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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2.U2WeaponPickup | +-- U2Weapons.weaponGrenadeLauncher
weaponTutorialGrenadeLauncher
Variables Summary | |
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weaponGrenadeLauncher | |
int | AmmoCountConcussion |
int | AmmoCountEMP |
int | AmmoCountFragment |
int | AmmoCountIncendiary |
int | AmmoCountSmoke |
int | AmmoCountToxic |
Inherited Variables from U2.U2WeaponPickup |
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bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
Inherited Variables from Engine.WeaponPickup |
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bWeaponStay |
Functions Summary | ||
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int | GetAmmoCount (WeaponInvGrenadeLauncher GL, class | |
InitDroppedPickupFor (Inventory Inv)) | ||
bool | MaybeAddMoreAmmo (Weapon W, Pawn Other)) |
Inherited Functions from U2.U2WeaponPickup |
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AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
Inherited Functions from Engine.WeaponPickup |
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BotDesireability, PostBeginPlay, SetWeaponStay |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoCountConcussion=1 AmmoCountEMP=1 AmmoCountFragment=1 AmmoCountIncendiary=1 AmmoCountSmoke=1 AmmoCountToxic=1 BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvGrenadeLauncher' PickupMessage="You got a Grenade Launcher." PickupSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.GL_TP_W' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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