defaultproperties
{
DisabledAltFireWeapons(0)='weaponInvDispersion'
DisabledAltFireWeapons(1)='weaponInvFlamethrower'
DisabledAltFireWeapons(2)='weaponInvShotgun'
DisabledAltFireWeapons(3)='weaponInvSniperRifle'
AttackActiveBehaviors(0)=(StateName=AttackTacticalMove,Odds=0.200000,TimeMin=1.500000,TimeMax=0.750000)
AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.400000,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveBehaviors(2)=(StateName=AttackClose,Odds=0.100000,TimeMin=8.000000,TimeMax=8.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
CombatStyle=0.000000
MinAcquisitionDelay=0.500000
TacticalMoveCloseOdds=0.000000
RangeIdealAttack=750.000000
RangeMaxAttackMobile=1500.000000
RangeMaxAttackMobileNoLOS=1000.000000
FireFastDuration=2.000000
FireFastPauseTime=1.000000
FireSlowPauseTime=0.500000
FireCheckFailedRate=0.200000
Melee01MaxDamage=60
Melee02MaxDamage=60
Melee03MaxDamage=60
ImpaleMountNode="#Muzzleflash1"
ImpaleAttachDamage=30.000000
ImpaleAttachShakeMag=25.000000
ImpaleAttachShakeSecs=0.750000
ImpaleDetachDamage=30.000000
ImpaleDetachShakeMag=15.000000
ImpaleDetachShakeSecs=0.750000
ImpaleDetachMomentum=1000.000000
DamageFilterClass=Class'U2Pawns.DamageFilterIzarian'
DefaultWeapon="U2Weapons.weaponInvEnergyRifle"
VoicePackage="U2IzarianA"
WalkingAnims(0)=(WalkingAnimType=WAT_WalkFast)
WalkingAnims(1)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunFast)
WalkingAnims(2)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
bCanKnockDown=false
bReloadsEnabled=false
bOverridesDamageEffect=true
ParticleHitEffect=ParticleSalamander'Blood.ParticleSalamander1'
GibSetClass=Class'U2Pawns.GibSetIzarian'
LandDamageVelocityStanding=-2000.000000
LandCompressVelocityStanding=-1300.000000
LandFatalVelocityStanding=-2600.000000
bSpecialHardLandings=false
bLargeAnims=true
bCanCrouch=false
MeleeOdds=0.500000
MeleeRange=40.000000
GroundSpeed=450.000000
WalkingPct=0.176000
MaxFallSpeed=2000.000000
TeamNumber=20
Mesh=LegendMesh'GlmCharactersG.Izarian_Bald'
Skins(0)=Shader'CharacterFXT.Izarian.IzarianBodyFX'
Skins(1)=Shader'CharacterFXT.Izarian.IzarianBodyFX'
Skins(2)=Shader'CharacterFXT.Izarian.IzarianHairFX'
Skins(3)=Shader'CharacterFXT.Izarian.IzarianHairFX'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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