U2.CodeMonkey
- Extends
- UIHelper
Core.Object
|
+-- UI.UIHelper
|
+-- U2.CodeMonkey
Inherited Contants from Core.Object |
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Inherited Structures from Core.Object |
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~= |
const PauseKey = 314;
const PauseKey_Objectives = 777;
const Pause_withDrawKey = 278;
var localized string ApplySettingsText;
var bool bLastHUDState;
var bool bLockHUDState;
var bool bNoResetMenus;
var bool bNoShadowUpdate;
var bool bPendingDetail;
bPendingSuperUpdateShadow Source code
var bool bPendingSuperUpdateShadow;
var bool bPendingUpdateShadow;
var localized string EmptySlotText;
var string PendingBPP;
var string PendingRes;
var localized string QuickSaveText;
function AdjustGore ( ) )
function ApplyVideoSettings ( ) )
function ClearLoadCache (
LevelDesc Exclude ) )
function string CurrentDate ( )
function CustomShadows ( ) )
function EndGame_LoadMenu ( ) )
function EndGame_QuickLoad ( ) )
function EndGame_RestartLevel ( ) )
function int GetActorDetailIndex ( ) )
function float GetAirControl ( ) )
function
color GetApplyColor ( ) )
function float GetAudioChannels ( ) )
function float GetAudioChannelsPct ( ) )
function int GetAudioChannelsTotal ( ) )
function float GetAudioChannelsUnPct ( ) )
function int GetAudioChannelsUsed ( ) )
function string GetAudioStat ( ) )
function bool GetBehindView ( ) )
function bool GetBlobShadows ( ) )
function bool GetBlurShadows ( ) )
function int GetBPPIndex ( ) )
function float GetBrightness ( ) )
GetBroadcastObjectives Source code
function bool GetBroadcastObjectives ( ) )
function float GetContrast ( ) )
function bool GetCrosshairGlows ( ) )
function bool GetDecals ( ) )
function float GetDecoLayerDensity ( ) )
function bool GetDetailTextures ( ) )
function int GetDifficulty ( ) )
function int GetDifficultyIndex ( ) )
function string GetDifficultyText ( ) )
function array<string> GetDisplayModes ( ) )
function float GetDodging ( ) )
function bool GetDuckToggle ( ) )
function bool GetEnableShadows ( ) )
function string GetEngineVersion ( ) )
function int GetFluidSurfaceDetail ( ) )
function bool GetFullscreen ( ) )
function float GetGameSpeed ( ) )
function float GetGamma ( ) )
function int GetGoreLevelIndex ( ) )
function bool GetGoreLock ( ) )
function bool GetInvertMouse ( ) )
function bool GetLeanToggle ( ) )
function float GetLevelLoadAlpha ( ) )
function float GetLevelLoadPct ( ) )
function bool GetLightSourceShadows ( ) )
function bool GetLookSpring ( ) )
GetMasterShadowDetailIndex Source code
function int GetMasterShadowDetailIndex ( ) )
function float GetMaxVisibleShadows ( ) )
function string GetMinFramerate ( ) )
function bool GetMouseLook ( ) )
function float GetMouseSensitivity ( ) )
function bool GetMouseSmoothing ( ) )
function float GetMouseSpeed ( ) )
function float GetMusicVolume ( ) )
simulated function array<string> GetObjectives ( ) )
function float GetParticleDensity ( ) )
function float GetRagdollDeaths ( ) )
function int GetRagdollIndex ( ) )
function bool GetReduceMouseLag ( ) )
function int GetRefreshRate ( ) )
function string GetRes ( ) )
function bool GetReverseStereo ( ) )
function bool GetRunToggle ( ) )
function string GetSaveGameDate ( int Slot) )
function string GetSaveGameDate0 ( ) )
function string GetSaveGameDate1 ( ) )
function string GetSaveGameDate2 ( ) )
function string GetSaveGameDate3 ( ) )
function string GetSaveGameDate4 ( ) )
function string GetSaveGameDate5 ( ) )
function string GetSaveGameDate6 ( ) )
function string GetSaveGameDate7 ( ) )
function string GetSaveGameDate8 ( ) )
function string GetSaveGameDate9 ( ) )
GetSaveGameDescription Source code
function array<string> GetSaveGameDescription ( int Slot) )
GetSaveGameDescription0 Source code
function array<string> GetSaveGameDescription0 ( ) )
GetSaveGameDescription1 Source code
function array<string> GetSaveGameDescription1 ( ) )
GetSaveGameDescription2 Source code
function array<string> GetSaveGameDescription2 ( ) )
GetSaveGameDescription3 Source code
function array<string> GetSaveGameDescription3 ( ) )
GetSaveGameDescription4 Source code
function array<string> GetSaveGameDescription4 ( ) )
GetSaveGameDescription5 Source code
function array<string> GetSaveGameDescription5 ( ) )
GetSaveGameDescription6 Source code
function array<string> GetSaveGameDescription6 ( ) )
GetSaveGameDescription7 Source code
function array<string> GetSaveGameDescription7 ( ) )
GetSaveGameDescription8 Source code
function array<string> GetSaveGameDescription8 ( ) )
GetSaveGameDescription9 Source code
function array<string> GetSaveGameDescription9 ( ) )
function
texture GetSaveGameImage (
int Slot) )
function
texture GetSaveGameImage0 ( ) )
function
texture GetSaveGameImage1 ( ) )
function
texture GetSaveGameImage2 ( ) )
function
texture GetSaveGameImage3 ( ) )
function
texture GetSaveGameImage4 ( ) )
function
texture GetSaveGameImage5 ( ) )
function
texture GetSaveGameImage6 ( ) )
function
texture GetSaveGameImage7 ( ) )
function
texture GetSaveGameImage8 ( ) )
function
texture GetSaveGameImage9 ( ) )
function string GetSaveGameName ( int Slot) )
function string GetSaveGameName0 ( ) )
function string GetSaveGameName1 ( ) )
function string GetSaveGameName2 ( ) )
function string GetSaveGameName3 ( ) )
function string GetSaveGameName4 ( ) )
function string GetSaveGameName5 ( ) )
function string GetSaveGameName6 ( ) )
function string GetSaveGameName7 ( ) )
function string GetSaveGameName8 ( ) )
function string GetSaveGameName9 ( ) )
function float GetShadowCullDistance ( ) )
function int GetShadowResIndex ( ) )
GetShadowTraceDistance Source code
function float GetShadowTraceDistance ( ) )
function bool GetShowSubtitles ( ) )
function int GetSkinDetailIndex ( ) )
function float GetSoundVolume ( ) )
function bool GetSwitchOnPickup ( ) )
function int GetTextureDetailIndex ( ) )
function bool GetUseCubemaps ( ) )
function bool GetUseEAX ( ) )
function bool GetUsePrecaching ( ) )
function bool GetUseTrilinear ( ) )
function bool GetUseTripleBuffering ( ) )
function bool GetUseVSync ( ) )
function float GetViewBob ( ) )
function HideHUD ( ) )
function LoadGameSlot ( int Slot) )
function LoadGameSlot0 ( ) )
function LoadGameSlot1 ( ) )
function LoadGameSlot2 ( ) )
function LoadGameSlot3 ( ) )
function LoadGameSlot4 ( ) )
function LoadGameSlot5 ( ) )
function LoadGameSlot6 ( ) )
function LoadGameSlot7 ( ) )
function LoadGameSlot8 ( ) )
function LoadGameSlot9 ( ) )
function LoadLevelDescriptions ( ) )
function NULL ( )
function string PadNum ( int N )
function Pause ( ) )
function Pause_Objectives ( ) )
function Pause_withDraw ( ) )
function PlayMusic ( string Song ) )
function PlayMusic_Credits ( ) )
function QuickLoad ( ) )
function bool QuickLoadExists ( )
function QuickSave ( ) )
function ResetKeyboard ( ) )
function ResetMenus ( )
function RestoreHUD ( ) )
function SaveGameSlot ( int Slot) )
function SaveGameSlot0 ( ) )
function SaveGameSlot1 ( ) )
function SaveGameSlot2 ( ) )
function SaveGameSlot3 ( ) )
function SaveGameSlot4 ( ) )
function SaveGameSlot5 ( ) )
function SaveGameSlot6 ( ) )
function SaveGameSlot7 ( ) )
function SaveGameSlot8 ( ) )
function SaveGameSlot9 ( ) )
function SetActorDetail0 ( ) )
function SetActorDetail1 ( ) )
function SetActorDetail2 ( ) )
function SetAirControl ( float F) )
function SetAudioChannels ( float F) )
function SetBehindView ( bool B) )
function SetBlobShadows ( bool B) )
function SetBlurShadows ( bool B) )
function SetBPP16 ( ) )
function SetBPP32 ( ) )
function SetBrightness ( float F) )
SetBroadcastObjectives Source code
function SetBroadcastObjectives ( bool B) )
function SetContrast ( float F) )
function SetCrosshairGlows ( bool B) )
function SetDecals ( bool B) )
function SetDecoLayerDensity ( float F) )
function SetDetailTextures ( bool B) )
function SetDifficulty0 ( ) )
function SetDifficulty1 ( ) )
function SetDifficulty2 ( ) )
function SetDodging ( float F) )
function SetDuckToggle ( bool B) )
function SetEnableShadows ( bool B) )
function SetFluidSurfaceHigh ( ) )
function SetFluidSurfaceLow ( ) )
function SetFullscreen ( bool B) )
function SetGameSpeed ( float F) )
function SetGamma ( float F) )
function SetGoreLevel0 ( ) )
function SetGoreLevel1 ( ) )
function SetGoreLevel2 ( ) )
function SetGoreLevel3 ( ) )
function SetInvertMouse ( bool B) )
function SetLeanToggle ( bool B) )
function SetLightSourceShadows ( bool B) )
function SetLookSpring ( bool B) )
function SetMasterShadowDetail ( int Level) )
SetMasterShadowDetail0 Source code
function SetMasterShadowDetail0 ( ) )
SetMasterShadowDetail1 Source code
function SetMasterShadowDetail1 ( ) )
SetMasterShadowDetail2 Source code
function SetMasterShadowDetail2 ( ) )
SetMasterShadowDetail3 Source code
function SetMasterShadowDetail3 ( ) )
SetMasterShadowDetailX Source code
function SetMasterShadowDetailX ( ) )
function SetMaxVisibleShadows ( float F) )
function SetMinFramerate ( string S) )
function SetMouseLook ( bool B) )
function SetMouseSensitivity ( float F) )
function SetMouseSmoothing ( bool B) )
function SetMouseSpeed ( float F) )
function SetMusicVolume ( float F) )
function SetParticleDensity ( float F) )
function SetRagdoll0 ( ) )
function SetRagdoll1 ( ) )
function SetRagdoll2 ( ) )
function SetRagdoll3 ( ) )
function SetRagdollDeaths ( float F) )
function SetReduceMouseLag ( bool B) )
function SetRefreshRate60 ( ) )
function SetRefreshRate70 ( ) )
function SetRefreshRate72 ( ) )
function SetRefreshRate75 ( ) )
function SetRefreshRate85 ( ) )
function SetRes ( string Res) )
function SetReverseStereo ( bool B) )
function SetRunToggle ( bool B) )
function SetShadowCullDistance ( float F) )
function SetShadowResHigh ( ) )
function SetShadowResLow ( ) )
function SetShadowResMedium ( ) )
function SetShadowResUltraHigh ( ) )
SetShadowTraceDistance Source code
function SetShadowTraceDistance ( float F) )
function SetShowSubtitles ( bool B) )
function SetSkinDetailHigh ( ) )
function SetSkinDetailLow ( ) )
function SetSkinDetailMedium ( ) )
function SetSkinDetailUltraLow ( ) )
function SetSoundVolume ( float F) )
function SetSwitchOnPickup ( bool B) )
function SetTextureDetailHigh ( ) )
function SetTextureDetailLow ( ) )
SetTextureDetailMedium Source code
function SetTextureDetailMedium ( ) )
SetTextureDetailUltraLow Source code
function SetTextureDetailUltraLow ( ) )
function SetUseCubemaps ( bool B) )
function SetUseEAX ( bool B) )
function SetUsePrecaching ( bool B) )
function SetUseTrilinear ( bool B) )
function SetUseTripleBuffering ( bool B) )
function SetUseVSync ( bool B) )
function SetViewBob ( float F) )
function ShadowUpdateDisable ( ) )
function ShadowUpdateEnable ( ) )
function SoundReboot ( ) )
function StopMusic ( ) )
function SuperUpdateShadows ( ) )
function TriggerEvent ( name Event ) )
function TriggerLevelChange ( ) )
TriggerSpecialCreditsParticles_blue Source code
function TriggerSpecialCreditsParticles_blue ( ) )
TriggerSpecialCreditsParticles_gold Source code
function TriggerSpecialCreditsParticles_gold ( ) )
TriggerSpecialCreditsParticles_purple Source code
function TriggerSpecialCreditsParticles_purple ( ) )
TriggerSpecialCreditsParticles_yellow Source code
function TriggerSpecialCreditsParticles_yellow ( ) )
TutorialGetOpponentName Source code
function string TutorialGetOpponentName ( ) )
TutorialGetOpponentScore Source code
function string TutorialGetOpponentScore ( ) )
function string TutorialGetPlayerName ( ) )
TutorialGetPlayerScore Source code
function string TutorialGetPlayerScore ( ) )
function UnPause ( ) )
function UnPause_Objectives ( ) )
function UnPause_withDraw ( ) )
function UpdateShadows ( ) )
defaultproperties
{
EmptySlotText="Empty Slot"
QuickSaveText="QuickSave:"
ApplySettingsText="Applying settings..."
}
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Creation time: sk 3-1-2016 10:48:28.071 - Created with
UnCodeX