ( coerce string BotName ) )

GetBotModelName Source code

function String GetBotModelName ( int n ) )

GetBotName Source code

function String GetBotName ( int n) )

GetBotSkin Source code

function string GetBotSkin ( int num ) )

GetBotTeam Source code

function int GetBotTeam ( int num) )

Individualize Source code

function Individualize ( U2NPCController NewBot, int n, int NumBots) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

SetBotFace Source code

function SetBotFace ( coerce string NewFace, int n) )

SetBotModel Source code

function SetBotModel ( string ModelName, int n ) )

SetBotName Source code

function SetBotName ( coerce string NewName, int n ) )

SetBotSkin Source code

function SetBotSkin ( coerce string NewSkin, int n ) )

SetBotTeam Source code

function SetBotTeam ( int NewTeam, int n) )


Defaultproperties

defaultproperties
{
	bRandomOrder=true
	Difficulty=7.000000
	BotNames(0)="Matsuo"
	BotNames(1)="Anzai"
	BotNames(2)="Ichiro"
	BotNames(3)="Yutaka"
	BotNames(4)="Ekiken"
	BotNames(5)="Masato"
	BotNames(6)="Hideki"
	BotNames(7)="Zenshin"
	BotNames(8)="Izumo"
	BotNames(9)="Benjiro"
	BotNames(10)="Katsumoto"
	BotNames(11)="Akira"
	BotNames(12)="John"
	BotNames(13)="Dustin"
	BotNames(14)="Chad"
	BotNames(15)="Ken"
	BotNames(16)="Barak"
	BotNames(17)="Kara"
	BotNames(18)="Tamerlane"
	BotNames(19)="Arachne"
	BotNames(20)="Liche"
	BotNames(21)="Jared"
	BotNames(22)="Ichthys"
	BotNames(23)="Tamara"
	BotNames(24)="Loque"
	BotNames(25)="Athena"
	BotNames(26)="Cilia"
	BotNames(27)="Sarena"
	BotNames(28)="Malakai"
	BotNames(29)="Visse"
	BotNames(30)="Necroth"
	BotNames(31)="Kragoth"
	BotTeams(0)=255
	BotTeams(2)=255
	BotTeams(3)=1
	BotTeams(4)=255
	BotTeams(5)=2
	BotTeams(6)=255
	BotTeams(7)=3
	BotTeams(8)=255
	BotTeams(10)=255
	BotTeams(11)=1
	BotTeams(12)=255
	BotTeams(13)=2
	BotTeams(14)=255
	BotTeams(15)=3
	BotTeams(16)=255
	BotTeams(18)=255
	BotTeams(19)=1
	BotTeams(20)=255
	BotTeams(21)=2
	BotTeams(22)=255
	BotTeams(23)=3
	BotTeams(24)=255
	BotTeams(26)=255
	BotTeams(27)=1
	BotTeams(28)=255
	BotTeams(29)=2
	BotTeams(30)=255
	BotTeams(31)=3
	BotAccuracy(17)=0.200000
	BotAccuracy(18)=0.900000
	BotAccuracy(19)=0.600000
	BotAccuracy(20)=0.500000
	BotAccuracy(24)=1.000000
	BotAccuracy(27)=0.500000
	BotAccuracy(28)=0.500000
	BotAccuracy(29)=0.600000
	CombatStyle(16)=0.500000
	CombatStyle(18)=-0.500000
	CombatStyle(19)=-0.500000
	CombatStyle(20)=-1.000000
	CombatStyle(21)=-0.500000
	CombatStyle(22)=0.500000
	CombatStyle(23)=1.000000
	CombatStyle(26)=0.500000
	CombatStyle(30)=0.500000
	Alertness(18)=-0.300000
	Alertness(20)=0.300000
	Alertness(22)=0.300000
	Alertness(24)=0.300000
	Alertness(29)=0.400000
	Camping(18)=1.000000
	Camping(28)=0.500000
	StrafingAbility(17)=0.500000
	StrafingAbility(20)=0.500000
	StrafingAbility(21)=1.000000
	StrafingAbility(22)=0.500000
	StrafingAbility(23)=0.500000
	StrafingAbility(24)=0.500000
	StrafingAbility(25)=0.500000
	StrafingAbility(26)=0.500000
	StrafingAbility(29)=1.000000
	FavoriteWeapon(16)="U2Weapons.WeaponInvShotgun"
	FavoriteWeapon(17)="U2Weapons.WeaponInvShotgun"
	FavoriteWeapon(18)="U2Weapons.WeaponInvSniperRifle"
	FavoriteWeapon(19)="U2Weapons.WeaponInvSniperRifle"
	FavoriteWeapon(22)="U2Weapons.WeaponInvLaserRifle"
	FavoriteWeapon(24)="U2Weapons.WeaponInvAssaultRifle"
	FavoriteWeapon(25)="U2Weapons.WeaponInvAssaultRifle"
	FavoriteWeapon(27)="U2Weapons.WeaponInvEnergyRifle"
	FavoriteWeapon(28)="U2Weapons.WeaponInvEnergyRifle"
	BotModels(0)="U2MercJapLight"
	BotModels(1)="U2MercJapLight"
	BotModels(2)="U2MercJapLight"
	BotModels(3)="U2MercJapLight"
	BotModels(4)="U2MercJapMedium"
	BotModels(5)="U2MercJapMedium"
	BotModels(6)="U2MercJapMedium"
	BotModels(7)="U2MercJapMedium"
	BotModels(8)="U2MercJapMedium"
	BotModels(9)="U2MercJapMedium"
	BotModels(10)="U2MercJapMedium"
	BotModels(11)="U2MercJapMedium"
	BotModels(12)="U2MarineLight"
	BotModels(13)="U2MarineLight"
	BotModels(14)="U2MarineLight"
	BotModels(15)="U2MarineLight"
	BotModels(16)="U2SkaarjLight"
	BotModels(17)="U2SkaarjLight"
	BotModels(18)="U2SkaarjLight"
	BotModels(19)="U2SkaarjLight"
	BotModels(20)="U2MercJapLight"
	BotModels(21)="U2MercJapLight"
	BotModels(22)="U2MercJapLight"
	BotModels(23)="U2MercJapLight"
	BotModels(24)="U2MercJapLight"
	BotModels(25)="U2MercJapLight"
	BotModels(26)="U2MercJapLight"
	BotModels(27)="U2MercJapLight"
	BotModels(28)="U2MercJapLight"
	BotModels(29)="U2MercJapLight"
	BotModels(30)="U2MercJapLight"
	BotModels(31)="U2MercJapLight"
	BotSkins(0)="SoldierSkins.blkt"
	BotSkins(1)="SoldierSkins.blkt"
	BotSkins(2)="SoldierSkins.blkt"
	BotSkins(3)="SoldierSkins.hkil"
	BotSkins(4)="SoldierSkins.blkt"
	BotSkins(5)="SoldierSkins.hkil"
	BotSkins(6)="SoldierSkins.hkil"
	BotSkins(7)="SoldierSkins.RawS"
	BotSkins(8)="SoldierSkins.RawS"
	BotSkins(9)="SoldierSkins.RawS"
	BotSkins(10)="SoldierSkins.hkil"
	BotSkins(11)="SoldierSkins.sldr"
	BotSkins(12)="SoldierSkins.sldr"
	BotSkins(13)="SoldierSkins.sldr"
	BotSkins(14)="SoldierSkins.blkt"
	BotSkins(15)="SoldierSkins.sldr"
	BotSkins(16)="SoldierSkins.sldr"
	BotSkins(17)="SoldierSkins.RawS"
	BotSkins(18)="SoldierSkins.blkt"
	BotSkins(19)="SoldierSkins.hkil"
	BotSkins(20)="SoldierSkins.hkil"
	BotSkins(21)="SoldierSkins.RawS"
	BotSkins(22)="SoldierSkins.RawS"
	BotSkins(23)="SoldierSkins.gard"
	BotSkins(24)="SoldierSkins.gard"
	BotSkins(25)="SoldierSkins.gard"
	BotSkins(26)="SoldierSkins.sldr"
	BotSkins(27)="SoldierSkins.gard"
	BotSkins(28)="SoldierSkins.gard"
	BotSkins(29)="SoldierSkins.gard"
	BotSkins(30)="SoldierSkins.blkt"
	BotSkins(31)="SoldierSkins.blkt"
	BotFaces(0)="SoldierSkins.Othello"
	BotFaces(1)="SoldierSkins.Riker"
	BotFaces(2)="SoldierSkins.Malcom"
	BotFaces(3)="SoldierSkins.Vector"
	BotFaces(4)="SoldierSkins.Othello"
	BotFaces(5)="SoldierSkins.Matrix"
	BotFaces(6)="SoldierSkins.Tensor"
	BotFaces(7)="SoldierSkins.Slain"
	BotFaces(8)="SoldierSkins.Bruce"
	BotFaces(9)="SoldierSkins.Kregore"
	BotFaces(10)="SoldierSkins.Tensor"
	BotFaces(11)="SoldierSkins.Brock"
	BotFaces(12)="SoldierSkins.Harlin"
	BotFaces(13)="SoldierSkins.Johnson"
	BotFaces(14)="SoldierSkins.Othello"
	BotFaces(15)="SoldierSkins.Rankin"
	BotFaces(16)="SoldierSkins.Brock"
	BotFaces(17)="SoldierSkins.Arkon"
	BotFaces(18)="SoldierSkins.Riker"
	BotFaces(19)="SoldierSkins.Vector"
	BotFaces(20)="SoldierSkins.Matrix"
	BotFaces(21)="SoldierSkins.Manwell"
	BotFaces(22)="SoldierSkins.Arkon"
	BotFaces(23)="SoldierSkins.Drake"
	BotFaces(24)="SoldierSkins.Radkin"
	BotFaces(25)="SoldierSkins.Wraith"
	BotFaces(26)="SoldierSkins.Rankin"
	BotFaces(27)="SoldierSkins.Von"
	BotFaces(28)="SoldierSkins.Drake"
	BotFaces(29)="SoldierSkins.Wraith"
	BotFaces(30)="SoldierSkins.Malcom"
	BotFaces(31)="SoldierSkins.Riker"
	BotJumpy(30)=1
	BotJumpy(31)=1
	Skills(0)="Novice"
	Skills(1)="Average"
	Skills(2)="Experienced"
	Skills(3)="Skilled"
	Skills(4)="Adept"
	Skills(5)="Masterful"
	Skills(6)="Inhuman"
	Skills(7)="Godlike"
	BotClassStr="U2NPCControllerBotOld"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:33.547 - Created with UnCodeX