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U2XMP.ProximitySensor


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//=============================================================================
// $Workfile: ProximitySensor.uc $
// Created By: Mark Poesch
// Created On: 7/2/2001
// $Author: Mfox $
// $Date: 12/12/02 1:05p $
// $Revision: 33 $
//=============================================================================

class ProximitySensor extends DeployedUnit
	placeable;

var()	float		TimeToTrack;
var()	float		ActionRate;					// Essentially the RefireRate. If Unit is a turret, ActionRate will
												// be overridden by the FireTime of the weapon used.
var()	float		ActiveAlertDelay;			
var()   bool		bAmbientActionSound;		//should the FireSound/AltFireSound be played as an ambient sound?
var()	float		TrackingRangeMultiplier;
var		sound		TrackingSound;
var		sound		ActionSound;
var		sound		ActiveAlertSound;

//-----------------------------------------------------------------------------

function NotifyDeployed()
{	
	bDeployed = true;
	ProximitySensorController(Controller).NotifyDeployed();
	Super.NotifyDeployed();
}

//-----------------------------------------------------------------------------

function MountToNode( string MountBone, Actor A )
{
	A.MountParentNode = MountBone;
	A.SetPhysics(PHYS_MovingBrush);
	A.MountSetParent(Self);
	A.UpdateMountPhysics();
}

//-----------------------------------------------------------------------------

function SetEnabled( bool bVal )
{
	bEnabled = bVal;
	if( Controller != None )
	{
		if( bEnabled )
			ProximitySensorController(Controller).Activate();
		else
			ProximitySensorController(Controller).Deactivate();
	}
}

//-----------------------------------------------------------------------------

function PassMountLocation();

//-----------------------------------------------------------------------------

defaultproperties
{
	TimeToTrack=1.000000
	ActionRate=1.500000
	ActiveAlertDelay=0.750000
	TrackingRangeMultiplier=1.500000
	TrackingSound=Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
	ActionSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
	PickupClass=Class'U2XMP.ProximitySensorPickup'
	ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2'
	ExplodeSound=Sound'U2XMPA.ProximitySensor.ProximitySensorExplode'
	ShutdownSound=Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown'
	DisabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled'
	ReEnabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled'
	DeploySound=Sound'U2XMPA.ProximitySensor.ProximitySensorActivate'
	AmbientNoiseSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient'
	Description="Proximity Sensor"
	bEnabled=true
	SightRadius=1024.000000
	SeenRadius=1280.000000
	SeeOtherOdds=1.000000
	BaseEyeHeight=48.000000
	Health=300
	ControllerClass=Class'U2XMP.ProximitySensorController'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Assets.ProximitySensor'
	DrawScale=2.350000
	PrePivot=(Z=-3.500000)
	TransientSoundRadius=700.000000
	CollisionHeight=30.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     UseReticleOnEvents(3)="UseReticleHealthBar"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:41.340 - Created with UnCodeX