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U2.U2TutorialGameInfo

Extends
U2GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- U2Dialog.DialogGameInfo
            |   
            +-- U2.U2GameInfo
               |   
               +-- U2.U2TutorialGameInfo

Constants Summary
OpponentKillTauntTimer='OpponentKillTaunt'
OpponentName="Raff"
PlayerName="Marshal"
TutorialPlayerLostEvent='TutorialPlayerLost'
TutorialPlayerWonEvent='TutorialPlayerWon'
TutorialScoreboardOffEvent="TutorialScoreboardOff"
TutorialScoreboardOnEvent="TutorialScoreboardOn"
Inherited Contants from U2.U2GameInfo
GF_NOIMPACTS, MaxTeams

Variables Summary
boolbRunning
intNumKillsToWin
nameOpponentClassName
floatOpponentKillTauntDelay
intOpponentScore
intPlayerScore
Inherited Variables from U2.U2GameInfo
ActiveRagdollDeaths, AirControl, bBroadcastObjectives, bForcedWeaponSwitch, bGiveDefaultWeapon, bKeepTossedPickups, bMultiWeaponStay, bSinglePlayerMission, BSMColor, BSMTime, bUseCombatSounds, DamageByPlayerScalars[3], DamageToPlayerScalars[3], DefaultFOV, FriendlyDamageScale, GameAIControllerClasses, GameAIControllers, MaxRagdollDeaths, MinPlayers, NumBots, PlayerDamageScaleMax, PlayerDamageScaleMin, PlayerSpeedRatio, RagdollDetailLevel, RespawnAppearanceDelay, SoundSlotTimerList, SpeedRatio, UIComponents
Inherited Variables from U2Dialog.DialogGameInfo
DE

Structures Summary
Inherited Structures from U2.U2GameInfo
TPrecacheInfo

Functions Summary
function AdjustPawnClass (out string InClass ))
event Destroyed ()))
function EndTutorialDeathMatch (bool bPlayerWon ))
functionstring GetOpponentName ()))
functionPawn GetOpponentPawn ()))
functionstring GetOpponentScoreStr ()))
functionstring GetPlayerName ()))
functionstring GetPlayerScoreStr ()))
function HandleKilledSounds (Pawn Victim, Pawn Killer ))
function HideScores ()))
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
event NotifyLevelChange ()))
function NotifyOpponentDied (Pawn KilledPawn, Pawn Instigator ))
function NotifyPlayerDied (Pawn KilledPawn, Pawn Instigator ))
function OpponentKillTaunt ()))
function ResetPlayerHealth ()))
function ResetScores ()))
functionbool ShouldRespawn (Pickup Other ))
function ShowScores ()))
function StartTutorialDeathMatch ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
Inherited Functions from U2.U2GameInfo
AddDefaultInventory, AllocateGameAIControllers, AllocateSoundSlotTimerList, BSM, DecActiveRagDollDeaths, Destroyed, ForceAddBot, GameEvent, GetActiveRagDollDeaths, GetActorFactoryItems, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetLevelInfoItems, GetMaxRagDollDeaths, GetObjectives, GetRagdollDetailLevel, GetSoundSlotTimerList, GetTeam, IncActiveRagDollDeaths, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheItems, ReduceDamage, ReduceFriendlyDamage, RestartPlayer, ScaleDamageByPlayer, ScaleDamageToPlayer, ScaleMovementSpeeds, ScoreReplicatorShutdown, SetDifficulty, SetPlayerDefaults, ShouldRespawn, SpawnTemporaryPrecacheInstance, SpawnWait, TooManyBots, UpdateObjective
Inherited Functions from U2Dialog.DialogGameInfo
Destroyed, GetDialogEngine, InitDialogEngine, InitGame, NotifyGameSpeedChanged, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PostLogin, ShutdownDialogEngine


Constants Detail

OpponentKillTauntTimer Source code

const OpponentKillTauntTimer = 'OpponentKillTaunt';

OpponentName Source code

const OpponentName = "Raff";

PlayerName Source code

const PlayerName = "Marshal";

TutorialPlayerLostEvent Source code

const TutorialPlayerLostEvent = 'TutorialPlayerLost';

TutorialPlayerWonEvent Source code

const TutorialPlayerWonEvent = 'TutorialPlayerWon';

TutorialScoreboardOffEvent Source code

const TutorialScoreboardOffEvent = "TutorialScoreboardOff";

TutorialScoreboardOnEvent Source code

const TutorialScoreboardOnEvent = "TutorialScoreboardOn";


Variables Detail

bRunning Source code

var bool bRunning;

NumKillsToWin Source code

var int NumKillsToWin;

OpponentClassName Source code

var name OpponentClassName;

OpponentKillTauntDelay Source code

var float OpponentKillTauntDelay;

OpponentScore Source code

var int OpponentScore;

PlayerScore Source code

var int PlayerScore;


Functions Detail

AdjustPawnClass Source code

function AdjustPawnClass ( out string InClass ) )

Destroyed Source code

event Destroyed ( ) )

EndTutorialDeathMatch Source code

function EndTutorialDeathMatch ( bool bPlayerWon ) )

GetOpponentName Source code

function string GetOpponentName ( ) )

GetOpponentPawn Source code

function Pawn GetOpponentPawn ( ) )

GetOpponentScoreStr Source code

function string GetOpponentScoreStr ( ) )

GetPlayerName Source code

function string GetPlayerName ( ) )

GetPlayerScoreStr Source code

function string GetPlayerScoreStr ( ) )

HandleKilledSounds Source code

function HandleKilledSounds ( Pawn Victim, Pawn Killer ) )

HideScores Source code

function HideScores ( ) )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType ) )

NotifyLevelChange Source code

event NotifyLevelChange ( ) )

NotifyOpponentDied Source code

function NotifyOpponentDied ( Pawn KilledPawn, Pawn Instigator ) )

NotifyPlayerDied Source code

function NotifyPlayerDied ( Pawn KilledPawn, Pawn Instigator ) )

OpponentKillTaunt Source code

function OpponentKillTaunt ( ) )

ResetPlayerHealth Source code

function ResetPlayerHealth ( ) )

ResetScores Source code

function ResetScores ( ) )

ShouldRespawn Source code

function bool ShouldRespawn ( Pickup Other ) )

ShowScores Source code

function ShowScores ( ) )

StartTutorialDeathMatch Source code

function StartTutorialDeathMatch ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	NumKillsToWin=5
	OpponentClassName='RaffTrainingBot'
	OpponentKillTauntDelay=1.200000
	bGiveDefaultWeapon=false
	bDisplayHud=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.449 - Created with UnCodeX