U2.CheatManager
- Extends
- Object
- Modifiers
- within PlayerController
Core.Object
|
+-- U2.CheatManager
Inherited Contants from Core.Object |
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Inherited Structures from Core.Object |
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~= |
exec function AllAmmo ( ) )
exec function Amphibious ( ) )
exec function Avatar ( string ClassName ) )
exec function CauseEvent ( name EventName ) )
exec function ChangeSize ( float F ) )
exec function CheatView (
class<
Actor>
aClass, optional
bool bIncludeDormant, optional
bool bQuiet ) )
exec function EndPath ( ) )
exec function Fly ( optional float Speed ) )
exec function FreeCamera ( bool B ) )
exec function FreezeFrame ( float delay) )
exec function Ghost ( optional float Speed ) )
exec function God ( ) )
exec function Invisible ( bool B) )
exec function KillAll (
class<
Actor>
aClass ) )
function KillAllPawns (
class<
Pawn>
aClass ) )
exec function KillPawns ( ) )
exec function NextLevel ( ) )
exec function PlayersOnly ( ) )
exec function RememberSpot ( ) )
exec function SetCameraDist ( float F ) )
exec function SetFlash ( float F) )
exec function SetFogB ( float F) )
exec function SetFogG ( float F) )
exec function SetFogR ( float F) )
exec function SetJumpZ ( float F ) )
exec function SetSpeed ( float F ) )
exec function SloMo ( float T ) )
exec function Summon ( string ClassName ) )
function
bool ValidTarget (
Actor A,
bool bIncludeDormant,
bool bIncludeStationaryPawns ) )
exec function ViewClass (
class<
Actor>
aClass, optional
bool bIncludeDormant, optional
bool bQuiet ) )
exec function ViewPlayer ( string S ) )
exec function ViewSelf ( optional bool bQuiet) )
exec function Walk ( ) )
exec function WriteToLog ( ) )
Creation time: sk 3-1-2016 10:48:28.020 - Created with
UnCodeX