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//============================================================================= // U2Izarian.uc //============================================================================= class U2Izarian extends U2PawnAdvanced; //----------------------------------------------------------------------------- #exec OBJ LOAD File=..\System\ParticleRes\Blood.u //----------------------------------------------------------------------------- //!! mib-tbd: hack to prevent impaling animation from being interrupted function eventTakeDamage( int Damage, Pawn Instigator, vector HitLocation, vector Momentum, class<DamageType> DamageType ) { if( !U2NPCControllerBasic(Controller).IsImpaling() ) Super.eventTakeDamage( Damage, Instigator, HitLocation, Momentum, DamageType ); else { // avoid playing damage animations and imparting momentum Super(U2Pawn).eventTakeDamage( Damage, Instigator, HitLocation, vect(0,0,0), DamageType ); } } //----------------------------------------------------------------------------- defaultproperties { DisabledAltFireWeapons(0)='weaponInvDispersion' DisabledAltFireWeapons(1)='weaponInvFlamethrower' DisabledAltFireWeapons(2)='weaponInvShotgun' DisabledAltFireWeapons(3)='weaponInvSniperRifle' AttackActiveBehaviors(0)=(StateName=AttackTacticalMove,Odds=0.200000,TimeMin=1.500000,TimeMax=0.750000) AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.400000,TimeMin=1.000000,TimeMax=3.000000) AttackActiveBehaviors(2)=(StateName=AttackClose,Odds=0.100000,TimeMin=8.000000,TimeMax=8.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) CombatStyle=0.000000 MinAcquisitionDelay=0.500000 TacticalMoveCloseOdds=0.000000 RangeIdealAttack=750.000000 RangeMaxAttackMobile=1500.000000 RangeMaxAttackMobileNoLOS=1000.000000 FireFastDuration=2.000000 FireFastPauseTime=1.000000 FireSlowPauseTime=0.500000 FireCheckFailedRate=0.200000 Melee01MaxDamage=60 Melee02MaxDamage=60 Melee03MaxDamage=60 ImpaleMountNode="#Muzzleflash1" ImpaleAttachDamage=30.000000 ImpaleAttachShakeMag=25.000000 ImpaleAttachShakeSecs=0.750000 ImpaleDetachDamage=30.000000 ImpaleDetachShakeMag=15.000000 ImpaleDetachShakeSecs=0.750000 ImpaleDetachMomentum=1000.000000 DamageFilterClass=Class'U2Pawns.DamageFilterIzarian' DefaultWeapon="U2Weapons.weaponInvEnergyRifle" VoicePackage="U2IzarianA" WalkingAnims(0)=(WalkingAnimType=WAT_WalkFast) WalkingAnims(1)=(MinSpeed=0.450000,WalkingAnimType=WAT_RunFast) WalkingAnims(2)=(MinSpeed=0.000000,WalkingAnimType=WAT_None) bCanKnockDown=false bReloadsEnabled=false bOverridesDamageEffect=true ParticleHitEffect=ParticleSalamander'Blood.ParticleSalamander1' GibSetClass=Class'U2Pawns.GibSetIzarian' LandDamageVelocityStanding=-2000.000000 LandCompressVelocityStanding=-1300.000000 LandFatalVelocityStanding=-2600.000000 bSpecialHardLandings=false bLargeAnims=true bCanCrouch=false MeleeOdds=0.500000 MeleeRange=40.000000 GroundSpeed=450.000000 WalkingPct=0.176000 MaxFallSpeed=2000.000000 TeamNumber=20 Mesh=LegendMesh'GlmCharactersG.Izarian_Bald' Skins(0)=Shader'CharacterFXT.Izarian.IzarianBodyFX' Skins(1)=Shader'CharacterFXT.Izarian.IzarianBodyFX' Skins(2)=Shader'CharacterFXT.Izarian.IzarianHairFX' Skins(3)=Shader'CharacterFXT.Izarian.IzarianHairFX' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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