defaultproperties
{
DisabledAltFireWeapons(0)='weaponInvDispersion'
DisabledAltFireWeapons(1)='weaponInvFlamethrower'
DisabledAltFireWeapons(2)='weaponInvShotgun'
DisabledAltFireWeapons(3)='weaponInvSniperRifle'
AttackActiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.000010,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=10.000000)
AttackActiveUseCoverBehaviors(1)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
AttackUseCoverMaxTime=60.000000
StationaryStandOdds=0.650000
StationaryCrouchOdds=0.350000
TacticalMoveFallbackOdds=0.000000
DefaultWeapon="U2Weapons.WeaponInvAssaultRifle"
VoicePackage="U2Male20Voice"
bCanKnockDown=false
bCanCrouch=false
bCanJump=true
bCanAdjustJump=true
GroundSpeed=600.000000
JumpZ=640.000000
MaxJumpUpDistance=340282346638528860000000000000000000000.000000
CrouchCostMultiplier=1.000000
JumpCostMultiplier=1.000000
Health=4000
ControllerClass=Class'U2AI.U2NPCControllerBasic'
TeamNumber=1
bIgnoreImpactForces=true
Mesh=LegendMesh'GlmCharactersG.MarineLight_HelmetBlue'
DrawScale=1.800000
CollisionRadius=80.000000
CollisionHeight=100.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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