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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.LicenseePawn | +-- U2.U2Pawn | +-- U2.StationaryPawn | +-- U2XMP.DeployedUnit | +-- U2XMP.ProximitySensor | +-- U2XMP.AutoTurret | +-- U2XMP.RocketTurret
Variables Summary |
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Inherited Variables from U2XMP.AutoTurret |
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BarrelVerticalOffset, bSplashDamage, LastTargetingNodeLoc, MountedWeapon, TargetingNodeLoc, TurretMoveSound, WeaponType |
Inherited Variables from U2XMP.ProximitySensor |
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ActionRate, ActionSound, ActiveAlertDelay, ActiveAlertSound, bAmbientActionSound, TimeToTrack, TrackingRangeMultiplier, TrackingSound |
Functions Summary |
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Inherited Functions from U2XMP.AutoTurret |
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LockedOn, PassMountLocation, PostBeginPlay, TakeDamage |
Inherited Functions from U2XMP.ProximitySensor |
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MountToNode, NotifyDeployed, PassMountLocation, SetEnabled |
Defaultproperties |
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defaultproperties { WeaponType=Class'U2XMP.weaponInvRocketCannon' bSplashDamage=true BarrelVerticalOffset=10.000000 TrackingSound=Sound'U2XMPA.RocketTurret.RocketTurretTracking' ActiveAlertSound=Sound'U2XMPA.RocketTurret.RocketTurretAlert' PickupClass=Class'U2XMP.RocketTurretPickup' ExplodeSound=Sound'U2XMPA.RocketTurret.RocketTurretExplode' ShutdownSound=Sound'U2XMPA.RocketTurret.RocketTurretShutdown' AmbientNoiseSound=Sound'U2XMPA.RocketTurret.RocketTurretAmbient' Description="RocketTurret" CarcassMesh(0)=LegendMesh'GlmDecorationsG.TurretCarcass01' Health=500 Mesh=LegendMesh'GlmDecorationsG.TurretRocket' TransientSoundRadius=1000.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" UseReticleOnEvents(3)="UseReticleHealthBar" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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