U2XMP.ProximitySensor
- Extends
- DeployedUnit
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.LicenseePawn
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+-- U2.U2Pawn
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+-- U2.StationaryPawn
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+-- U2XMP.DeployedUnit
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+-- U2XMP.ProximitySensor
Direct Known Subclasses:
AutoTurret
Inherited Variables from U2XMP.DeployedUnit |
AmbientNoiseSound, bActive, bDeployed, bEnabled, bInitialized, CarcassMesh, CheckIntersectingActorsInterval, CheckIntersectingRadius, DeploySound, Description, DestroyedAlertSound, DisabledSkin, DisabledSound, DisableTime, EncroachedPawns, ExplodeSound, ExplosionEffect, LandedNotifyDeployedDelay, ParticleHitEffect, PickupClass, ReEnabledSound, ShutdownSound, StartTime |
Inherited Functions from U2XMP.DeployedUnit |
BeginState, Bump, CheckEncroacher, CheckEncroachers, CheckForEncroachingPawns, CheckIntersecting, Destroyed, DisableForBump, DisableUnit, EncroachingOn, Explode, GetDescription, Initialize, IsActive, IsDeployed, IsEnabled, IsUsable, KillInventory, LandedEx, ModifyPaths, NotifyDeployed, NotifyDeployedTimer, OnUnuse, OnUse, ReEnableUnit, SetActive, SetDeployed, SetEnabled, SetSkin, ShutDownDeployedUnit, SpecialBumpHandling, TakeDamage, Timer, Trigger |
var sound ActionSound;
var sound ActiveAlertSound;
var sound TrackingSound;
ProximitySensor
TrackingRangeMultiplier Source code
function MountToNode (
string MountBone,
Actor A ) )
function NotifyDeployed ( ) )
function PassMountLocation ( )
function SetEnabled ( bool bVal ) )
defaultproperties
{
TimeToTrack=1.000000
ActionRate=1.500000
ActiveAlertDelay=0.750000
TrackingRangeMultiplier=1.500000
TrackingSound=Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
ActionSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
PickupClass=Class'U2XMP.ProximitySensorPickup'
ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2'
ExplodeSound=Sound'U2XMPA.ProximitySensor.ProximitySensorExplode'
ShutdownSound=Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown'
DisabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled'
ReEnabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled'
DeploySound=Sound'U2XMPA.ProximitySensor.ProximitySensorActivate'
AmbientNoiseSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient'
Description="Proximity Sensor"
bEnabled=true
SightRadius=1024.000000
SeenRadius=1280.000000
SeeOtherOdds=1.000000
BaseEyeHeight=48.000000
Health=300
ControllerClass=Class'U2XMP.ProximitySensorController'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Assets.ProximitySensor'
DrawScale=2.350000
PrePivot=(Z=-3.500000)
TransientSoundRadius=700.000000
CollisionHeight=30.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
UseReticleOnEvents(3)="UseReticleHealthBar"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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Creation time: sk 3-1-2016 10:48:32.206 - Created with
UnCodeX