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U2XMP.U2XMPAmmo


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//=============================================================================
// $Workfile: U2XMPAmmo.uc $
// Created By: Sam Brown
// Created On: 9/16/2002
// $Author: Sbrown $
// $Date: 9/16/02 21:13 $
// $Revision: 1 $
//=============================================================================

class U2XMPAmmo extends U2Ammo;

var class<DeployableInventory> InventoryType;

function bool AddAmmo(int AmmoToAdd)
{
	local DeployableInventory DI;
	local int i;

	If (AmmoAmount >= MaxAmmo) 
		return false;
	AmmoAmount = Min(MaxAmmo, AmmoAmount+AmmoToAdd);
	DI = DeployableInventory(Pawn(Owner).FindInventoryType( InventoryType ));
	//DM( "*** Ammo is for = " $ DI $ " AmmoToAdd = " $ AmmoToAdd );
	if( DI? )
	{
		for( i=0; i<AmmoToAdd; i++ )
			DI.TransferSpecialProperties();
	}
	return true;
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.613 - Created with UnCodeX