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//============================================================================= // U2PawnAdvanced.uc // Created By: Mike Fox // Created On: 8/01/00 // $Author: Mfox $ // $Date: 12/13/02 2:28a $ // $Revision: 49 $ //============================================================================= class U2PawnAdvanced extends U2PawnBasic abstract; var(AI) array<name> DisabledFireWeapons; // weapons which NPC can't fire var(AI) array<name> DisabledAltFireWeapons; // weapons which NPC can't alt fire //----------------------------------------------------------------------------- defaultproperties { DisabledAltFireWeapons(0)='weaponInvDispersion' DisabledAltFireWeapons(1)='weaponInvFlamethrower' DisabledAltFireWeapons(2)='weaponInvShotgun' DisabledAltFireWeapons(3)='weaponInvSniperRifle' AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) bMonitorStanceRanges=true bCanAdjustStationaryPosition=true bHasRangedAttack=true TacticalMoveFallbackOdds=1.000000 FireFastDuration=3.000000 FireFastPauseTime=0.500000 FireSlowPauseTime=0.000000 FireCheckFailedRate=0.250000 Melee01MaxDamage=50 Melee02MaxDamage=50 Melee03MaxDamage=50 Melee01MomentumPerUnitDamage=1000 Melee02MomentumPerUnitDamage=1000 Melee03MomentumPerUnitDamage=1000 MeleeDamageRangeMultiplier=1.100000 MeleeDamageXMPPawnMultiplier=5.000000 bAlertOthersRequiresLOS=false bDistressedWandering=false WanderPauseOdds=0.100000 WanderPauseMin=1.000000 WanderPauseMax=3.000000 WanderSpreadAngle=45.000000 WanderViewBlockedTurnOdds=0.900000 DamageFilterClass=Class'U2.DamageFilterFlesh' DefaultWeapon="U2Weapons.weaponInvDispersion" bHeadTrackingEnabled=true bWeaponAimingEnabled=true WalkingAnims(0)=(WalkingAnimType=WAT_WalkSlow) WalkingAnims(1)=(MinSpeed=0.125000,WalkingAnimType=WAT_WalkFast) WalkingAnims(2)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunSlow) WalkingAnims(3)=(MinSpeed=0.725000,WalkingAnimType=WAT_RunFast) bSpecialHardLandings=true CosMinMoveForwardAngle=0.866000 CosMinMoveBackAngle=0.866000 bCanCrouch=true bCanOpenDoors=true bCanDoSpecial=true SightRadiusFriend=1024.000000 SightRadiusFriendAlert=2500.000000 RotationRateYawEnemy=48000 RotationRateYawEnemySeen=65536 bScaleRotationRates=true TacticalMoveType=TMT_Serpentine Health=75 ControllerClass=Class'U2AI.U2NPCControllerAdvanced' RotationRate=(Yaw=20000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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