defaultproperties
{
FireTime=0.100000
AltFireTime=1.000000
FireLastDownTime=1.125000
AltFireLastDownTime=1.600000
FireLastReloadTime=2.166000
AltFireLastReloadTime=2.800000
ReloadTime=2.166000
FlashSkin=Shader'WeaponFXT.CAR.AR_SKIN2FX'
FireLastRoundSound=Sound'U2WeaponsA.AssaultRifle.AR_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.AssaultRifle.AR_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.AssaultRifle.AR_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.AR_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.PulseLineGenerator',Particles=PulseLineGenerator'AssaultFX.PulseLineGenerator1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
FirstPersonOffset=(Y=4.000000,Z=6.000000)
bAmbientFireSound=true
bCrosshairGlows=true
WeaponAnimationType=AT_Large
ImpactHandlerClass=Class'U2Weapons.impactAssaultRifle'
Damage=12.000000
TraceRange=4800.000000
TraceSpreadFire=3.000000
TraceSpreadAltFire=3.000000
AltShakeMag=10.000000
AltShakeTime=0.300000
TargetableTypes(0)='Pawn'
CrosshairName="AR_Cross"
RangeMinFire=0.000000
RangeIdealFire=2048.000000
RangeMaxFire=4096.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.800000
RatingRangeIdealFire=0.800000
RatingRangeMaxFire=0.200000
RatingRangeLimitFire=0.010000
AIRatingFire=0.800000
RangeMinAltFire=196.000000
RangeIdealAltFire=512.000000
RangeMaxAltFire=2048.000000
RangeLimitAltFire=32767.000000
RatingRangeMinAltFire=0.900000
RatingRangeIdealAltFire=0.900000
RatingRangeMaxAltFire=0.100000
RatingRangeLimitAltFire=0.010000
AIRatingAltFire=0.700000
AmmoName=Class'U2Weapons.ammoInvAssaultRifle'
PickupAmmoCount=75
AutoSwitchPriority=15
bInstantHit=true
PreferCrouchingMultiplier=1.500000
PreferProneMultiplier=2.000000
bRapidFire=true
FireOffset=(X=40.000000,Y=12.000000,Z=-32.000000)
AltProjectileClass=Class'U2Weapons.projectileAssaultRoundAlt'
MyDamageType=Class'U2.DamageTypePhysicalInstant'
ShakeMag=3.000000
ShakeTime=1.500000
bAltSplashDamage=true
bRecommendAltSplashDamage=true
AIRating=0.800000
RefireRate=0.020000
AltRefireRate=1.000000
FireSound=Sound'U2WeaponsA.AssaultRifle.AR_Fire'
AltFireSound=Sound'U2WeaponsA.AssaultRifle.AR_AltFire'
CockingSound=Sound'U2WeaponsA.AssaultRifle.AR_Reload'
SelectSound=Sound'U2WeaponsA.AssaultRifle.AR_Select'
InventoryGroup=2
GroupOffset=2
PickupClass=Class'U2Weapons.weaponAssaultRifle'
PlayerViewOffset=(X=0.000000,Z=0.000000)
BobDamping=0.975000
ThirdPersonMesh=LegendMesh'GlmWeaponsG.AR_TP'
ItemName="Assault Rifle"
ItemID="AR"
IconIndex=3
Mesh=LegendMesh'GlmWeaponsG.AR_FP'
SoundRadius=400.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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