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U2XMP.AutoTurretDeployable

Extends
DeployableInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- U2.U2Weapon
            |   
            +-- U2.U2XMPItem
               |   
               +-- U2XMP.DeployableInventory
                  |   
                  +-- U2XMP.AutoTurretDeployable

Constants Summary
Inherited Contants from U2XMP.DeployableInventory
DeployBuffer, DeployHeight

Variables Summary
Inherited Variables from U2XMP.DeployableInventory
DeployClass, DeployFailedSound, ItemHealthArray, MaxDeployDistance, XMPIcon
Inherited Variables from U2.U2XMPItem
ActivateSound, bActivatable, DeActivateSound, EffectSound

Functions Summary
Inherited Functions from U2XMP.DeployableInventory
ActivateUnit, CanDeploy, Deploy, OutputItemArray, SetCrosshair, TransferSpecialProperties, UnSetCrosshair, UpdateDeployedActor, UpdateInventoryHealth
Inherited Functions from U2.U2XMPItem
Activate, ActivateUnit, AdjustDamage, AltFire, AuthorityAltFire, AuthorityFire, BringUp, Deactivate, DrawDecos, DrawWeapon, Fire, GetClipAmount, GetClipSize, GiveTo, HasEnoughAmmo, PostRender, PreSetAimingParameters, ProjectileFire, Tick


Defaultproperties

defaultproperties
{
	DeployClass=Class'U2XMP.AutoTurret'
	XMPIcon="AutoTurret"
	ActivateSound=Sound'U2XMPA.AutoTurret.AutoTurretActivate'
     GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
     GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
     GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
     GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
     TargetableTypes(0)='Pawn'
	AmmoName=Class'U2XMP.ammoInvAutoTurret'
	PickupAmmoCount=1
	ProjectileClass=Class'U2XMP.projectileAutoTurret'
	SelectSound=Sound'U2XMPA.AutoTurret.AT_Select'
	PickupClass=Class'U2XMP.AutoTurretPickup'
	ItemName="Auto Turret"
	ItemID="AT"
	IconIndex=15
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.800 - Created with UnCodeX