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U2.CheatManager

Extends
Object
Modifiers
within PlayerController

Core.Object
|   
+-- U2.CheatManager

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function AllAmmo ()))
function Amphibious ()))
function Avatar (string ClassName ))
function CauseEvent (name EventName ))
function ChangeSize (float F ))
function CheatView (class<Actor> aClass, optional bool bIncludeDormant, optional bool bQuiet ))
function EndPath ()))
function Fly (optional float Speed ))
function FreeCamera (bool B ))
function FreezeFrame (float delay))
function Ghost (optional float Speed ))
function God ()))
function Invisible (bool B))
function KillAll (class aClass ))
function KillAllPawns (class aClass ))
function KillPawns ()))
function NextLevel ()))
function PlayersOnly ()))
function RememberSpot ()))
function SetCameraDist (float F ))
function SetFlash (float F))
function SetFogB (float F))
function SetFogG (float F))
function SetFogR (float F))
function SetJumpZ (float F ))
function SetSpeed (float F ))
function SloMo (float T ))
function Summon (string ClassName ))
functionbool ValidTarget (Actor A, bool bIncludeDormant, bool bIncludeStationaryPawns ))
function ViewClass (class<Actor> aClass, optional bool bIncludeDormant, optional bool bQuiet ))
function ViewPlayer (string S ))
function ViewSelf (optional bool bQuiet))
function Walk ()))
function WriteToLog ()))
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

AllAmmo Source code

exec function AllAmmo ( ) )

Amphibious Source code

exec function Amphibious ( ) )

Avatar Source code

exec function Avatar ( string ClassName ) )

CauseEvent Source code

exec function CauseEvent ( name EventName ) )

ChangeSize Source code

exec function ChangeSize ( float F ) )

CheatView Source code

exec function CheatView ( class<Actor> aClass, optional bool bIncludeDormant, optional bool bQuiet ) )

EndPath Source code

exec function EndPath ( ) )

Fly Source code

exec function Fly ( optional float Speed ) )

FreeCamera Source code

exec function FreeCamera ( bool B ) )

FreezeFrame Source code

exec function FreezeFrame ( float delay) )

Ghost Source code

exec function Ghost ( optional float Speed ) )

God Source code

exec function God ( ) )

Invisible Source code

exec function Invisible ( bool B) )

KillAll Source code

exec function KillAll ( class<Actor> aClass ) )

KillAllPawns Source code

function KillAllPawns ( class<Pawn> aClass ) )

KillPawns Source code

exec function KillPawns ( ) )

NextLevel Source code

exec function NextLevel ( ) )

PlayersOnly Source code

exec function PlayersOnly ( ) )

RememberSpot Source code

exec function RememberSpot ( ) )

SetCameraDist Source code

exec function SetCameraDist ( float F ) )

SetFlash Source code

exec function SetFlash ( float F) )

SetFogB Source code

exec function SetFogB ( float F) )

SetFogG Source code

exec function SetFogG ( float F) )

SetFogR Source code

exec function SetFogR ( float F) )

SetJumpZ Source code

exec function SetJumpZ ( float F ) )

SetSpeed Source code

exec function SetSpeed ( float F ) )

SloMo Source code

exec function SloMo ( float T ) )

Summon Source code

exec function Summon ( string ClassName ) )

ValidTarget Source code

function bool ValidTarget ( Actor A, bool bIncludeDormant, bool bIncludeStationaryPawns ) )

ViewClass Source code

exec function ViewClass ( class<Actor> aClass, optional bool bIncludeDormant, optional bool bQuiet ) )

ViewPlayer Source code

exec function ViewPlayer ( string S ) )

ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet) )

Walk Source code

exec function Walk ( ) )

WriteToLog Source code

exec function WriteToLog ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: sk 3-1-2016 10:48:28.020 - Created with UnCodeX