defaultproperties
{
DisabledAltFireWeapons(0)='weaponInvDispersion'
DisabledAltFireWeapons(1)='weaponInvFlamethrower'
DisabledAltFireWeapons(2)='weaponInvShotgun'
DisabledAltFireWeapons(3)='weaponInvSniperRifle'
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
bMonitorStanceRanges=true
bCanAdjustStationaryPosition=true
bHasRangedAttack=true
TacticalMoveFallbackOdds=1.000000
FireFastDuration=3.000000
FireFastPauseTime=0.500000
FireSlowPauseTime=0.000000
FireCheckFailedRate=0.250000
Melee01MaxDamage=50
Melee02MaxDamage=50
Melee03MaxDamage=50
Melee01MomentumPerUnitDamage=1000
Melee02MomentumPerUnitDamage=1000
Melee03MomentumPerUnitDamage=1000
MeleeDamageRangeMultiplier=1.100000
MeleeDamageXMPPawnMultiplier=5.000000
bAlertOthersRequiresLOS=false
bDistressedWandering=false
WanderPauseOdds=0.100000
WanderPauseMin=1.000000
WanderPauseMax=3.000000
WanderSpreadAngle=45.000000
WanderViewBlockedTurnOdds=0.900000
DamageFilterClass=Class'U2.DamageFilterFlesh'
DefaultWeapon="U2Weapons.weaponInvDispersion"
bHeadTrackingEnabled=true
bWeaponAimingEnabled=true
WalkingAnims(0)=(WalkingAnimType=WAT_WalkSlow)
WalkingAnims(1)=(MinSpeed=0.125000,WalkingAnimType=WAT_WalkFast)
WalkingAnims(2)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunSlow)
WalkingAnims(3)=(MinSpeed=0.725000,WalkingAnimType=WAT_RunFast)
bSpecialHardLandings=true
CosMinMoveForwardAngle=0.866000
CosMinMoveBackAngle=0.866000
bCanCrouch=true
bCanOpenDoors=true
bCanDoSpecial=true
SightRadiusFriend=1024.000000
SightRadiusFriendAlert=2500.000000
RotationRateYawEnemy=48000
RotationRateYawEnemySeen=65536
bScaleRotationRates=true
TacticalMoveType=TMT_Serpentine
Health=75
ControllerClass=Class'U2AI.U2NPCControllerAdvanced'
RotationRate=(Yaw=20000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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