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U2Weapons.ammoInvDispersion


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//=============================================================================
// ammoInvPistol.uc
// $Author: Aleiby $
// $Date: 9/19/02 5:14p $
// $Revision: 8 $
//=============================================================================
class ammoInvDispersion extends U2Ammo;

var() float RegenTime;

function bool AddAmmo(int AmmoToAdd)
{
//	local Pawn POwner;
	
	local bool rval;
	rval = Super.AddAmmo(AmmoToAdd);
	ClipRoundsRemaining = AmmoAmount;
	return rval;
}

function bool UseAmmo( int AmountNeeded )
{
	local bool rval;
	rval = Super.UseAmmo(AmountNeeded);
	ClipRoundsRemaining = AmmoAmount;
	return rval;
}
/*
simulated function bool ReloadRequired( int AmountNeeded )
{
	return false;	// never needs reload.
}
*/

event Tick( float DeltaTime )
{
	GotoState('Regenerate');	// we seem to sometimes be getting kicked out of Regenerate on level transitions so we'll try to force it here.
}

auto state Regenerate
{
Begin:
	Disable('Tick');
	Sleep(RegenTime);	// doesn't handle residual time loss, but who cares?
	AddAmmo(1);
	Goto('Begin');
}

defaultproperties
{
	RegenTime=0.750000
	MaxAmmo=8
	AmmoAmount=8
	ItemName="DispersionPistol clip"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.140 - Created with UnCodeX