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U2AI.U2PawnAdvanced


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//=============================================================================
// U2PawnAdvanced.uc
// Created By: Mike Fox
// Created On: 8/01/00
// $Author: Mfox $
// $Date: 12/13/02 2:28a $
// $Revision: 49 $
//=============================================================================

class U2PawnAdvanced extends U2PawnBasic
	abstract;

var(AI) array<name> DisabledFireWeapons;		// weapons which NPC can't fire
var(AI) array<name> DisabledAltFireWeapons;		// weapons which NPC can't alt fire

//-----------------------------------------------------------------------------

defaultproperties
{
     DisabledAltFireWeapons(0)='weaponInvDispersion'
     DisabledAltFireWeapons(1)='weaponInvFlamethrower'
     DisabledAltFireWeapons(2)='weaponInvShotgun'
     DisabledAltFireWeapons(3)='weaponInvSniperRifle'
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	bMonitorStanceRanges=true
	bCanAdjustStationaryPosition=true
	bHasRangedAttack=true
	TacticalMoveFallbackOdds=1.000000
	FireFastDuration=3.000000
	FireFastPauseTime=0.500000
	FireSlowPauseTime=0.000000
	FireCheckFailedRate=0.250000
	Melee01MaxDamage=50
	Melee02MaxDamage=50
	Melee03MaxDamage=50
	Melee01MomentumPerUnitDamage=1000
	Melee02MomentumPerUnitDamage=1000
	Melee03MomentumPerUnitDamage=1000
	MeleeDamageRangeMultiplier=1.100000
	MeleeDamageXMPPawnMultiplier=5.000000
	bAlertOthersRequiresLOS=false
	bDistressedWandering=false
	WanderPauseOdds=0.100000
	WanderPauseMin=1.000000
	WanderPauseMax=3.000000
	WanderSpreadAngle=45.000000
	WanderViewBlockedTurnOdds=0.900000
	DamageFilterClass=Class'U2.DamageFilterFlesh'
	DefaultWeapon="U2Weapons.weaponInvDispersion"
	bHeadTrackingEnabled=true
	bWeaponAimingEnabled=true
	WalkingAnims(0)=(WalkingAnimType=WAT_WalkSlow)
	WalkingAnims(1)=(MinSpeed=0.125000,WalkingAnimType=WAT_WalkFast)
	WalkingAnims(2)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunSlow)
	WalkingAnims(3)=(MinSpeed=0.725000,WalkingAnimType=WAT_RunFast)
	bSpecialHardLandings=true
	CosMinMoveForwardAngle=0.866000
	CosMinMoveBackAngle=0.866000
	bCanCrouch=true
	bCanOpenDoors=true
	bCanDoSpecial=true
	SightRadiusFriend=1024.000000
	SightRadiusFriendAlert=2500.000000
	RotationRateYawEnemy=48000
	RotationRateYawEnemySeen=65536
	bScaleRotationRates=true
	TacticalMoveType=TMT_Serpentine
	Health=75
	ControllerClass=Class'U2AI.U2NPCControllerAdvanced'
	RotationRate=(Yaw=20000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.268 - Created with UnCodeX