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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- U2.U2Weapon | +-- U2.U2XMPItem | +-- U2XMP.DeployableInventory | +-- U2XMP.AutoTurretDeployable
Constants Summary |
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Inherited Contants from U2XMP.DeployableInventory |
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DeployBuffer, DeployHeight |
Variables Summary |
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Inherited Variables from U2XMP.DeployableInventory |
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DeployClass, DeployFailedSound, ItemHealthArray, MaxDeployDistance, XMPIcon |
Inherited Variables from U2.U2XMPItem |
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ActivateSound, bActivatable, DeActivateSound, EffectSound |
Functions Summary |
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Inherited Functions from U2XMP.DeployableInventory |
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ActivateUnit, CanDeploy, Deploy, OutputItemArray, SetCrosshair, TransferSpecialProperties, UnSetCrosshair, UpdateDeployedActor, UpdateInventoryHealth |
Inherited Functions from U2.U2XMPItem |
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Activate, ActivateUnit, AdjustDamage, AltFire, AuthorityAltFire, AuthorityFire, BringUp, Deactivate, DrawDecos, DrawWeapon, Fire, GetClipAmount, GetClipSize, GiveTo, HasEnoughAmmo, PostRender, PreSetAimingParameters, ProjectileFire, Tick |
Defaultproperties |
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defaultproperties { DeployClass=Class'U2XMP.AutoTurret' XMPIcon="AutoTurret" ActivateSound=Sound'U2XMPA.AutoTurret.AutoTurretActivate' GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' TargetableTypes(0)='Pawn' AmmoName=Class'U2XMP.ammoInvAutoTurret' PickupAmmoCount=1 ProjectileClass=Class'U2XMP.projectileAutoTurret' SelectSound=Sound'U2XMPA.AutoTurret.AT_Select' PickupClass=Class'U2XMP.AutoTurretPickup' ItemName="Auto Turret" ItemID="AT" IconIndex=15 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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