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Engine.LevelInfo

Extends
ZoneInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Constants Summary
COMMONHEIGHT=70.0
COMMONRADIUS=34.0
CROUCHEDHUMANHEIGHT=32.0
HUMANCROUCHHEIGHT=32.0
HUMANHEIGHT=54.0
HUMANRADIUS=28.0
MAXCOMMONHEIGHT=100.0
MAXCOMMONRADIUS=100.0
MAXJUMPHEIGHT=94.0
MINCOMMONHEIGHT=20.0
MINCOMMONRADIUS=20.0
MINMOVETHRESHOLD=4.1
PATHPRUNING=1.2
PathsMaxDist=1200.0
PathsMaxDistSquared=1440000.0
TESTJUMPZ=470.0
TESTMAXFALLSPEED=2500.0
TESTSTANDARDFALLSPEED=1200.0

Variables Summary
array<Object>AffectedTemplates
boolbAggressiveLOD
boolbBegunPlay
boolbDisableAmbientSound
boolbDropDetail
boolbHighDetailMode
boolbNextItems
boolbPhysicsVolumesInitialized
boolbPlayersOnly
boolbPrecacheActors
boolbStartup
stringComputerName
ControllerControllerList
array<Actor>CoverActorList
intDay
intDayOfWeek
textureDefaultTexture
LevelDescDescription
stringEngineVersion
array<Object>ExternalForces
GameInfoGame
intHour
intHubStackLevel
textureLargeVertex
ELevelActionLevelAction
stringLevelObjectiveStatusText[4]
array<Mesh>MeshList
intMillisecond
stringMinNetVersion
intMinute
intMonth
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
stringNextURL
ObjectPoolObjectPool
floatPauseDelay
PlayerReplicationInfoPauser
PawnPawnList
PlayerControllerPlayerControllerList
array<ReachSpec>ReachSpecs
intSecond
array<Actor>SpecialColliderList
LevelSummarySummary
floatTimeSeconds
stringVisibleGroups
textureWhiteSquareTexture
textureWireframeTexture
intYear
Audio
floatAudioMaxRadiusMultiplier
floatPlayerDoppler
stringSong
DirectMusic
stringDMScript
stringDMSong
LevelInfo
array<ActorList>ActorLists
stringAuthor
boolbCoronaPawnTrace
boolbDisableObjectPoolPrecache
boolbLonePlayer
boolbNeverPrecache
floatBrightness
boolbVerboseWarnings
vectorCameraLocationDynamic
vectorCameraLocationFront
vectorCameraLocationSide
vectorCameraLocationTop
rotatorCameraRotationDynamic
stringDefaultGameType
array<class<Inventory>>DefaultInventory
stringEmptyObjectivesText
floatFarClippingPlane
intIdealPlayerCount
stringLevelEnterText
array<TLevelObjective>LevelObjectives
stringLocalizedPkg
stringMapName
stringMP3Filename
floatNearClippingPlane
array<ObjectPoolPrecacheItem>ObjectPoolPrecacheList
array<class<Actor>>PrecacheList
textureScreenshot
floatTimeDilation
stringTitle
array<UIComponentInfo>UIComponents
Paths
boolbPathsFilterFly
boolbPathsFilterSwim
boolbPlayerOnlyPickups
floatPathsGroundSpeed
array<TCollision>PathSizes
floatPathsMaxJumpDistance
floatPathsMaxJumpDownDistance
floatPathsMaxJumpUpDistance
intPathsRebuiltStamp
intRequiredPathsRebuiltStamp
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, BaseCarcassSinkRatePerSecMax, BaseCarcassSinkRatePerSecMin, bClearToFogColor, bDistanceFog, bFogZone, bTerrainZone, DetailDistanceFogEnd[5], DetailDistanceFogStart[5], DistanceFogBlendTime, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EnvironmentMap, LensFlareOffset[12], LensFlareScale[12], LensFlare[12], MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, MinZ, NumCarcasses, SkyZone, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneBrightness, ZoneEffect, ZoneTag

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching, LEVACT_GameOver, LEVACT_MissionFailed, LEVACT_Initializing,
ELevelObjectiveStatus
OBJECTIVE_Disabled, OBJECTIVE_Incomplete, OBJECTIVE_Completed, OBJECTIVE_Failed,
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client

Structures Summary
ObjectPoolPrecacheItem
ObjectClass, NumObjects
TLevelObjective
Tag, Text, Status
UIComponentInfo
Component, Parent

Functions Summary
function AddList (name ListName, array<ActorType> ActorTypes)
function AddMeshListEntry (Actor A ))
function AddToCoverActorList (Actor A ))
function AddToSpecialColliderList (Actor A ))
function AddURLOption (string Option, string Value)
functionstring GetAddressURL ()
functionLevelDesc GetLevelDesc ()
functionarray<ActorGetList (name ListName)
functionint GetListNum (name ListName)
functionstring GetLocalURL ()
functionarray<string> GetObjectives ()))
functionbool GetURLOption (string Option, out string Value)
functionbool HasSpecialColliders ()))
functionbool HasURLOption (string Option)
event PreBeginPlay ()))
function PrecacheObjects ()))
function RegisterAffectedTemplate (Object ParticleTemplate)
function RegisterExternalForce (Object Force)
function RemoveFromCoverActorList (Actor A ))
function RemoveFromSpecialColliderList (Actor A ))
function RemoveList (name ListName)
function RemoveURLOption (string Option)
event Replication ()))
function Reset ()))
event ServerTravel (string URL, bool bItems ))
function ThisIsNeverExecuted ()))
function UnRegisterAffectedTemplate (Object ParticleTemplate)
function UnRegisterExternalForce (Object Force)
functionarray<string> UpdateObjective (name Tag, ELevelObjectiveStatus Status ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PostBeginPlay, PreBeginPlay, ZoneActors


Constants Detail

COMMONHEIGHT Source code

const COMMONHEIGHT = 70.0;

COMMONRADIUS Source code

const COMMONRADIUS = 34.0;

CROUCHEDHUMANHEIGHT Source code

const CROUCHEDHUMANHEIGHT = 32.0;

HUMANCROUCHHEIGHT Source code

const HUMANCROUCHHEIGHT = 32.0;

HUMANHEIGHT Source code

const HUMANHEIGHT = 54.0;

HUMANRADIUS Source code

const HUMANRADIUS = 28.0;

MAXCOMMONHEIGHT Source code

const MAXCOMMONHEIGHT = 100.0;

MAXCOMMONRADIUS Source code

const MAXCOMMONRADIUS = 100.0;

MAXJUMPHEIGHT Source code

const MAXJUMPHEIGHT = 94.0;

MINCOMMONHEIGHT Source code

const MINCOMMONHEIGHT = 20.0;

MINCOMMONRADIUS Source code

const MINCOMMONRADIUS = 20.0;

MINMOVETHRESHOLD Source code

const MINMOVETHRESHOLD = 4.1;

PATHPRUNING Source code

const PATHPRUNING = 1.2;

PathsMaxDist Source code

const PathsMaxDist = 1200.0;

PathsMaxDistSquared Source code

const PathsMaxDistSquared = 1440000.0;

TESTJUMPZ Source code

const TESTJUMPZ = 470.0;

TESTMAXFALLSPEED Source code

const TESTMAXFALLSPEED = 2500.0;

TESTSTANDARDFALLSPEED Source code

const TESTSTANDARDFALLSPEED = 1200.0;


Variables Detail

AffectedTemplates Source code

var array<Object> AffectedTemplates;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bBegunPlay Source code

var bool bBegunPlay;

bDisableAmbientSound Source code

var bool bDisableAmbientSound;

bDropDetail Source code

var bool bDropDetail;

bHighDetailMode Source code

var bool bHighDetailMode;

bNextItems Source code

var bool bNextItems;

bPhysicsVolumesInitialized Source code

var transient const bool bPhysicsVolumesInitialized;

bPlayersOnly Source code

var bool bPlayersOnly;

bPrecacheActors Source code

var globalconfig bool bPrecacheActors;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string ComputerName;

ControllerList Source code

var const Controller ControllerList;

CoverActorList Source code

var private array<Actor> CoverActorList;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DefaultTexture Source code

var texture DefaultTexture;

Description Source code

var LevelDesc Description;

EngineVersion Source code

var string EngineVersion;

ExternalForces Source code

var array<Object> ExternalForces;

Game Source code

var GameInfo Game;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LargeVertex Source code

var texture LargeVertex;

LevelAction Source code

var ELevelAction LevelAction;

LevelObjectiveStatusText[4] Source code

var localized string LevelObjectiveStatusText[4];

MeshList Source code

var private array<Mesh> MeshList;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

ObjectPool Source code

var ObjectPool ObjectPool;

PauseDelay Source code

var float PauseDelay;

Pauser Source code

var PlayerReplicationInfo Pauser;

PawnList Source code

var const Pawn PawnList;

PlayerControllerList Source code

var const PlayerController PlayerControllerList;

ReachSpecs Source code

var const array<ReachSpec> ReachSpecs;

Second Source code

var transient int Second;

SpecialColliderList Source code

var private array<Actor> SpecialColliderList;

Summary Source code

var LevelSummary Summary;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

WhiteSquareTexture Source code

var texture WhiteSquareTexture;

WireframeTexture Source code

var texture WireframeTexture;

Year Source code

var transient int Year;

Audio

AudioMaxRadiusMultiplier Source code

var(Audio) float AudioMaxRadiusMultiplier;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) string Song;

DirectMusic

DMScript Source code

var(DirectMusic) string DMScript;

DMSong Source code

var(DirectMusic) string DMSong;

LevelInfo

ActorLists Source code

var(LevelInfo) array<ActorList> ActorLists;

Author Source code

var(LevelInfo) string Author;

bCoronaPawnTrace Source code

var(LevelInfo) bool bCoronaPawnTrace;

bDisableObjectPoolPrecache Source code

var(LevelInfo) bool bDisableObjectPoolPrecache;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

bNeverPrecache Source code

var(LevelInfo) bool bNeverPrecache;

Brightness Source code

var(LevelInfo) float Brightness;

bVerboseWarnings Source code

var(LevelInfo) bool bVerboseWarnings;

CameraLocationDynamic Source code

var(LevelInfo) vector CameraLocationDynamic;

CameraLocationFront Source code

var(LevelInfo) vector CameraLocationFront;

CameraLocationSide Source code

var(LevelInfo) vector CameraLocationSide;

CameraLocationTop Source code

var(LevelInfo) vector CameraLocationTop;

CameraRotationDynamic Source code

var(LevelInfo) rotator CameraRotationDynamic;

DefaultGameType Source code

var(LevelInfo) string DefaultGameType;

DefaultInventory Source code

var(LevelInfo) array<class<Inventory>> DefaultInventory;

EmptyObjectivesText Source code

var(LevelInfo) localized string EmptyObjectivesText;

FarClippingPlane Source code

var(LevelInfo) float FarClippingPlane;

IdealPlayerCount Source code

var(LevelInfo) int IdealPlayerCount;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LevelObjectives Source code

var(LevelInfo) localized array<TLevelObjective> LevelObjectives;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

MapName Source code

var(LevelInfo) string MapName;

MP3Filename Source code

var(LevelInfo) string MP3Filename;

NearClippingPlane Source code

var(LevelInfo) float NearClippingPlane;

ObjectPoolPrecacheList Source code

var(LevelInfo) globalconfig array<ObjectPoolPrecacheItem> ObjectPoolPrecacheList;

PrecacheList Source code

var(LevelInfo) array<class<Actor>> PrecacheList;

Screenshot Source code

var(LevelInfo) texture Screenshot;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

Title Source code

var(LevelInfo) localized string Title;

UIComponents Source code

var(LevelInfo) array<UIComponentInfo> UIComponents;

Paths

bPathsFilterFly Source code

var(Paths) bool bPathsFilterFly;

bPathsFilterSwim Source code

var(Paths) bool bPathsFilterSwim;

bPlayerOnlyPickups Source code

var(Paths) bool bPlayerOnlyPickups;

PathsGroundSpeed Source code

var(Paths) float PathsGroundSpeed;

PathSizes Source code

var(Paths) array<TCollision> PathSizes;

PathsMaxJumpDistance Source code

var(Paths) float PathsMaxJumpDistance;

PathsMaxJumpDownDistance Source code

var(Paths) float PathsMaxJumpDownDistance;

PathsMaxJumpUpDistance Source code

var(Paths) float PathsMaxJumpUpDistance;

PathsRebuiltStamp Source code

var(Paths) const editconst int PathsRebuiltStamp;

RequiredPathsRebuiltStamp Source code

var(Paths) const editconst int RequiredPathsRebuiltStamp;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching, LEVACT_GameOver, LEVACT_MissionFailed, LEVACT_Initializing,
};

ELevelObjectiveStatus Source code

enum ELevelObjectiveStatus
{
OBJECTIVE_Disabled, OBJECTIVE_Incomplete, OBJECTIVE_Completed, OBJECTIVE_Failed,
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};


Structures Detail

ObjectPoolPrecacheItem Source code

struct ObjectPoolPrecacheItem
{
var(LevelInfo) config int NumObjects;
var(LevelInfo) config class ObjectClass;
};


TLevelObjective Source code

struct TLevelObjective
{
var(LevelInfo) ELevelObjectiveStatus Status;
var(LevelInfo) name Tag;
var(LevelInfo) string Text;
};


UIComponentInfo Source code

struct UIComponentInfo
{
var(LevelInfo) string Component;
var(LevelInfo) string Parent;
};



Functions Detail

AddList Source code

native simulated final function AddList ( name ListName, array<ActorType> ActorTypes )

AddMeshListEntry Source code

function AddMeshListEntry ( Actor A ) )

AddToCoverActorList Source code

function AddToCoverActorList ( Actor A ) )

AddToSpecialColliderList Source code

function AddToSpecialColliderList ( Actor A ) )

AddURLOption Source code

native simulated function AddURLOption ( string Option, string Value )

GetAddressURL Source code

native simulated function string GetAddressURL ( )

GetLevelDesc Source code

native simulated function LevelDesc GetLevelDesc ( )

GetList Source code

native simulated function array<Actor> GetList ( name ListName )

GetListNum Source code

native simulated function int GetListNum ( name ListName )

GetLocalURL Source code

native simulated function string GetLocalURL ( )

GetObjectives Source code

function array<string> GetObjectives ( ) )

GetURLOption Source code

native simulated function bool GetURLOption ( string Option, out string Value )

HasSpecialColliders Source code

function bool HasSpecialColliders ( ) )

HasURLOption Source code

native simulated function bool HasURLOption ( string Option )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

PrecacheObjects Source code

simulated function PrecacheObjects ( ) )

RegisterAffectedTemplate Source code

native(1082) final function RegisterAffectedTemplate ( Object ParticleTemplate )

RegisterExternalForce Source code

native(1080) final function RegisterExternalForce ( Object Force )

RemoveFromCoverActorList Source code

function RemoveFromCoverActorList ( Actor A ) )

RemoveFromSpecialColliderList Source code

function RemoveFromSpecialColliderList ( Actor A ) )

RemoveList Source code

native simulated final function RemoveList ( name ListName )

RemoveURLOption Source code

native simulated function RemoveURLOption ( string Option )

Replication Source code

event Replication ( ) )

Reset Source code

function Reset ( ) )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems ) )

ThisIsNeverExecuted Source code

function ThisIsNeverExecuted ( ) )

UnRegisterAffectedTemplate Source code

native(1083) final function UnRegisterAffectedTemplate ( Object ParticleTemplate )

UnRegisterExternalForce Source code

native(1081) final function UnRegisterExternalForce ( Object Force )

UpdateObjective Source code

function array<string> UpdateObjective ( name Tag, ELevelObjectiveStatus Status ) )


Defaultproperties

defaultproperties
{
	LevelObjectiveStatusText(0)="[Disabled]"
	LevelObjectiveStatusText(1)="[Incomplete]"
	LevelObjectiveStatusText(2)="[Completed]"
	LevelObjectiveStatusText(3)="[Failed]"
	EmptyObjectivesText="No current objectives."
	TimeDilation=1.000000
	Title="Untitled"
	VisibleGroups="None"
	bHighDetailMode=true
	PathsRebuiltStamp=1
	RequiredPathsRebuiltStamp=4
	CameraLocationDynamic=(X=-500.000000,Y=-300.000000,Z=300.000000)
	CameraLocationTop=(X=-500.000000,Y=-300.000000,Z=40000.000000)
	CameraLocationFront=(X=-500.000000,Y=300.000000,Z=40000.000000)
	CameraLocationSide=(X=-300.000000,Y=300.000000,Z=40000.000000)
	AudioMaxRadiusMultiplier=100.000000
	Brightness=1.000000
	DefaultTexture=Texture'Engine.DefaultTexture'
	WireframeTexture=Texture'Engine.WireframeTexture'
	WhiteSquareTexture=Texture'Engine.WhiteSquareTexture'
	LargeVertex=Texture'Engine.LargeVertex'
	NearClippingPlane=10.000000
	FarClippingPlane=65536.000000
	bPrecacheActors=true
     ObjectPoolPrecacheList(0)=(ObjectClass=Class'Engine.ShadowBitmapMaterial',NumObjects=16)
     PathSizes(0)=(Height=20.000000,Radius=20.000000)
     PathSizes(1)=(Height=32.000000,Radius=28.000000)
     PathSizes(2)=(Height=54.000000,Radius=28.000000)
     PathSizes(3)=(Height=70.000000,Radius=34.000000)
     PathSizes(4)=(Height=70.000000,Radius=40.000000)
     PathSizes(5)=(Height=70.000000,Radius=60.000000)
     PathSizes(6)=(Height=96.000000,Radius=60.000000)
     PathSizes(7)=(Height=100.000000,Radius=80.000000)
     PathSizes(8)=(Height=100.000000,Radius=100.000000)
     PathSizes(9)=(Height=100.000000,Radius=120.000000)
	PathsMaxJumpDownDistance=340282346638528860000000000000000000000.000000
	PathsMaxJumpUpDistance=340282346638528860000000000000000000000.000000
	PathsMaxJumpDistance=340282346638528860000000000000000000000.000000
	PathsGroundSpeed=263.000000
	bPlayerOnlyPickups=true
	bWorldGeometry=true
	bAlwaysRelevant=true
	NetUpdateFrequency=0.250000
	bHiddenEd=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.565 - Created with UnCodeX