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U2.StationaryPawn

Extends
U2Pawn
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2.StationaryPawn

Direct Known Subclasses:

DeployedUnit, ForceWall

Constants Summary
Inherited Contants from U2.U2Pawn
CleanupCarcassTimerName, DyingPlacedState, MaxCollectMomentumTime, MaxTossedItems, MaxWalkingAnims, MissionFailedState, TexDormant, TexExternalPathError, TexInternalPathError, TexMinZError, TexMoveError, TexOtherError, TexScriptLoadError, TexScriptRunError
Inherited Contants from Engine.LicenseePawn
AF_Alert, AF_Hurt, AF_None

Variables Summary
boolbCoverActor
boolbHasAttack
boolbSpecialCollider
boolbSpecialEnemy
array<ReachSpec>ModifiedReachSpecs
intRouteCacheDepthCheck
Inherited Variables from U2.U2Pawn
AdditionalDamageFilters, AlternateUseManagers, AnimationController, AnimationControllerClass, AssetsHelperClass, bCanKnockDown, bCanPanic, bCauseMoveTargetNavError, bCauseScriptedNavError, bDisableErrorColors, bDisableErrorMessages, bFrozen, bHeadTrackingEnabled, bInfiniteAmmo, bNoFlavorTextTeamCheck, bOverridesDamageEffect, bQuickCarcassCleanup, bRagdollDeath, bReceivedInitialStatus, bReceivedInitialWeapon, bReloadsEnabled, bSentient, bServoEnabled, bShrinkCarcass, bSinkCarcass, bStationary, bTestAnimHandler, bUsesFlavorText, bUseSoundSlotTimers, bWeaponAimingEnabled, CarcassFadeEffect, CarcassFadeTemplate, CarcassPrePivotZ, CarcassShrinkRateX, CarcassShrinkRateY, CarcassShrinkRateZ, CarcassSinkRatePerSec, CarcassSinkRatePerSecInc, CarcassSinkRatePerSecMax, CarcassSinkRatePerSecMin, CollectedMomentumTransfer, CommandFileName, CommandStartLabel, CrouchingMoveSpeed, CurPanicSound, CurrentMomentumTransferSlot, CurrentStatus, DamageEffectOffsetMultiplier, DamageFilterClass, DamageIndicatorAngle, DeadBuoyancy, DeathWAT, DefaultInventory, DefaultPackage, DefaultWeapon, Description, DodgeJumpZScale, DodgeXYVelocityScale, DroppedEnergy, DrowningDamageAmount, EMPEffect, FallTimer, FDamager, FlameEffect, FriendDeadSoundDelay, GibbedEffect, GibSetClass, HeadTrackActor, HeadTrackTimer, InitialAgentInputs, InitialAlertness, InitialHealth, InitialHearingThreshold, InitialSightRadius, LastKnockDownTime, LastMomentumTransferTime, LastSoundClass, LastTextureType, LoopDeathAnimRate, LowGoreMesh, LowGoreMeshGoreLevel, MaxAliveAddedVelocity, MaxDeadAddedVelocity, MaxHeadTrackDistance, MaxHeadTrackPlayerDistance, MaxRandomSoundTime, MinJumpAnimSpeed, MinKnockDownMomentumThreshold, MinLandAnimSpeed, MinPanicTime, MinRandomSoundTime, MinTimeBetweenHitSounds, MinTimeBetweenKnockDowns, MinTimeBetweenRandomSounds, MovementPhysics, NumTextureSounds, NumWalkingAnims, OldStatus, OldWeapon, PanicDamageInstigator, PanicDamageType, PanicSoundPauseSeconds, ParticleHitEffect, ProneMoveSpeed, RandomAttackSoundSlot, RandomIdleSoundSlot, RemainingPowerSuitEnergy, SetMoveSpeedFudge, SoundSlotTimerListTag, SoundSlotTimers, SoundTable, StandingMoveSpeed, StatusBelt, StatusDoll, StopPanicTime, TextureSoundIndices[4], TimeBeforeCarcassDestroyed, TimeSinceBeginState, TossedItems[MaxTossedItems], TotalCarcassSinkDistance, TotalRecentHits, TotalRecentMomentumTransfer, ToxicEffect, UsableActors, UseManager, VoiceListClass, VoiceListTag, VoicePackage, VoicePackMetaClass, VoiceType, WalkingAnims[MaxWalkingAnims], WeaponDamageItems
Inherited Variables from Engine.LicenseePawn
AnimateHurtRatio, bLargeAnims, bMantling, bSpecialHardLandings, CosMinMoveBackAngle, CosMinMoveForwardAngle, CrouchingPct, LandCompressVelocityCrouching, LandCompressVelocityProne, LandCompressVelocityStanding, LandDamageVelocityCrouching, LandDamageVelocityProne, LandDamageVelocityStanding, LandFatalVelocityCrouching, LandFatalVelocityProne, LandFatalVelocityStanding, LandMakeNoiseVelocityCrouching, LandMakeNoiseVelocityProne, LandMakeNoiseVelocityStanding, LController, MantleDebugLevel, MantleDestination, MantleHandsForwardReachMax, MantleHandsForwardReachMin, MantleHandsUpwardReach, MantleHeight, MantleMaxStandingMantleHeight, MantleMinHitNormalDeltaZ, MantleSpeed, NextCheckMantleTime, ProneAlignMeshTraceOffset1, ProneAlignMeshTraceOffset2, ProneAlignMeshTraceOffset3, ProneMeshAlignTraceLenFudgeFactor, PronePct, RunningSlowPct, WalkingSlowPct

Enumerations Summary
Inherited Enumerations from U2.U2Pawn
EErrorType
Inherited Enumerations from Engine.LicenseePawn
EMoveDir, EWeaponAnimationType

Structures Summary
Inherited Structures from U2.U2Pawn
MomentumTransferT, SCurrentStatus, SInitialAgentInput, WalkingAnimInfoT

Functions Summary
function AddVelocity (vector NewVelocity)
functionbool ConsiderAttacking (Actor TargetActor, U2NPCController AttackingController ))
event Destroyed ()))
functionbool HitSelf (Actor HitActor ))
functionbool IsMobile ()))
function LaunchPawn (Actor Stompee ))
functionbool PathTraverses (Controller SourceController, NavigationPoint P1, NavigationPoint P2 ))
event PreBeginPlay ()))
Inherited Functions from U2.U2Pawn
AddAdditionalDamageFilter, AddVelocity, AddWeaponDamageItem, AdjustFinalDamage, AdjustWeaponDamage, AnimEnd, ApplyAdditionalDamageFilters, AssignDefaultInventory, BaseChange, BeginState, BreathTimer, CanDoRagdollHit, ChunkUp, CleanupCarcass, CleanupCarcassTimer, CleanupShadows, Destroyed, DialogBegin, DialogEnd, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogUnPause, Died, DMAI, DMAIA, DMAIE, DMAIL, DMAIM, DoDamageEffect, Dodge, DoGibbedEffect, DoGibs, DropEnergy, DumpAgentAnimInfo, DumpAgentInfo, DumpAgentInputInfo, EndState, ErrorGeneral, eventTakeDamage, FellOutOfWorld, FixSkins, Gesture, GetDamageEffect, GetDamageIndicatorAngleA, GetDamageIndicatorAngleB, GetDescription, GetInfiniteAmmo, GetJumpPack, GetPlayerModel, GetPowerSuit, GetPowerSuitMax, GetPowerSuitPct, GetPowerSuitResurrections, GetPowerSuitResurrectionsString, GetReloadsEnabled, GetWeaponAnimationTypeW, GiveTossedItem, HandleCarcassCleanup, HandleJumpSound, HandleKnockdown, HandleMissionFailed, HandleRandomAttackSound, HandleRandomIdleSound, HandleTakeHit, HasGibs, IsPanicDamageType, IsSentient, JumpInProgress, JumpOutOfWater, KImpact, LandedEx, LandedOnTexture, LandThump, LaunchOffPawnDamage, LieStill, LookupLoopAnim, LookupPlayAnim, LookupTweenAnim, MakeErrorObvious, MantlingBegin, MaybeScaleSettings, NotifyFallingFar, NotifyGoreDetailChanged, NotifyRagdollCollisionChange, NotifyRagdollDeathEnded, NotifySetMovementSound, NotifySound, PlayDodge, PlayDying, PlayMovementSound, PlayTakeHit, PlayTakeHitSound, PlayTaunt, PlayVictoryDance, PlayWaving, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRecvCurrentStatus, PostRecvWeapon, PreBeginPlay, PreRecvCurrentStatus, PreRecvWeapon, PreSetMovement, PressedAltFire, PressedFire, PressingAltFire, PressingFire, PreventDeath, ReduceCylinder, RemoveAdditionalDamageFilter, RemoveTossedItem, RemoveWeaponDamageItem, Replication, RestoreSightRadius, ServerTaunt, SetDefaultWeapon, SetHealth, SetInitialState, SetMovementPhysics, SetNumWalkingAnims, SetPlayerModel, SetupAnimationComponents, SetupComponents, SetupSoundComponents, ShouldGib, SpamTextures, StopDamageEffects, TakeDamage, TakeDamageHandlePhysics, TakeDrowningDamage, Taunt, TestMissionFailed, Tick, Timer, TravelPreAccept, Trigger
Inherited Functions from Engine.LicenseePawn
CrouchBegin, DebugAI, DebugAIAttacks, DebugAIEvents, DebugAIMovement, GetAlert, GetAnimationFlags, GetHealth, GetHealthPct, GetHurt, GetLandCompressVelocity, GetLandDamageVelocity, GetLandFatalVelocity, GetLandMakeNoiseVelocity, GetMoveDir, GetPlayerName, GetWeaponAnimationType, GetWeaponAnimationTypeW, HandleLandedHard, InitLicenseeController, IsHardLanding, IsPointing, IsRapidFiring, IsUsable, LandedEx, LookupLoopAnim, LookupPlayAnim, LookupTweenAnim, MantlingBegin, NotifyStanceChange, OnUnuse, OnUse, PlayDyingSound, PossessedBy, PreBeginPlay, ProneBegin, SetAlert, SetHealth, StandBegin, TakeFallingDamage, UpdateWalkingPct, WentDormant


Variables Detail

bCoverActor Source code

var bool bCoverActor;

bHasAttack Source code

var bool bHasAttack;

bSpecialCollider Source code

var bool bSpecialCollider;

bSpecialEnemy Source code

var bool bSpecialEnemy;

ModifiedReachSpecs Source code

var array<ReachSpec> ModifiedReachSpecs;

RouteCacheDepthCheck Source code

var int RouteCacheDepthCheck;


Functions Detail

AddVelocity Source code

simulated function AddVelocity ( vector NewVelocity )

ConsiderAttacking Source code

function bool ConsiderAttacking ( Actor TargetActor, U2NPCController AttackingController ) )

Destroyed Source code

event Destroyed ( ) )

HitSelf Source code

function bool HitSelf ( Actor HitActor ) )

IsMobile Source code

function bool IsMobile ( ) )

LaunchPawn Source code

function LaunchPawn ( Actor Stompee ) )

PathTraverses Source code

function bool PathTraverses ( Controller SourceController, NavigationPoint P1, NavigationPoint P2 ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	bCoverActor=true
	RouteCacheDepthCheck=3
	bCanOpenDoors=false
	bCanDoSpecial=false
	MaxDesiredSpeed=0.000000
	HearingThreshold=0.000000
	SightRadius=0.000000
	SeenRadius=1024.000000
	GroundSpeed=0.000000
	WaterSpeed=0.000000
	AccelRate=0.000000
	JumpZ=0.000000
	Health=500
	ControllerClass=Class'U2.StationaryPawnController'
	bCanTeleport=false
	bIgnoreSingularityForces=true
	RemoteRole=ROLE_DumbProxy
	RotationRate=(Pitch=0,Yaw=0,Roll=0)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:32.896 - Created with UnCodeX