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U2Pawns.U2Izarian


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//=============================================================================
// U2Izarian.uc
//=============================================================================

class U2Izarian extends U2PawnAdvanced;

//-----------------------------------------------------------------------------

#exec OBJ LOAD File=..\System\ParticleRes\Blood.u

//-----------------------------------------------------------------------------

//!! mib-tbd: hack to prevent impaling animation from being interrupted
function eventTakeDamage( int Damage, Pawn Instigator, vector HitLocation, vector Momentum, class<DamageType> DamageType )
{
	if( !U2NPCControllerBasic(Controller).IsImpaling() )
		Super.eventTakeDamage( Damage, Instigator, HitLocation, Momentum, DamageType );
	else
	{
		// avoid playing damage animations and imparting momentum
		Super(U2Pawn).eventTakeDamage( Damage, Instigator, HitLocation, vect(0,0,0), DamageType );
	}
}

//-----------------------------------------------------------------------------

defaultproperties
{
     DisabledAltFireWeapons(0)='weaponInvDispersion'
     DisabledAltFireWeapons(1)='weaponInvFlamethrower'
     DisabledAltFireWeapons(2)='weaponInvShotgun'
     DisabledAltFireWeapons(3)='weaponInvSniperRifle'
     AttackActiveBehaviors(0)=(StateName=AttackTacticalMove,Odds=0.200000,TimeMin=1.500000,TimeMax=0.750000)
     AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.400000,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveBehaviors(2)=(StateName=AttackClose,Odds=0.100000,TimeMin=8.000000,TimeMax=8.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	CombatStyle=0.000000
	MinAcquisitionDelay=0.500000
	TacticalMoveCloseOdds=0.000000
	RangeIdealAttack=750.000000
	RangeMaxAttackMobile=1500.000000
	RangeMaxAttackMobileNoLOS=1000.000000
	FireFastDuration=2.000000
	FireFastPauseTime=1.000000
	FireSlowPauseTime=0.500000
	FireCheckFailedRate=0.200000
	Melee01MaxDamage=60
	Melee02MaxDamage=60
	Melee03MaxDamage=60
	ImpaleMountNode="#Muzzleflash1"
	ImpaleAttachDamage=30.000000
	ImpaleAttachShakeMag=25.000000
	ImpaleAttachShakeSecs=0.750000
	ImpaleDetachDamage=30.000000
	ImpaleDetachShakeMag=15.000000
	ImpaleDetachShakeSecs=0.750000
	ImpaleDetachMomentum=1000.000000
	DamageFilterClass=Class'U2Pawns.DamageFilterIzarian'
	DefaultWeapon="U2Weapons.weaponInvEnergyRifle"
	VoicePackage="U2IzarianA"
	WalkingAnims(0)=(WalkingAnimType=WAT_WalkFast)
	WalkingAnims(1)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunFast)
	WalkingAnims(2)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
	bCanKnockDown=false
	bReloadsEnabled=false
	bOverridesDamageEffect=true
	ParticleHitEffect=ParticleSalamander'Blood.ParticleSalamander1'
	GibSetClass=Class'U2Pawns.GibSetIzarian'
	LandDamageVelocityStanding=-2000.000000
	LandCompressVelocityStanding=-1300.000000
	LandFatalVelocityStanding=-2600.000000
	bSpecialHardLandings=false
	bLargeAnims=true
	bCanCrouch=false
	MeleeOdds=0.500000
	MeleeRange=40.000000
	GroundSpeed=450.000000
	WalkingPct=0.176000
	MaxFallSpeed=2000.000000
	TeamNumber=20
	Mesh=LegendMesh'GlmCharactersG.Izarian_Bald'
     Skins(0)=Shader'CharacterFXT.Izarian.IzarianBodyFX'
     Skins(1)=Shader'CharacterFXT.Izarian.IzarianBodyFX'
     Skins(2)=Shader'CharacterFXT.Izarian.IzarianHairFX'
     Skins(3)=Shader'CharacterFXT.Izarian.IzarianHairFX'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.717 - Created with UnCodeX