U2AI.U2PawnBase
- Extends
- U2Pawn
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.LicenseePawn
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+-- U2.U2Pawn
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+-- U2AI.U2PawnBase
Direct Known Subclasses:
LevelMaster, ProtoBlob, U2Bellowfish, U2Cockroach, U2Cyprid, U2Diver, U2Hummer, U2KillerSprout, U2PawnAtlantis, U2PawnBasic, U2PinwheelFish, U2Schoolfish, U2Spore, U2TargetDrone, U2WaterDipper
Inherited Contants from U2.U2Pawn |
CleanupCarcassTimerName, DyingPlacedState, MaxCollectMomentumTime, MaxTossedItems, MaxWalkingAnims, MissionFailedState, TexDormant, TexExternalPathError, TexInternalPathError, TexMinZError, TexMoveError, TexOtherError, TexScriptLoadError, TexScriptRunError |
Inherited Variables from U2.U2Pawn |
AdditionalDamageFilters, AlternateUseManagers, AnimationController, AnimationControllerClass, AssetsHelperClass, bCanKnockDown, bCanPanic, bCauseMoveTargetNavError, bCauseScriptedNavError, bDisableErrorColors, bDisableErrorMessages, bFrozen, bHeadTrackingEnabled, bInfiniteAmmo, bNoFlavorTextTeamCheck, bOverridesDamageEffect, bQuickCarcassCleanup, bRagdollDeath, bReceivedInitialStatus, bReceivedInitialWeapon, bReloadsEnabled, bSentient, bServoEnabled, bShrinkCarcass, bSinkCarcass, bStationary, bTestAnimHandler, bUsesFlavorText, bUseSoundSlotTimers, bWeaponAimingEnabled, CarcassFadeEffect, CarcassFadeTemplate, CarcassPrePivotZ, CarcassShrinkRateX, CarcassShrinkRateY, CarcassShrinkRateZ, CarcassSinkRatePerSec, CarcassSinkRatePerSecInc, CarcassSinkRatePerSecMax, CarcassSinkRatePerSecMin, CollectedMomentumTransfer, CommandFileName, CommandStartLabel, CrouchingMoveSpeed, CurPanicSound, CurrentMomentumTransferSlot, CurrentStatus, DamageEffectOffsetMultiplier, DamageFilterClass, DamageIndicatorAngle, DeadBuoyancy, DeathWAT, DefaultInventory, DefaultPackage, DefaultWeapon, Description, DodgeJumpZScale, DodgeXYVelocityScale, DroppedEnergy, DrowningDamageAmount, EMPEffect, FallTimer, FDamager, FlameEffect, FriendDeadSoundDelay, GibbedEffect, GibSetClass, HeadTrackActor, HeadTrackTimer, InitialAgentInputs, InitialAlertness, InitialHealth, InitialHearingThreshold, InitialSightRadius, LastKnockDownTime, LastMomentumTransferTime, LastSoundClass, LastTextureType, LoopDeathAnimRate, LowGoreMesh, LowGoreMeshGoreLevel, MaxAliveAddedVelocity, MaxDeadAddedVelocity, MaxHeadTrackDistance, MaxHeadTrackPlayerDistance, MaxRandomSoundTime, MinJumpAnimSpeed, MinKnockDownMomentumThreshold, MinLandAnimSpeed, MinPanicTime, MinRandomSoundTime, MinTimeBetweenHitSounds, MinTimeBetweenKnockDowns, MinTimeBetweenRandomSounds, MovementPhysics, NumTextureSounds, NumWalkingAnims, OldStatus, OldWeapon, PanicDamageInstigator, PanicDamageType, PanicSoundPauseSeconds, ParticleHitEffect, ProneMoveSpeed, RandomAttackSoundSlot, RandomIdleSoundSlot, RemainingPowerSuitEnergy, SetMoveSpeedFudge, SoundSlotTimerListTag, SoundSlotTimers, SoundTable, StandingMoveSpeed, StatusBelt, StatusDoll, StopPanicTime, TextureSoundIndices[4], TimeBeforeCarcassDestroyed, TimeSinceBeginState, TossedItems[MaxTossedItems], TotalCarcassSinkDistance, TotalRecentHits, TotalRecentMomentumTransfer, ToxicEffect, UsableActors, UseManager, VoiceListClass, VoiceListTag, VoicePackage, VoicePackMetaClass, VoiceType, WalkingAnims[MaxWalkingAnims], WeaponDamageItems |
Inherited Variables from Engine.LicenseePawn |
AnimateHurtRatio, bLargeAnims, bMantling, bSpecialHardLandings, CosMinMoveBackAngle, CosMinMoveForwardAngle, CrouchingPct, LandCompressVelocityCrouching, LandCompressVelocityProne, LandCompressVelocityStanding, LandDamageVelocityCrouching, LandDamageVelocityProne, LandDamageVelocityStanding, LandFatalVelocityCrouching, LandFatalVelocityProne, LandFatalVelocityStanding, LandMakeNoiseVelocityCrouching, LandMakeNoiseVelocityProne, LandMakeNoiseVelocityStanding, LController, MantleDebugLevel, MantleDestination, MantleHandsForwardReachMax, MantleHandsForwardReachMin, MantleHandsUpwardReach, MantleHeight, MantleMaxStandingMantleHeight, MantleMinHitNormalDeltaZ, MantleSpeed, NextCheckMantleTime, ProneAlignMeshTraceOffset1, ProneAlignMeshTraceOffset2, ProneAlignMeshTraceOffset3, ProneMeshAlignTraceLenFudgeFactor, PronePct, RunningSlowPct, WalkingSlowPct |
Inherited Functions from U2.U2Pawn |
AddAdditionalDamageFilter, AddVelocity, AddWeaponDamageItem, AdjustFinalDamage, AdjustWeaponDamage, AnimEnd, ApplyAdditionalDamageFilters, AssignDefaultInventory, BaseChange, BeginState, BreathTimer, CanDoRagdollHit, ChunkUp, CleanupCarcass, CleanupCarcassTimer, CleanupShadows, Destroyed, DialogBegin, DialogEnd, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogUnPause, Died, DMAI, DMAIA, DMAIE, DMAIL, DMAIM, DoDamageEffect, Dodge, DoGibbedEffect, DoGibs, DropEnergy, DumpAgentAnimInfo, DumpAgentInfo, DumpAgentInputInfo, EndState, ErrorGeneral, eventTakeDamage, FellOutOfWorld, FixSkins, Gesture, GetDamageEffect, GetDamageIndicatorAngleA, GetDamageIndicatorAngleB, GetDescription, GetInfiniteAmmo, GetJumpPack, GetPlayerModel, GetPowerSuit, GetPowerSuitMax, GetPowerSuitPct, GetPowerSuitResurrections, GetPowerSuitResurrectionsString, GetReloadsEnabled, GetWeaponAnimationTypeW, GiveTossedItem, HandleCarcassCleanup, HandleJumpSound, HandleKnockdown, HandleMissionFailed, HandleRandomAttackSound, HandleRandomIdleSound, HandleTakeHit, HasGibs, IsPanicDamageType, IsSentient, JumpInProgress, JumpOutOfWater, KImpact, LandedEx, LandedOnTexture, LandThump, LaunchOffPawnDamage, LieStill, LookupLoopAnim, LookupPlayAnim, LookupTweenAnim, MakeErrorObvious, MantlingBegin, MaybeScaleSettings, NotifyFallingFar, NotifyGoreDetailChanged, NotifyRagdollCollisionChange, NotifyRagdollDeathEnded, NotifySetMovementSound, NotifySound, PlayDodge, PlayDying, PlayMovementSound, PlayTakeHit, PlayTakeHitSound, PlayTaunt, PlayVictoryDance, PlayWaving, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRecvCurrentStatus, PostRecvWeapon, PreBeginPlay, PreRecvCurrentStatus, PreRecvWeapon, PreSetMovement, PressedAltFire, PressedFire, PressingAltFire, PressingFire, PreventDeath, ReduceCylinder, RemoveAdditionalDamageFilter, RemoveTossedItem, RemoveWeaponDamageItem, Replication, RestoreSightRadius, ServerTaunt, SetDefaultWeapon, SetHealth, SetInitialState, SetMovementPhysics, SetNumWalkingAnims, SetPlayerModel, SetupAnimationComponents, SetupComponents, SetupSoundComponents, ShouldGib, SpamTextures, StopDamageEffects, TakeDamage, TakeDamageHandlePhysics, TakeDrowningDamage, Taunt, TestMissionFailed, Tick, Timer, TravelPreAccept, Trigger |
Inherited Functions from Engine.LicenseePawn |
CrouchBegin, DebugAI, DebugAIAttacks, DebugAIEvents, DebugAIMovement, GetAlert, GetAnimationFlags, GetHealth, GetHealthPct, GetHurt, GetLandCompressVelocity, GetLandDamageVelocity, GetLandFatalVelocity, GetLandMakeNoiseVelocity, GetMoveDir, GetPlayerName, GetWeaponAnimationType, GetWeaponAnimationTypeW, HandleLandedHard, InitLicenseeController, IsHardLanding, IsPointing, IsRapidFiring, IsUsable, LandedEx, LookupLoopAnim, LookupPlayAnim, LookupTweenAnim, MantlingBegin, NotifyStanceChange, OnUnuse, OnUse, PlayDyingSound, PossessedBy, PreBeginPlay, ProneBegin, SetAlert, SetHealth, StandBegin, TakeFallingDamage, UpdateWalkingPct, WentDormant |
var bool bCanStrafeScripted;
var bool bCanWanderOffLedges;
var bool bDistressedWandering;
var bool bWanderCanKillIfStuck;
bWanderCanTeleportIfStuck Source code
var bool bWanderCanTeleportIfStuck;
var bool bWanderEndRotation;
bWanderLookAtDestination Source code
var bool bWanderLookAtDestination;
var float StrafingAbility;
WanderAvoidObstructionOdds Source code
var float WanderAvoidObstructionOdds;
WanderAvoidPawnDiffDistance Source code
var float WanderAvoidPawnDiffDistance;
WanderAvoidPawnSameDistance Source code
var float WanderAvoidPawnSameDistance;
WanderCantMoveWaitTime Source code
var float WanderCantMoveWaitTime;
var float WanderDistMax;
var float WanderDistMin;
WanderMaxAvoidDistance Source code
var float WanderMaxAvoidDistance;
var float WanderMaxZComponent;
var float WanderMinAdustedSize;
var float WanderPauseMax;
var float WanderPauseMin;
var float WanderPauseOdds;
var float WanderSpeedMax;
var float WanderSpeedMin;
var float WanderSpreadAngle;
WanderTurnToDestinationOdds Source code
var float WanderTurnToDestinationOdds;
WanderViewBlockedDistance Source code
var float WanderViewBlockedDistance;
WanderViewBlockedTurnOdds Source code
var float WanderViewBlockedTurnOdds;
AI
var(AI) float AlertOthersRadius;
bAlertOthersRequiresLOS Source code
var(AI) bool bAlertOthersRequiresLOS;
var(AI) bool bAvoidFriendlyBumps;
BecomeAggressiveHealthRatio Source code
var(AI) float BecomeAggressiveHealthRatio;
var(AI) bool bLookForAlertFriends;
Movement
RotationRateYawScripted Source code
var(Movement) int RotationRateYawScripted;
RotationRateYawScriptedDialog Source code
var(Movement) int RotationRateYawScriptedDialog;
Pawn
var(
Pawn)
float LandShakeDuration;
var(
Pawn)
float LandShakeMagnitude;
var(
Pawn)
float LandShakeRadius;
var(
Pawn)
float LandSoundPitch;
var(
Pawn)
float LandSoundRadius;
var(
Pawn) array<
string> LandSounds;
var(
Pawn)
float StepShakeDuration;
var(
Pawn)
float StepShakeMagnitude;
var(
Pawn)
float StepShakeRadius;
var(
Pawn)
float StepSoundPitch;
var(
Pawn)
float StepSoundRadius;
var(
Pawn) array<
string> StepSounds;
var(
Pawn)
float StepSoundVolume;
function LandedOnTexture ( float ImpactSpeed ) )
simulated function PlayMovementSound ( ) )
event PostBeginPlay ( ) )
event PreBeginPlay ( ) )
function SetWanderParameters ( ) )
defaultproperties
{
StepSoundVolume=1.000000
LandSoundSlot=SLOT_Misc
RotationRateYawScripted=30000
RotationRateYawScriptedDialog=30000
AlertOthersRadius=1024.000000
bAlertOthersRequiresLOS=true
bLookForAlertFriends=true
bAvoidFriendlyBumps=true
bCanWanderOffLedges=true
bDistressedWandering=true
bWanderCanKillIfStuck=true
bWanderCanTeleportIfStuck=true
bWanderLookAtDestination=true
WanderAvoidObstructionOdds=1.000000
WanderCantMoveWaitTime=1.000000
WanderDistMax=-1.000000
WanderDistMin=-1.000000
WanderMaxZComponent=0.707000
WanderMinAdustedSize=-1.000000
WanderPauseOdds=1.000000
WanderSpeedMin=0.400000
WanderSpeedMax=0.500000
WanderSpreadAngle=180.000000
WanderViewBlockedDistance=-1.000000
bCanOpenDoors=false
bCanDoSpecial=false
bAmbientCreature=true
ControllerClass=Class'U2AI.U2NPCControllerBase'
TeamNumber=85
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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Creation time: sk 3-1-2016 10:48:35.067 - Created with
UnCodeX