defaultproperties
{
WeaponType=Class'U2XMP.weaponInvAutoCannon'
TimeToTrack=1.500000
TrackingSound=Sound'U2XMPA.AutoTurret.AutoTurretTracking'
ActionSound=Sound'U2XMPA.AutoTurret.AutoTurretFire'
ActiveAlertSound=Sound'U2XMPA.AutoTurret.AutoTurretAlert'
PickupClass=Class'U2XMP.AutoTurretPickup'
ExplodeSound=Sound'U2XMPA.AutoTurret.AutoTurretExplode'
ShutdownSound=Sound'U2XMPA.AutoTurret.AutoTurretShutdown'
DisabledSound=Sound'U2XMPA.AutoTurret.AutoTurretDisabled'
ReEnabledSound=Sound'U2XMPA.AutoTurret.AutoTurretEnabled'
DeploySound=Sound'U2XMPA.AutoTurret.AutoTurretActivate'
AmbientNoiseSound=Sound'U2XMPA.AutoTurret.AutoTurretAmbient'
Description="AutoTurret"
DisabledSkin=Shader'343T.Assets.TurretsFX_001'
CarcassMesh(0)=LegendMesh'GlmDecorationsG.TurretCarcass01'
bHasAttack=true
SightRadius=2500.000000
SeenRadius=2600.000000
PeripheralVision=0.500000
SeeOtherOdds=0.000000
Health=350
ControllerClass=Class'U2XMP.AutoTurretController'
DrawType=DT_Mesh
StaticMesh=StaticMesh'343M.Assets.Arms_001'
Mesh=LegendMesh'GlmDecorationsG.TurretCannon'
DrawScale=1.000000
CollisionRadius=40.000000
CollisionHeight=55.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
UseReticleOnEvents(3)="UseReticleHealthBar"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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