- Extends
- ZoneInfo
- Modifiers
- native nativereplication
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ZoneInfo
|
+-- Engine.LevelInfo
Inherited Variables from Engine.ZoneInfo |
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, BaseCarcassSinkRatePerSecMax, BaseCarcassSinkRatePerSecMin, bClearToFogColor, bDistanceFog, bFogZone, bTerrainZone, DetailDistanceFogEnd[5], DetailDistanceFogStart[5], DistanceFogBlendTime, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EnvironmentMap, LensFlareOffset[12], LensFlareScale[12], LensFlare[12], MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, MinZ, NumCarcasses, SkyZone, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneBrightness, ZoneEffect, ZoneTag |
Enumerations Summary |
ELevelAction LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching,
LEVACT_GameOver,
LEVACT_MissionFailed,
LEVACT_Initializing,
|
ELevelObjectiveStatus OBJECTIVE_Disabled,
OBJECTIVE_Incomplete,
OBJECTIVE_Completed,
OBJECTIVE_Failed,
|
ENetMode NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client |
const COMMONHEIGHT = 70.0;
const COMMONRADIUS = 34.0;
const CROUCHEDHUMANHEIGHT = 32.0;
const HUMANCROUCHHEIGHT = 32.0;
const HUMANHEIGHT = 54.0;
const HUMANRADIUS = 28.0;
const MAXCOMMONHEIGHT = 100.0;
const MAXCOMMONRADIUS = 100.0;
const MAXJUMPHEIGHT = 94.0;
const MINCOMMONHEIGHT = 20.0;
const MINCOMMONRADIUS = 20.0;
const MINMOVETHRESHOLD = 4.1;
const PATHPRUNING = 1.2;
const PathsMaxDist = 1200.0;
const PathsMaxDistSquared = 1440000.0;
const TESTJUMPZ = 470.0;
const TESTMAXFALLSPEED = 2500.0;
const TESTSTANDARDFALLSPEED = 1200.0;
var array<
Object> AffectedTemplates;
var bool bAggressiveLOD;
var bool bBegunPlay;
var bool bDisableAmbientSound;
var bool bDropDetail;
var bool bHighDetailMode;
var bool bNextItems;
bPhysicsVolumesInitialized Source code
var transient const bool bPhysicsVolumesInitialized;
var bool bPlayersOnly;
var globalconfig bool bPrecacheActors;
var bool bStartup;
var string ComputerName;
var private array<
Actor> CoverActorList;
var transient int Day;
var transient int DayOfWeek;
var string EngineVersion;
var array<
Object> ExternalForces;
var transient int Hour;
var int HubStackLevel;
LevelObjectiveStatusText[4] Source code
var localized string LevelObjectiveStatusText[4];
var private array<Mesh> MeshList;
var transient int Millisecond;
var string MinNetVersion;
var transient int Minute;
var transient int Month;
var float NextSwitchCountdown;
var string NextURL;
var float PauseDelay;
var transient int Second;
var private array<
Actor> SpecialColliderList;
var float TimeSeconds;
var string VisibleGroups;
var transient int Year;
Audio
AudioMaxRadiusMultiplier Source code
var(Audio) float AudioMaxRadiusMultiplier;
var(Audio) float PlayerDoppler;
var(Audio) string Song;
DirectMusic
var(DirectMusic) string DMScript;
var(DirectMusic) string DMSong;
LevelInfo
bDisableObjectPoolPrecache Source code
var(
LevelInfo)
bool bDisableObjectPoolPrecache;
var(
LevelInfo) localized
string EmptyObjectivesText;
var(
LevelInfo) localized
string LevelEnterText;
ObjectPoolPrecacheList Source code
Paths
var(Paths) bool bPathsFilterFly;
var(Paths) bool bPathsFilterSwim;
var(Paths) bool bPlayerOnlyPickups;
var(Paths) float PathsGroundSpeed;
var(Paths) float PathsMaxJumpDistance;
PathsMaxJumpDownDistance Source code
var(Paths) float PathsMaxJumpDownDistance;
PathsMaxJumpUpDistance Source code
var(Paths) float PathsMaxJumpUpDistance;
var(Paths) const editconst int PathsRebuiltStamp;
RequiredPathsRebuiltStamp Source code
var(Paths) const editconst int RequiredPathsRebuiltStamp;
enum
ELevelAction
{
LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching,
LEVACT_GameOver,
LEVACT_MissionFailed,
LEVACT_Initializing,
};
enum
ELevelObjectiveStatus
{
OBJECTIVE_Disabled,
OBJECTIVE_Incomplete,
OBJECTIVE_Completed,
OBJECTIVE_Failed,
};
enum
ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client
};
ObjectPoolPrecacheItem Source code
native simulated final
function AddList (
name ListName, array<
ActorType> ActorTypes )
function AddMeshListEntry (
Actor A ) )
function AddToCoverActorList (
Actor A ) )
AddToSpecialColliderList Source code
function AddToSpecialColliderList (
Actor A ) )
native simulated function AddURLOption ( string Option, string Value )
native simulated function string GetAddressURL ( )
native simulated
function LevelDesc GetLevelDesc ( )
native simulated
function array<
Actor> GetList (
name ListName )
native simulated function int GetListNum ( name ListName )
native simulated function string GetLocalURL ( )
function array<string> GetObjectives ( ) )
native simulated function bool GetURLOption ( string Option, out string Value )
function bool HasSpecialColliders ( ) )
native simulated function bool HasURLOption ( string Option )
simulated event PreBeginPlay ( ) )
simulated function PrecacheObjects ( ) )
RegisterAffectedTemplate Source code
native(
1080) final
function RegisterExternalForce (
Object Force )
RemoveFromCoverActorList Source code
function RemoveFromCoverActorList (
Actor A ) )
RemoveFromSpecialColliderList Source code
function RemoveFromSpecialColliderList (
Actor A ) )
native simulated final function RemoveList ( name ListName )
native simulated function RemoveURLOption ( string Option )
event Replication ( ) )
function Reset ( ) )
event ServerTravel (
string URL,
bool bItems ) )
function ThisIsNeverExecuted ( ) )
UnRegisterAffectedTemplate Source code
UnRegisterExternalForce Source code
native(
1081) final
function UnRegisterExternalForce (
Object Force )
defaultproperties
{
LevelObjectiveStatusText(0)="[Disabled]"
LevelObjectiveStatusText(1)="[Incomplete]"
LevelObjectiveStatusText(2)="[Completed]"
LevelObjectiveStatusText(3)="[Failed]"
EmptyObjectivesText="No current objectives."
TimeDilation=1.000000
Title="Untitled"
VisibleGroups="None"
bHighDetailMode=true
PathsRebuiltStamp=1
RequiredPathsRebuiltStamp=4
CameraLocationDynamic=(X=-500.000000,Y=-300.000000,Z=300.000000)
CameraLocationTop=(X=-500.000000,Y=-300.000000,Z=40000.000000)
CameraLocationFront=(X=-500.000000,Y=300.000000,Z=40000.000000)
CameraLocationSide=(X=-300.000000,Y=300.000000,Z=40000.000000)
AudioMaxRadiusMultiplier=100.000000
Brightness=1.000000
DefaultTexture=Texture'Engine.DefaultTexture'
WireframeTexture=Texture'Engine.WireframeTexture'
WhiteSquareTexture=Texture'Engine.WhiteSquareTexture'
LargeVertex=Texture'Engine.LargeVertex'
NearClippingPlane=10.000000
FarClippingPlane=65536.000000
bPrecacheActors=true
ObjectPoolPrecacheList(0)=(ObjectClass=Class'Engine.ShadowBitmapMaterial',NumObjects=16)
PathSizes(0)=(Height=20.000000,Radius=20.000000)
PathSizes(1)=(Height=32.000000,Radius=28.000000)
PathSizes(2)=(Height=54.000000,Radius=28.000000)
PathSizes(3)=(Height=70.000000,Radius=34.000000)
PathSizes(4)=(Height=70.000000,Radius=40.000000)
PathSizes(5)=(Height=70.000000,Radius=60.000000)
PathSizes(6)=(Height=96.000000,Radius=60.000000)
PathSizes(7)=(Height=100.000000,Radius=80.000000)
PathSizes(8)=(Height=100.000000,Radius=100.000000)
PathSizes(9)=(Height=100.000000,Radius=120.000000)
PathsMaxJumpDownDistance=340282346638528860000000000000000000000.000000
PathsMaxJumpUpDistance=340282346638528860000000000000000000000.000000
PathsMaxJumpDistance=340282346638528860000000000000000000000.000000
PathsGroundSpeed=263.000000
bPlayerOnlyPickups=true
bWorldGeometry=true
bAlwaysRelevant=true
NetUpdateFrequency=0.250000
bHiddenEd=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
Creation time: sk 3-1-2016 10:48:30.565 - Created with
UnCodeX