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U2Weapons.weaponGrenadeLauncher

Extends
U2WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponGrenadeLauncher

Direct Known Subclasses:

weaponTutorialGrenadeLauncher

Variables Summary
weaponGrenadeLauncher
intAmmoCountConcussion
intAmmoCountEMP
intAmmoCountFragment
intAmmoCountIncendiary
intAmmoCountSmoke
intAmmoCountToxic
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay
Inherited Variables from Engine.WeaponPickup
bWeaponStay

Functions Summary
functionint GetAmmoCount (WeaponInvGrenadeLauncher GL, class GrenadeClass ))
function InitDroppedPickupFor (Inventory Inv))
functionbool MaybeAddMoreAmmo (Weapon W, Pawn Other))
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay


Variables Detail

weaponGrenadeLauncher

AmmoCountConcussion Source code

var(weaponGrenadeLauncher) int AmmoCountConcussion;

AmmoCountEMP Source code

var(weaponGrenadeLauncher) int AmmoCountEMP;

AmmoCountFragment Source code

var(weaponGrenadeLauncher) int AmmoCountFragment;

AmmoCountIncendiary Source code

var(weaponGrenadeLauncher) int AmmoCountIncendiary;

AmmoCountSmoke Source code

var(weaponGrenadeLauncher) int AmmoCountSmoke;

AmmoCountToxic Source code

var(weaponGrenadeLauncher) int AmmoCountToxic;


Functions Detail

GetAmmoCount Source code

function int GetAmmoCount ( WeaponInvGrenadeLauncher GL, class<ammoInvGrenade> GrenadeClass ) )

InitDroppedPickupFor Source code

function InitDroppedPickupFor ( Inventory Inv) )

MaybeAddMoreAmmo Source code

function bool MaybeAddMoreAmmo ( Weapon W, Pawn Other) )


Defaultproperties

defaultproperties
{
	AmmoCountConcussion=1
	AmmoCountEMP=1
	AmmoCountFragment=1
	AmmoCountIncendiary=1
	AmmoCountSmoke=1
	AmmoCountToxic=1
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.weaponInvGrenadeLauncher'
	PickupMessage="You got a Grenade Launcher."
	PickupSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup'
	StaticMesh=StaticMesh'MalekythM.Pickups.GL_TP_W'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.870 - Created with UnCodeX