defaultproperties
{
MinToleratePlayerDistance=-1.000000
MaxPreferNPCEnemyDistance=-1.000000
TriggerCutsceneEvent='CutsceneStart'
ArmTossTargetActorTag='ArmTossTarget'
ArmTossSpeed=535.000000
AttackActiveBehaviors(0)=(StateName=AttackStationary,Odds=0.750000,TimeMin=2.860000,TimeMax=2.860000)
AttackActiveBehaviors(1)=(StateName=AttackCloseCharge,Odds=0.250000,TimeMin=3.000000,TimeMax=4.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
bLeadTarget=false
bFearNPCsMoreThanPlayers=true
AttackClosingCanFireOdds=0.000000
bHasRangedAttack=true
RangeMaxAttackMobile=4096.000000
RangeMaxAttackMobileNoLOS=4096.000000
RangedProjectileClass=Class'U2Weapons.projectileBlackHole'
FireOffset=(X=80.000000,Y=40.000000,Z=-20.000000)
Melee01MaxDamage=3000
Melee02MaxDamage=3000
Melee01MomentumPerUnitDamage=650
Melee02MomentumPerUnitDamage=0
bDistressedWandering=false
DamageFilterClass=Class'U2Pawns.DamageFilterTosc'
bHeadTrackingEnabled=true
bWeaponAimingEnabled=true
bCanKnockDown=false
bCanPanic=false
bQuickCarcassCleanup=false
SightRadiusFriend=1024.000000
SightRadiusFriendAlert=2500.000000
MeleeOdds=0.500000
MeleeRange=80.000000
GroundSpeed=206.800003
WalkingPct=1.000000
Health=10000
bNeverGib=true
ControllerClass=Class'U2Pawns.U2ToscController'
TeamNumber=58
bIgnoreImpactForces=true
AmbientSound=Sound'U2Tosc.Tosc_Idle_4'
Mesh=LegendMesh'GlmCharactersG.Tosc'
DrawScale=2.000000
Skins(0)=Shader'CharacterFXT.Tosc.toscsingcannonmat'
Skins(1)=Shader'CharacterFXT.Tosc.ToscHeadMAT'
Skins(2)=Shader'CharacterFXT.Tosc.tosclegsmat'
Skins(3)=Shader'CharacterFXT.Tosc.toscarmsmat'
Skins(4)=Shader'CharacterFXT.Tosc.tosclegstendonsmat'
Skins(5)=Shader'CharacterFXT.Tosc.ToscHeadMAT'
SoundRadius=240.000000
CollisionRadius=80.000000
CollisionHeight=120.000000
Mass=400.000000
RotationRate=(Yaw=8192)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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