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U2XMP.ProximitySensor

Extends
DeployedUnit
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2.StationaryPawn
               |   
               +-- U2XMP.DeployedUnit
                  |   
                  +-- U2XMP.ProximitySensor

Direct Known Subclasses:

AutoTurret

Constants Summary
Inherited Contants from U2XMP.DeployedUnit
DecayingState, FUDGEHORZ, FUDGEVERT, NotifyDeployedTimerName

Variables Summary
soundActionSound
soundActiveAlertSound
soundTrackingSound
ProximitySensor
floatActionRate
floatActiveAlertDelay
boolbAmbientActionSound
floatTimeToTrack
floatTrackingRangeMultiplier
Inherited Variables from U2XMP.DeployedUnit
AmbientNoiseSound, bActive, bDeployed, bEnabled, bInitialized, CarcassMesh, CheckIntersectingActorsInterval, CheckIntersectingRadius, DeploySound, Description, DestroyedAlertSound, DisabledSkin, DisabledSound, DisableTime, EncroachedPawns, ExplodeSound, ExplosionEffect, LandedNotifyDeployedDelay, ParticleHitEffect, PickupClass, ReEnabledSound, ShutdownSound, StartTime
Inherited Variables from U2.StationaryPawn
bCoverActor, bHasAttack, bSpecialCollider, bSpecialEnemy, ModifiedReachSpecs, RouteCacheDepthCheck

Functions Summary
function MountToNode (string MountBone, Actor A ))
function NotifyDeployed ()))
function PassMountLocation ()
function SetEnabled (bool bVal ))
Inherited Functions from U2XMP.DeployedUnit
BeginState, Bump, CheckEncroacher, CheckEncroachers, CheckForEncroachingPawns, CheckIntersecting, Destroyed, DisableForBump, DisableUnit, EncroachingOn, Explode, GetDescription, Initialize, IsActive, IsDeployed, IsEnabled, IsUsable, KillInventory, LandedEx, ModifyPaths, NotifyDeployed, NotifyDeployedTimer, OnUnuse, OnUse, ReEnableUnit, SetActive, SetDeployed, SetEnabled, SetSkin, ShutDownDeployedUnit, SpecialBumpHandling, TakeDamage, Timer, Trigger
Inherited Functions from U2.StationaryPawn
AddVelocity, ConsiderAttacking, Destroyed, HitSelf, IsMobile, LaunchPawn, PathTraverses, PreBeginPlay


Variables Detail

ActionSound Source code

var sound ActionSound;

ActiveAlertSound Source code

var sound ActiveAlertSound;

TrackingSound Source code

var sound TrackingSound;

ProximitySensor

ActionRate Source code

var(ProximitySensor) float ActionRate;

ActiveAlertDelay Source code

var(ProximitySensor) float ActiveAlertDelay;

bAmbientActionSound Source code

var(ProximitySensor) bool bAmbientActionSound;

TimeToTrack Source code

var(ProximitySensor) float TimeToTrack;

TrackingRangeMultiplier Source code

var(ProximitySensor) float TrackingRangeMultiplier;


Functions Detail

MountToNode Source code

function MountToNode ( string MountBone, Actor A ) )

NotifyDeployed Source code

function NotifyDeployed ( ) )

PassMountLocation Source code

function PassMountLocation ( )

SetEnabled Source code

function SetEnabled ( bool bVal ) )


Defaultproperties

defaultproperties
{
	TimeToTrack=1.000000
	ActionRate=1.500000
	ActiveAlertDelay=0.750000
	TrackingRangeMultiplier=1.500000
	TrackingSound=Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
	ActionSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
	PickupClass=Class'U2XMP.ProximitySensorPickup'
	ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2'
	ExplodeSound=Sound'U2XMPA.ProximitySensor.ProximitySensorExplode'
	ShutdownSound=Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown'
	DisabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled'
	ReEnabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled'
	DeploySound=Sound'U2XMPA.ProximitySensor.ProximitySensorActivate'
	AmbientNoiseSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient'
	Description="Proximity Sensor"
	bEnabled=true
	SightRadius=1024.000000
	SeenRadius=1280.000000
	SeeOtherOdds=1.000000
	BaseEyeHeight=48.000000
	Health=300
	ControllerClass=Class'U2XMP.ProximitySensorController'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Assets.ProximitySensor'
	DrawScale=2.350000
	PrePivot=(Z=-3.500000)
	TransientSoundRadius=700.000000
	CollisionHeight=30.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     UseReticleOnEvents(3)="UseReticleHealthBar"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:32.206 - Created with UnCodeX